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#1
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Quote:
1. Keep guilds big. When your spot in the rotation comes around there is little pixels for the amount in the guild. This will most likely cause the zerg guild to break up (not a bad thing) 2. Smaller guilds. Strike forces etc. Having many of these increases the time between rotations for everyone else. This will cause people to make alts and put them in many guilds to increase their pixel intake. There will be no rules against alts or alt accounts to do this because it was never done in era so original developers never had to address it. read: not classic. 3. You are left with having big guilds go after things to satisfy members, rotations that mean you really don't need to log on for up to 5-8 weeks if you are just raiding, which many do and they don't play the game. Many hate the game and only like raiding. 4. The server will bleed players until only those are left that can get along with whatever ruleset is in place. At this point you don't need rotations or any weird rules. The few super dedicated left will be getting the top pixels just like in classic... but posting it on Youtube. | |||
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#3
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Rooted dragons that aoe root players.
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#4
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Rotation? ROTATION!? You may as well instance it! We want competition! RAH RAH RAH
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#5
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Instances were put in to relieve all of these problems... but in doing so they left a shallow husk of a game. There is no need to have the MMO in MMORPG when you instance. Bump into a elf in town, say hi and proceed to your own little game within the game free from anyone else.
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#6
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They put instances in later (with a mix of open world mobs as well) because they realized the way it worked was stupid. Because their PAYING subscribers shouldn't need to jeopardize their livelihood calling in sick just to track mobs on an elf sim. That maybe a game / work / family balance was far more healthy than "race all the competition." You already need to grind the ever living fuck out of the game as it is.
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#7
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Quote:
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#8
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I mean that is EQ. That is its identity.
It wasn't designed to fit into the busy schedule of all the things you describe. Thank god, even though it means I PERSONALLY do not get all the loot as I have things to be doing. The game isn't meant to cater to me, to love me tenderly and stroke my cock. Those game considerations came later as my generation grew up and started wanting games to suit their new lifestyles. Personally I think those games blow shit. | ||
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#9
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"I pay for it, I should get all the loot and content"
its just so damn self serving. | ||
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#10
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You do realize that even in instances you could fail, right? Wipes still happened and encounters had to be ground out well through the game as I played it (and even through now I'm sure.) Instances didn't necessarily cater to every player, you still had to put in the work to meet the requirements for victory, but it didn't just cockblock you because 140 people joined one guild that took every single piece of content away from the rest of the playerbase.
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