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#1
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#2
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#3
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A nice side effect of the ToV changes is that in taking longer to clear ToV dragons it will open up other non-ToV opportunities for smaller guilds to get some drops during earthquakes since the big dogs will be occupied for a longer time.
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#4
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#5
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__________________
<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | |||
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#6
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#7
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Has anyone noticed if you coth too close to a TOV boss your target will get summoned and eaten? Is this a change that came with the patch?
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Last edited by DiogenesThaDogg; 04-09-2019 at 10:52 AM..
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#8
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tbh i see the raid changes only being a benefit to the raid geared guilds with 20 tanks, 20 clerics, and 70 others. Basically AM. How can a raid force just starting out can clear to a mob quicker than 100+ people with top end gear? It was even stated in the patch notes it's not against the rules to rush over people, just considered a dick move. Being a dick doth not stop a nerd from rage lusting after pixels.
In my humble opinion i think making a tag limit for each guild per cycle, and setting the spawns on a static timer would let everyone have more fun. Something like 1 city leader, doze,vulak or AoW, and 10 dragons total (kunark and velious combiend) per repop, per guild would really open up raid target to people, but also keep the spirit of competition for the guilds that want to race after something. And if you really wanted to spice things up, change it all to 2 days spawns with a 2 day variance. Flood the market and the supply/demand problem goes away too. Right now it feels like the day before Christmas in 1996 and wal-mart just announced a fresh batch of furbies just got in and are first come first serve | ||
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#9
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What a nightmare
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#10
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Probably time to take a break if this is a nightmare for you.
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