Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-12-2019, 04:10 PM
skorge skorge is offline
Planar Protector

skorge's Avatar

Join Date: Sep 2010
Posts: 1,474
Default

Quote:
Originally Posted by Hagglebaron [You must be logged in to view images. Log in or Register.]
Have staff said whether they are accepting these mage changes? Is mage going to be a dead on arrival class or not?
Hey Haggle, i'm the guy who made your sig way back then, lol. Nice to hear from ya again.

I played a mage at launch through June/July 99. They weren't dead on arrival. They were just weaker than they are now. They still get a pet. They still get DS and nukes. They can still summon things.

They get better 2+ months in for sure though. Like I've said before, the only reason I stopped playing my mage then was there was no pets in-game post level 20. Research was broken and the vendor who sold pet was not selling then.
  #2  
Old 10-12-2019, 04:24 PM
Hagglebaron Hagglebaron is offline
Sarnak

Hagglebaron's Avatar

Join Date: Jun 2011
Posts: 406
Default

Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Hey Haggle, i'm the guy who made your sig way back then, lol. Nice to hear from ya again.

I played a mage at launch through June/July 99. They weren't dead on arrival. They were just weaker than they are now. They still get a pet. They still get DS and nukes. They can still summon things.

They get better 2+ months in for sure though. Like I've said before, the only reason I stopped playing my mage then was there was no pets in-game post level 20. Research was broken and the vendor who sold pet was not selling then.
THAT WAS YOU WASN'T IT! Lol I forgot you made this for me, I've loved it to this day. How are things man? What's your plan for Green?

I was planning on maining a mage but now I'm gun-shy what with these changes that apparently got overlooked during Blue's timeline. I mean do they become the strong class we knew from blue once the two month changes come into effect? Are the staff planning on integrating these changes? No pets after level 20 kind of sounds like a class killer to me lol.
__________________
Last edited by Hagglebaron; 10-12-2019 at 04:26 PM..
  #3  
Old 10-13-2019, 08:39 AM
skorge skorge is offline
Planar Protector

skorge's Avatar

Join Date: Sep 2010
Posts: 1,474
Default

Quote:
Originally Posted by Hagglebaron [You must be logged in to view images. Log in or Register.]
THAT WAS YOU WASN'T IT! Lol I forgot you made this for me, I've loved it to this day. How are things man? What's your plan for Green?

I was planning on maining a mage but now I'm gun-shy what with these changes that apparently got overlooked during Blue's timeline. I mean do they become the strong class we knew from blue once the two month changes come into effect? Are the staff planning on integrating these changes? No pets after level 20 kind of sounds like a class killer to me lol.
I think the answer to your question is yea, they will eventually. I am not sure on the staff's plan as far as the higher level pets go. I imagine they will make them researchable at least...on live mar-late may research was broke. I think they will have it fixed here but the items you need are 300% rarer...so it will still be super hard to get a pet level 24+ until 2.5 months in or so...not impossible though. I hope they don't have research flat out broke though.

Nilbog is there anyway we can get a confirmation on this? On the pet post level 20 thing? Also on the pet not casting spells until late May? Thank you! Would suck mage groups running around with stun casting water pets at 4+ right off the bat.
  #4  
Old 10-12-2019, 03:54 PM
hillgiantchamp hillgiantchamp is offline
Fire Giant

hillgiantchamp's Avatar

Join Date: Jul 2011
Posts: 579
Default

I sure hope we get gm confirmation on the mage topic aswell before release
  #5  
Old 10-12-2019, 03:58 PM
randal.flagg randal.flagg is offline
Sarnak

randal.flagg's Avatar

Join Date: Mar 2011
Posts: 318
Default

Can we TRY to keep on topic in these threads plz. It will make it a LOT more likely to garner a GM response if there is one topic per thread.
__________________
> Randal Flag <Ascension> 54 Wizard
Slorth <Crimson> 27 War
Kaizen <Crimson> 60 Trader
  #6  
Old 10-12-2019, 04:23 PM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,346
Default

A bit of good news for would-be mages.

https://groups.google.com/forum/#!searchin/alt.games.everquest/magicians$20research$20%7Csort:date/alt.games.everquest/K609UirA0uw/aeAtylrefZIJ

This is seems good evidence that the fire pets still had their damage shields Before the pet spells. were added.

So far, I have only tried the fire elemental, and the earth elemental.
At low levels the attacks of these two beasts were similar, with the
exception being that the fire elemental had VERY little heath to
spare, and thus never lasted long in any battle I fought in. I can
see an advantage to a fires shield in a battle with multiple mobs, but
it simply died too quickly in battle. At levels 8 and 12, the earth
elemental was all that I could afford.
  #7  
Old 10-12-2019, 06:09 PM
Kimmy Kimmy is offline
Large Rat


Join Date: Oct 2019
Posts: 5
Default

The original poster is 110% incorrect.
Quite the opposite was the case at launch on live.

Mages could actually summon up to 3 pets, and was Nerfed fairly quickly. 2-3wks after launch.

Ultimately, one could pick the worse race for a mage, and that would be a human.

IN the end.. his information about mages are very wrong. I played a mage, rogue and shm on live from launch as well.
  #8  
Old 10-13-2019, 01:08 PM
Gandite Gandite is offline
Aviak


Join Date: Feb 2010
Posts: 97
Default

Just watched a level 6 mage solo 3 mobs + 2 adds all at once in qeynos hills outside blackburrow. 3 gnolls, gnoll hunter, and putrid skellie. I am a level 9 monk struggling to solo blue cons. This is green beta btw.

Mage groups are gonna steamroll.
  #9  
Old 10-13-2019, 01:14 PM
Aaramis Aaramis is offline
Sarnak


Join Date: Nov 2014
Posts: 296
Default

Quote:
Originally Posted by Gandite [You must be logged in to view images. Log in or Register.]
Just watched a level 6 mage solo 3 mobs + 2 adds all at once in qeynos hills outside blackburrow. 3 gnolls, gnoll hunter, and putrid skellie. I am a level 9 monk struggling to solo blue cons. This is green beta btw.

Mage groups are gonna steamroll.
If it's any consolation, mob dps begins to quickly outpace the pet's ability to withstand it.

You won't see a 30+ mage doing that, that's for sure. Maybe not even a 20+.
  #10  
Old 10-13-2019, 01:35 PM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,562
Default

Clasically, mage pets would run from red con mobs (red con to the *pet*) until 1-2 months post launch. Not sure that's a brokenness the staff are interested in replicating though so I haven't reported it.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:20 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.