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#1
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I've come to expect more from you. This is really disappointing and low effort. Wasn't good the first 2 times you posted. Please find a better image and resubmit. Thank you.
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#2
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Have u ever visited a real landfill Chortles? Went to a commercial one, and holy hell that place smelled.
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#4
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I'm OK if u just give us a /transfertotakp command
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#5
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TAKP definitely more classic than this funbox. Within 5 seconds of logging in you can tell lol.
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#6
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Oh and AAs are not hard. Get into an AE group in The Deep and you'll literally get 6 AAs an hour minimum. That poster saying 5 years to get 200 AAs has no idea what he's talking about lmao.
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#7
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Quote:
Quote:
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#8
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I was trying to explain that to my friend who I play Classic with. He always asks about EQ because he never played it. Like in EQ, the zones feel real. Mobs move all over the place, there's random events.
In WoW the world feels fake. There are hundreds of mobs everywhere, and you can just mount up and run through all of them without a care in the world. They don't really roam or wander, and just stand stationary in the same spot. It makes the world feel very inanimate and dead. If you just tried to run through a bunch of hostile mobs on EQ, bad things would happen. You either die, or you train someone else. | ||
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#9
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I fully grasp the idea of Wow games though. Clicking lots of buttons make the game feel more legit. I just hope pantheon throws a rogue and wizard class that's pretty basic.
I thought it would be cool to have two types of warriors in a mmorpg. A normal warrior like classic EQ, but its mostly defense based. And then for those who like to click a lot of buttons, make them play simon. (Like the game from the 90's, where you press the colors in a pattern.) Because it is true sometimes clicking the same set of buttons in a pattern, feels like you are doing something, but maybe not as much as one thinks. But if a warrior has to repeat a pattern to hold aggro, it will feel like there is a skill level of accomplishment. | ||
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#10
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Quote:
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