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  #121  
Old 05-02-2022, 12:12 PM
Toxigen Toxigen is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Too much raid emphasis. Raiding sucks here. It's 1-60 leveling/group game that matters and mages excel there.
Mage is still the worst there too.

Hope this helps.
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  #122  
Old 05-02-2022, 12:14 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Too much raid emphasis. Raiding sucks here. It's 1-60 leveling/group game that matters and mages excel there.
On P99 Necromancers are better than Mages in that situation though. Utility is generally better than a bit of extra DPS for leveling/group scenarios. And in any undead zone a Necromancer with charm will out-DPS a Mage.

The only extremely useful and unique thing Mage's can do is COTHing and summoning Dispel Staffs. Both are generally only used in raids, which is why we are discussing raids. Yes, I know they summon Mod Rods too, but Twitch is much better than Mod Rods.

Again, this isn't to say Mage's are unplayable or bad on P99. They are simply the most underpowered compared to other classes.
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  #123  
Old 05-02-2022, 12:16 PM
PlsNoBan PlsNoBan is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Mage is still the worst there too.

Hope this helps.
How so? In what world would you pick a wizard for your exp grp over a mage? Or a necro (assuming no good undead charms nearby)? Or hell even an non-epic rogue? Outside of mega twinked melee or charm classes mage is about the best sustained dps in a group imo
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  #124  
Old 05-02-2022, 12:17 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
How so? In what world would you pick a wizard for your exp grp over a mage? Or a necro (assuming no good undead charms nearby)? Or hell even an non-epic rogue? Outside of mega twinked melee or charm classes mage is about the best sustained dps in a group imo
Yes, Necro is still better than Mage in non-Undead zones due to their utility. I would take a Necro over a Mage any day in basically any scenario, unless you need COTH.
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  #125  
Old 05-02-2022, 02:08 PM
eqravenprince eqravenprince is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Yes, Necro is still better than Mage in non-Undead zones due to their utility. I would take a Necro over a Mage any day in basically any scenario, unless you need COTH.
You'd take a necro over mage cause of utility, but you've also posted you'd take a wizard over a druid. You can't have both arguments, it makes no sense.
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  #126  
Old 05-02-2022, 02:26 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
You'd take a necro over mage cause of utility, but you've also posted you'd take a wizard over a druid. You can't have both arguments, it makes no sense.
Context matters[You must be logged in to view images. Log in or Register.] In the case of Mage vs. Necromancer, Necromancer wins every time. Utility is generally superior to DPS in group situations, and grouping patterns prove this. If DPS was the primary concern in groups, you would see a lot of gear screening. A poorly geared rogue will probably do less DPS than a poorly geared Wizard, but in most cases people would take the rogue anyway due to the Wizard stigma. So even though they picked the less optimal DPS choice, it didn't matter, because in general groups can destroy most content anyway. Having multiple players in the encounter is the biggest factor, not the DPS. But having more Utility allows multiple players to react to a bad situation and rectify it before the party wipes.

In the other thread I say Wizards are better than Druids in grouping scenarios simply because Wizards maintain their full kit both indoors and outdoors, whereas Druids lose important pieces of their kit in most dungeons. Inside a dungeon that doesn't have good animals to charm (most dungeons), a druid is basically a healer/buffer. Other classes can do that better. Wizard will do more DPS than a Druid in a dungeon, and you still get the port support. Druids are only superior in groups half the time (outdoors), and in my estimation that makes them a worse grouping class overall. If you want to be able to group in any zone, Wizard should be the superior choice.
Last edited by DeathsSilkyMist; 05-02-2022 at 02:34 PM..
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  #127  
Old 05-02-2022, 02:30 PM
Tunabros Tunabros is offline
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incoming deathssilkymist's rants
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  #128  
Old 05-02-2022, 02:36 PM
DeathsSilkyMist DeathsSilkyMist is offline
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incoming deathssilkymist's rants
Incoming silly Tuna comments that have nothing to do with the topic[You must be logged in to view images. Log in or Register.]
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  #129  
Old 05-02-2022, 02:49 PM
Danth Danth is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
A poorly geared rogue will probably do less DPS than a poorly geared Wizard
In order to get a rogue that poorly-geared on P99 you'd have to either do so on purpose or be naked on a corpse run. Wizard's unadjusted normal hourly damage output is down there around paladin-level. Nobody picks them as damage dealers unless they have no other choice and even then many groups will simply choose to remain short-handed.

In the original game wizards fared better since the culture and style of gameplay in normal grouping differed, but I assume we're talking P99's constant-activity environment here.

Danth
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  #130  
Old 05-02-2022, 02:53 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
In order to get a rogue that poorly-geared on P99 you'd have to either do so on purpose or be naked on a corpse run. Wizard's unadjusted normal hourly damage output is down there around paladin-level. Nobody picks them as damage dealers unless they have no other choice and even then many groups will simply choose to remain short-handed.

In the original game wizards fared better since the culture and style of gameplay in normal grouping differed, but I assume we're talking P99's constant-activity environment here.

Danth
The point I was making is that nobody checks gear[You must be logged in to view images. Log in or Register.] Since people don't check gear, they really don't care that much about DPS in group scenarios. This means people not inviting Wizards to a group is more of a stigma than a true mechanical concern. And while I agree that on P99 people are generally twinked, this isn't always the case. If DPS was really a big factor, people would gear screen. Two rogues could perform quite differently DPS-wise based on gear. Gear screening doesn't happen on P99 in grouping scenarios from my experience. People only class screen. Raiding excluded, obviously. Raiding does have some gear checks, but that is unrelated to grouping.
Last edited by DeathsSilkyMist; 05-02-2022 at 03:02 PM..
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