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  #1  
Old 08-12-2020, 10:10 PM
Jibartik Jibartik is offline
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Originally Posted by Endonde [You must be logged in to view images. Log in or Register.]
I'm pretty sure most P99 players would quit after one day of Mythic Mekkatorque attempts.
Truth is all those raiders tryed eq and couldnt handle it so they went to wow, so already beat ya to the whole quitting after day one of failed EQ cr's [You must be logged in to view images. Log in or Register.]
  #2  
Old 08-12-2020, 10:35 PM
Endonde Endonde is offline
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Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Truth is all those raiders tryed eq and couldnt handle it so they went to wow, so already beat ya to the whole quitting after day one of failed EQ cr's [You must be logged in to view images. Log in or Register.]
I don't even know what you're trying to say.

The bottom line is the games are just different, and they pose different challenges. Overall Everquest is a less forgiving game, it punishes your mistakes much harder with forcing corpse recoveries and experience loss on death, it also takes more time to get things done, and you need more people to do most things.

WoW like most modern games has a lot more mechanics involved, but it isn't as punishing as Everquest, if you fuck up in WoW you just respawn and pull again. WoW is also what you make of it, if you want to be a casual who just raids just in the hopes of seeing the raid content then WoW allows you to do that with simple versions of the content. If you want to go hard and be the best then the content is honestly miles beyond anything I've seen in EQ, which I played until I think The Serpent Spine.

Comparing which game is harder is silly because the ways they approach difficulty in an MMORPG is different. EQ will never be as mechanically challenging as retail WoW, but that's not why most people play EQ, and WoW will never be as unforgiving as EQ because they would lose all their subscribers and go broke.
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  #3  
Old 08-12-2020, 10:50 PM
Jibartik Jibartik is offline
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Originally Posted by Endonde [You must be logged in to view images. Log in or Register.]
I don't even know what you're trying to say.
Im trying to say that all the wow players were greiffed off EQ because it was too hard from the start, so already that puts EQ way ahead of difficulty really if you think about it [You must be logged in to view images. Log in or Register.]
  #4  
Old 08-13-2020, 12:05 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Endonde [You must be logged in to view images. Log in or Register.]
I don't even know what you're trying to say.

The bottom line is the games are just different, and they pose different challenges. Overall Everquest is a less forgiving game, it punishes your mistakes much harder with forcing corpse recoveries and experience loss on death, it also takes more time to get things done, and you need more people to do most things.

WoW like most modern games has a lot more mechanics involved, but it isn't as punishing as Everquest, if you fuck up in WoW you just respawn and pull again. WoW is also what you make of it, if you want to be a casual who just raids just in the hopes of seeing the raid content then WoW allows you to do that with simple versions of the content. If you want to go hard and be the best then the content is honestly miles beyond anything I've seen in EQ, which I played until I think The Serpent Spine.

Comparing which game is harder is silly because the ways they approach difficulty in an MMORPG is different. EQ will never be as mechanically challenging as retail WoW, but that's not why most people play EQ, and WoW will never be as unforgiving as EQ because they would lose all their subscribers and go broke.
Great way to put it. Honestly I would play the shit out of an MMO with WoW raid mechanics but as punishing as EQ for failure
  #5  
Old 08-12-2020, 10:08 PM
Arteker Arteker is offline
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Originally Posted by peterpal [You must be logged in to view images. Log in or Register.]
It's pretty absurd that people think EQ raiding is harder than classic WOW. But there is the same group that think classic WOW is harder than retail and then never having played Mythic raids or high Mythic keystone dungeons.
The difficulty (and fun) in EverQuest is the leveling part, not explaining your path and figuring out where to go by yourself and how punishing dying is. But mechanically it really really isn't hard and it probably can't even be with the ancient netcode design.
Any new wow dungeon probably has more mechanics that you have to learn or dodge than the entirety of EQ or WOW classic.
Just a little extremely simplified example: there's a single dungeon boss where 4 members of your group have to enter the right random sequence of buttons within 5 seconds which is briefly shown mid fight or everyone dies amidst a myriad of other abilities and this happens multiple times throughout the fight. And this is not even a raid just a 5man dungeon
technicaly speakin latests xpacks of eq are still pve hardcore than wow .

since u proably know nothing of eq raid beyond luclin or pop let me explain u some stuff

Scripted raids on eq similar to wow did not happen untill god xpack aka gatest of discord

eq had raids where not only u have to move from a to z while presion few buttons u have scripted ridles raid and fuck even u had to do emotes .

Eq had bosses with Doom triggers , wich ranged from having xx hps u die or having to much mana u xx die. u have raids with auto resettin

some raids bosses like the one on udnerfoot u needed to reead a ten pages dopcument just to learn how fucking complex it`s

do you think wow innovated with cata final raid and deathwing fight ?.

the answer is no multi stage raids,

mythic dungueons? eq had these before wow was made . ldon was rather easy if u stick to minimum settin but top was pain and dont make me count of dragons of norrath or serpent shrine.

unlike wow eq had raid bosses wich took another expansion release to be able to be killed

Namely Tunat.

and dont make me u explain the fucking triun god raid because u and me would die of old age before i finish
  #6  
Old 08-12-2020, 04:15 PM
peterpal peterpal is offline
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I'm also saying that as I'm playing EQ over classic which I played over retail. Being mechanically harder doesn't necessarily mean more fun but I'm not fooling myself that what I'm doing is more difficult.
  #7  
Old 08-12-2020, 04:44 PM
Talisman Talisman is offline
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So basically, you are saying that wows difficulty is akin to playing 'Simon Says'? Sounds about the right age range at least.
  #8  
Old 08-12-2020, 04:48 PM
Talisman Talisman is offline
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https://www.youtube.com/watch?v=vLi1qnRmpe4
  #9  
Old 08-12-2020, 05:52 PM
peterpal peterpal is offline
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It's just simon says with 4 people that self destructs in 5 seconds WHILE doing your normal rotation and handling all the other mechanics in the game. It's just layers of layers above EQ mechanics
  #10  
Old 08-12-2020, 08:21 PM
Swish Swish is offline
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Quote:
Originally Posted by peterpal [You must be logged in to view images. Log in or Register.]
It's just simon says with 4 people that self destructs in 5 seconds WHILE doing your normal rotation and handling all the other mechanics in the game. It's just layers of layers above EQ mechanics
People just get addons and do as they're told for raid mechanics on where to stand/not stand. A monkey could do it, maybe even a lab rat.
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