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#1
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Sullon rules will lower the pop. alot. Keep training illegal imo. This is coming from someone whos gonna play monk or sk
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#2
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I played on SZ 1 month after start all the way until the end until i was announced the winner. I prefer no rules, because that's easier to manage and it never discourages pvp.
On that note, a points board with negative points for griefing greenie, goes a long way towards controlling grief in 7-50 range. I remember how the SZ leaderboard was calculated if any developers were wondering. But back on topic... training will only shift the balance to those classes that can train well. People will roll training classes mostly. It will become a contest of who can train the best and who has the most training classes and who can train the longest without stopping, etc... Also, later in SZ timeline, they added a change to mez. When someone got mezzed by PC, it would break all aggro on all mobs. Didn't matter if they had 60 mobs 1/2 a foot away. They would all stop and go back to their spawns. I can't count how many trains i derailed after that change. | ||
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#4
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Facts are facts bro.
Sorry if you lost. | ||
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#5
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Quote:
SZ was created because the other pvp servers were riddled with blue server rules and sentiments. How challenging is it to kill someone with an invincible healer on RZ? RZ was an absurd ruleset, and you know it. How often did you actually get to try to loot someone that didn't have all No-Drop on them? I mean that's just the tip of the iceberg. In my opinion, it's wicked disingenuous of you to denigrate SZ for the very things that made it a fun and challenging server. I'm sure you have never had to deal with anything tougher if you're crying over just SZ, so I'm very highly confident I'd destroy you in most any even-close-to-equal encounter in any game. That's the way talent and experience intertwine, sir. | |||
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#6
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That being said however, i am saying that training, needless griefing, and repeatedly raping people 20 levels below you is not PvP, and it does not in any way require any skill, strategy, or tactics, nor does it represent true EQ PvP. there is ZERO pvp skills involved in training, griefing noobs, and raping kids 20 lvls below you. the ONLY thing that was great about SZ was the hardcoded no cross teaming (as i think u or someone else may have mentioned). as far as you destroying me, well its pointless to argue over a hypothetical situation, but i just got my Air Jordan shoes and i look forward to seeing you on the court [You must be logged in to view images. Log in or Register.] | |||
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#7
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I get the argument that training will keep the population down, and I'd rather have no rules (sans MQ and what not) than what we had on VZTZ - a rulebook that was impossible to enforce. For me, it's more an issue of knowing where you stand rather than advocating trains as being healthy. Then again, who plays Everquest PvP for the actual combat? The fun in EQ PvP is resource control and the ability to be a complete shit head to people - you can find more skilled/involved combat in literally every other MMORPG to date. Hardcoded rules work too as long as what they prevent outweighs the ability to exploit any loopholes. Something as simple as a client crash when you aggrod more than X mobs in PoHate or PoFear would solve a ton more problems than it would create.
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#8
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no rules, cept no hacking imo
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#9
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#10
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