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#121
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Quote:
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#122
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Yeah, he's not wrong.
If this red server ends up being FFA ruleset again, I'd consider starting new players in a default guild. It'd be less daunting and antisocial for a casual player trying the server for the first time than the tentative unspoken truce that exists among the unguilded on R99/RZ. | ||
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#124
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They should just force us all onto red with the server transfer then not open an new one for a while [You must be logged in to view images. Log in or Register.] See what happens /shrug probubly we all just go watch netflix till they launch a new one but could be a fun few weeks lol
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#125
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an armed society is a polite society
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#127
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wishin and hopin. | |||
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#129
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My idea (and I'll try not to turn into wall of text) and ideal pvp server would be:
base idea: Rallos Rule set (one item loot (non weapon, range or ammo)+coin, no xp loss from pvp) FFA pvp +/- 3 lvl pvp enable at level 12 all items droppable except epics no csr in raid zones fix / disable ability to plug adjust resists based on xpac (nerf resists a bit in velious) advanced idea: points system for kills. all points can buy you is a title (better titles as you get more pts, could even get rp appropriate custom titles for all timers) have a default/starter guild that protects levellers by assigning bounty points to pkers who kill members of the starter guild (pkers worth more points - this is like an anti-pk idea) - auto boot from starter guild after lvl 40 decaying (to 0 points) subsequent kill points based on time (ie. one time full points, two times within an hr half pts, three times zero pts, etc) i think it would be cool. prove me wrong. sorry for the rant | ||
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#130
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No accelerated xp please, that killed red for me.
I always say level cap 39, faydwer only, elves vs shorts. | ||
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