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  #121  
Old 05-31-2011, 08:13 AM
Aadill Aadill is offline
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doobiesnizax: If you feel you are posting factual evidence, post the source of said evidence with a date and provide that to the GMs. If you did and it's being ignored, maybe it's being worked on/double checked.

The DoT thing is a complaint that people who want to play ONLY one way in particular, solo and kiting. You can quad kite instead and it's the same thing. Just because there was an advantage before doesn't mean you get to keep it. It got fixed.

As far as procs go: I am proccing more :x 156 unbuffed dex leaves me pretty much tanking mobs in deep seb if I want it. Don't you have to hit 150 to get the full advantage of a proccing weapon?
  #122  
Old 05-31-2011, 09:01 AM
Torven Torven is offline
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I'm usually with a shaman when I group. With dex buff on, I'm 180somthing dex. It did nothing to help my situation.

I would also like to point out this little patch note comment:

Quote:
We reduced the amount of hate that can be caused by a proc. Due to the high proc rates at upper levels, the amount of hate generated from procs, and the spells that were selected for those procs, made keeping the attention of the creature much too easy a task for the tank. Simply, it nearly eliminated the challenge of keeping a foes attention at levels above 50.
(source: http://www.tski.co.jp/baldio/patch/20010221a.html)

Which was three months into Velious. If warrior aggro was usable without procing weapons, (I myself used a seb dirk and a jade mace way back when for a time) then warriors gearing for procs should have zero trouble holding aggro. It's never been this bad on live, ever. In my last group I was basically a shitty dps and the monk was the tank because I simply could not keep mobs on me for very long even with the monk FDing.
  #123  
Old 05-31-2011, 10:29 AM
Uaellaen Uaellaen is offline
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Quote:
Originally Posted by doobiesnizax [You must be logged in to view images. Log in or Register.]
random client crashes
random drops to desktop
getting stuck on trees
getting stuck on corners of ledges
getting stuck between ladders and walls
wich shows you have no clue how this works, these are all client issues and for the most part not patchable without violating the eula

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Originally Posted by doobiesnizax [You must be logged in to view images. Log in or Register.]
and yes its free but some of us do donate =)
http://en.wikipedia.org/wiki/Donation

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Legal aspects
Donations are gifts given without return consideration.
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  #124  
Old 05-31-2011, 10:41 AM
Skope Skope is offline
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proc rates aren't the same across all weapons with a multiplier solely based on dex. In fact, each weapon has it's own crazy little multiplier that's independent of the player's stats. So to say "i'm proccing less" means nothing without both of those numbers and a side by side comparison with the same exact dex.
  #125  
Old 05-31-2011, 11:32 AM
Ripp Ripp is offline
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I understand the concept of this server but I'm not sure I understand implementing changes that will get reversed later on following the original timeline. I understand the DOT change and I'm ok with that (I play a Druid and a Shaman) since it was a permanent change but why the root/snare override? Why put that in if it's going to be removed later?

It seems to me that time and energy would be better spent on other things rather than temporary changes. I mean, just how far are you guys going to go with the concept? Are there not many things NOT classic about P99 currently? I just think some things are better left alone to decrease aggrivation for everyone, as well as time and effort for you developers. Sony was not, and is not, the ideal model for how to run and operate an MMO company so why not improve on the things they messed up on instead of repeating them?

Just my two copper...
  #126  
Old 05-31-2011, 11:33 AM
Messianic Messianic is offline
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Quote:
Originally Posted by Vidrata [You must be logged in to view images. Log in or Register.]
Kiting as a necro. Try it. Still takes about 40% mana to toss on all the dots (using lowest darkness spell) I dont like to take half an hour killing a mob with one dot, so I use 5. Fear kiting or regular kiting sucks now. I may be able to eat myself to reduce downtime, but still...

Either way, this nerf was removed later, so idc, it should be short lived.
You're doing it wrong. My necro leveled from 36-39 in about 3-4 hours in Overthere (despite neg or flat exp bonus). I'm not massively twinked, i don't have any items that make me more powerful than you.

You just have to optimize like a freaking beast. I.e, I only use engulfing darkness on thorny succulents, stoneleers, or Sarnak berzerkers because they have very low hp. Engulfing + vamp curse on spiked succs or dooming only if i don't need the hp. Just engulfing on kunark rhinos.

That + Invoke Fear = win.

Also, I use the heck out of the "mob runs @ approximately 15% health" thing. I don't re-fear unless the mob is above 45% or so. Usually engulfing lasted just long enough on barely dark blue mobs...

Dot stacking is for overhunting or killing mobs when you're not trying to exp. Your pet with two weapons and haste is far more efficient than any of your other dots.
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
Last edited by Messianic; 05-31-2011 at 11:40 AM..
  #127  
Old 05-31-2011, 12:13 PM
Striiker Striiker is offline
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Actually.. All of the bitching in the forums about changes made during patches makes this feel even more classic! It certainly reminds me of the good old days. [You must be logged in to view images. Log in or Register.]
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  #128  
Old 05-31-2011, 12:40 PM
girth girth is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
The server has a very clear goal. That goal isn't to hold your hand and make you happy. It's to emulate classic everquest. I've lost count of how many times the server has faced its impending doom, prophecized by people who seem to have mistaken the developers for people who give a shit if you like the goals of the server or not. It doesn't matter if there are 200 or 2000 people playing. The direction of the server is set in stone, and all the tantrums and fits in the world aren't going to change that.
So why are there drops like Ton Po's 2h when it wasn't in classic?
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  #129  
Old 05-31-2011, 12:43 PM
Skope Skope is offline
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Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
So why are there drops like Ton Po's 2h when it wasn't in classic?
forget the staff... dump variance preez.
  #130  
Old 05-31-2011, 12:50 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Ripp [You must be logged in to view images. Log in or Register.]
I understand the concept of this server but I'm not sure I understand implementing changes that will get reversed later on following the original timeline. I understand the DOT change and I'm ok with that (I play a Druid and a Shaman) since it was a permanent change but why the root/snare override? Why put that in if it's going to be removed later?
Because then where would you draw the line? Class-based XP penalties were removed later. They just served to aggravate players (mostly hybrids). Why include those in P99? Because you can't cherry pick. This server is about recreating Classic EQ as close as possible, aside from differences in the client and player experience/knowledge that they clearly have no control over.

And that means taking the bad with the good. Not just cherry picking the good things.
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