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#1
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The biggest problem I see is the potential for a cascading effect. First, the hardcore raiders will leave. This won't decimate the population, but it will reduce it by a good 10-20%. When the casual raiders fill in the gap, they will end up leaving faster due to getting what they wanted. This will cause more players to leave. Having the population at a healthy level is what is keeping the casual players playing in my opinion. This means you get more opportunities for groups, cheaper items due to them being farmed more, etc. If the population drops below a certain number, more people leave because the server feels empty. This has happened many times before in MMO's. If a multiplayer game has been running 1000+ players consistently for 5+ years, you don't want to mess with the formula. For some reason it works, even if we don't know why. It isn't worth the risk to change it in my opinion. P99 is harder to get into than other games due to all of the hurdles you need to jump over to start playing. It does turn off a lot of new players. P99 isn't great at providing access to new players, so player turnaround is lower. This means losing players has a bigger effect.
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#2
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Just the way I see it. No way to really prove this one way or another without trying it. The comparison to TLP's doesn't really work I don't think. There's a lot of differences between P99 and TLP that change things. I certainly don't think P99 staff will ever entertain making changes like this though. People have been begging for changes like this for a decade and nothing has substantially changed so this conversation is ultimately pointless.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
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Last edited by PlsNoBan; 09-20-2022 at 01:06 PM..
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#3
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That is why I would prefer to try any drastic changes on another P99 server, as I mentioned before. That way we don't lose players, and we get to see what will happen definitively. I agree with you that there are other factors in TLP that affect player turnaround, but it really is the closest analogy we have to P99.
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Last edited by DeathsSilkyMist; 09-20-2022 at 01:32 PM..
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#4
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Little backstory on me: I raided pretty heavily back when IB was one of the top guilds. I wasn't with them super long cause the amount of neckbeardery was just too much for my tastes. I ended up taking a break from the game for a bit then coming back and joining BDA for a more casual experience and still getting *some* raiding in. I would've liked to get more raid targets but I wasn't willing to make P99 my second job to do so. I didn't want to park my characters and be unable to play them for extended periods of time. I wasn't a big altoholic I just wanted to play my main. Nothing was worse than having a day off work and not being able to play my fucking main cause it had to be parked for a 16hr window somewhere. I didn't want to feel obligated to track (so fucking stupid) for bonus dkp or whatever. It was just too much. BDA was much better in that regard but obviously didn't get as many targets. The toxicity of the p99 raid scene eventually pushed BDA leadership to entirely abandon p99 and took almost every single member with them to play on TLP's. Some have returned but most have not and I believe BDA was one of the larger guilds on the server in their heyday. I wanna say the BDA guild on TLP's had like over 200 members within the first week? This is why I say I think people may underestimate how many folks would return if endgame was a little more approachable without making it a job/chore. I don't know what the solution is and I don't think we'll get anything much different than status quo anyway. But that's my story.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
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Last edited by PlsNoBan; 09-20-2022 at 06:37 PM..
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#5
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Revert almost all non-classic changes. DPS race raid targets.
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#6
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Or at the very least give more DKP for showing up to contest and eliminate bonuses for FTEs and kills. Unless you're in the top guild, harder for new raiders to amass lots of DKP to catch up with the people who are at the top because half the DKP in an encounter comes if you actually engage and kill, which is hit or miss given the current meta
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#7
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#8
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#9
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In this case, I wish there was some kind of participation trophy. | |||
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#10
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We should be nearing the end of the inevitable guild cycle. People get comfortable at the top, complacency sets in, then comes frustration (you are here)....slap a meta change on top and everything falls apart. When they reform, get in early, raid as much as you can, and scoop up your most prized items on the cheap. This is the way. | |||
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