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#2
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The bottom line is the games are just different, and they pose different challenges. Overall Everquest is a less forgiving game, it punishes your mistakes much harder with forcing corpse recoveries and experience loss on death, it also takes more time to get things done, and you need more people to do most things. WoW like most modern games has a lot more mechanics involved, but it isn't as punishing as Everquest, if you fuck up in WoW you just respawn and pull again. WoW is also what you make of it, if you want to be a casual who just raids just in the hopes of seeing the raid content then WoW allows you to do that with simple versions of the content. If you want to go hard and be the best then the content is honestly miles beyond anything I've seen in EQ, which I played until I think The Serpent Spine. Comparing which game is harder is silly because the ways they approach difficulty in an MMORPG is different. EQ will never be as mechanically challenging as retail WoW, but that's not why most people play EQ, and WoW will never be as unforgiving as EQ because they would lose all their subscribers and go broke.
__________________
Mr. Irrelevant
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#3
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#4
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#5
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since u proably know nothing of eq raid beyond luclin or pop let me explain u some stuff Scripted raids on eq similar to wow did not happen untill god xpack aka gatest of discord eq had raids where not only u have to move from a to z while presion few buttons u have scripted ridles raid and fuck even u had to do emotes . Eq had bosses with Doom triggers , wich ranged from having xx hps u die or having to much mana u xx die. u have raids with auto resettin some raids bosses like the one on udnerfoot u needed to reead a ten pages dopcument just to learn how fucking complex it`s do you think wow innovated with cata final raid and deathwing fight ?. the answer is no multi stage raids, mythic dungueons? eq had these before wow was made . ldon was rather easy if u stick to minimum settin but top was pain and dont make me count of dragons of norrath or serpent shrine. unlike wow eq had raid bosses wich took another expansion release to be able to be killed Namely Tunat. and dont make me u explain the fucking triun god raid because u and me would die of old age before i finish | |||
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#6
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I'm also saying that as I'm playing EQ over classic which I played over retail. Being mechanically harder doesn't necessarily mean more fun but I'm not fooling myself that what I'm doing is more difficult.
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#7
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So basically, you are saying that wows difficulty is akin to playing 'Simon Says'? Sounds about the right age range at least.
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#8
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#9
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It's just simon says with 4 people that self destructs in 5 seconds WHILE doing your normal rotation and handling all the other mechanics in the game. It's just layers of layers above EQ mechanics
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#10
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