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#1
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I played a mage at launch through June/July 99. They weren't dead on arrival. They were just weaker than they are now. They still get a pet. They still get DS and nukes. They can still summon things. They get better 2+ months in for sure though. Like I've said before, the only reason I stopped playing my mage then was there was no pets in-game post level 20. Research was broken and the vendor who sold pet was not selling then. | |||
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#2
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I was planning on maining a mage but now I'm gun-shy what with these changes that apparently got overlooked during Blue's timeline. I mean do they become the strong class we knew from blue once the two month changes come into effect? Are the staff planning on integrating these changes? No pets after level 20 kind of sounds like a class killer to me lol.
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Last edited by Hagglebaron; 10-12-2019 at 04:26 PM..
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#3
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Nilbog is there anyway we can get a confirmation on this? On the pet post level 20 thing? Also on the pet not casting spells until late May? Thank you! Would suck mage groups running around with stun casting water pets at 4+ right off the bat. | |||
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#4
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I sure hope we get gm confirmation on the mage topic aswell before release
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#5
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Can we TRY to keep on topic in these threads plz. It will make it a LOT more likely to garner a GM response if there is one topic per thread.
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> Randal Flag <Ascension> 54 Wizard
Slorth <Crimson> 27 War Kaizen <Crimson> 60 Trader | ||
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#6
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A bit of good news for would-be mages.
https://groups.google.com/forum/#!searchin/alt.games.everquest/magicians$20research$20%7Csort:date/alt.games.everquest/K609UirA0uw/aeAtylrefZIJ This is seems good evidence that the fire pets still had their damage shields Before the pet spells. were added. So far, I have only tried the fire elemental, and the earth elemental. At low levels the attacks of these two beasts were similar, with the exception being that the fire elemental had VERY little heath to spare, and thus never lasted long in any battle I fought in. I can see an advantage to a fires shield in a battle with multiple mobs, but it simply died too quickly in battle. At levels 8 and 12, the earth elemental was all that I could afford. | ||
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#7
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The original poster is 110% incorrect.
Quite the opposite was the case at launch on live. Mages could actually summon up to 3 pets, and was Nerfed fairly quickly. 2-3wks after launch. Ultimately, one could pick the worse race for a mage, and that would be a human. IN the end.. his information about mages are very wrong. I played a mage, rogue and shm on live from launch as well. | ||
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#8
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Just watched a level 6 mage solo 3 mobs + 2 adds all at once in qeynos hills outside blackburrow. 3 gnolls, gnoll hunter, and putrid skellie. I am a level 9 monk struggling to solo blue cons. This is green beta btw.
Mage groups are gonna steamroll. | ||
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#9
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You won't see a 30+ mage doing that, that's for sure. Maybe not even a 20+. | |||
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#10
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Clasically, mage pets would run from red con mobs (red con to the *pet*) until 1-2 months post launch. Not sure that's a brokenness the staff are interested in replicating though so I haven't reported it.
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