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#1
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Enchanters are only as good as the player
Don't hate game Hate the players =) | ||
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#2
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Assuming you are fighting weak enough mobs relative to the pet, the total HP is pretty much irrelevant. The combination of slow to reduce damage rate with the pets own faster HP regen is what makes them viable 35+.
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#3
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All the crying in this thread makes me want to roll an Enchanter. Thanks Azxten.
__________________
Yosto(s)
Shit Talking Ghetto Druid Proud Member of the Immortal <Imaginary Friends> | ||
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#4
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Quote:
I love taking large camps away from groups and especially if you leap frog them to do it. | |||
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#5
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I won’t be able to bind at firepots cause I rely on frequently gating out to dungeon entrances while soloing group content. Lame.
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#6
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Late adopters are an interesting part of any tech curve. Some folks are slow to change.
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#7
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Quote:
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#8
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Quote:
Enchanters were OP in EQ (classic) and are gods on p99. There is a reason this type of power wasn't recreated in other MMOs. | |||
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#9
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Quote:
Enchanters on P1999 are silly, of course, but (if you can believe it) they're not nearly as absurd as they were when P1999 first opened. I well remember Enchanters solo'ing gukbottom because charm lasted full duration every time--you could set a clock for it--and readily landed on red-/cons. Oh and whirl-till-you-hurl also lasted full duration every time meaning they could effortlessly stunlock anything. ...Sure enough, even at its worst you had plenty of Enchanter players sitting around claiming, "Oh yeah this is totally classic and on the level!" People are consistent, anyway. Danth | |||
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