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#1
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Also consider, the clown show of trying to make it through HS without ever knowing about the key system, traps, re traversal. By the time you've figured out HOW to get through HS, a competing 6 man in SG will have completed all the content.
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#2
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#3
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This is why I can see where mickmoranis is coming from. SG is definitely harder than HS in the sense that it takes more killing power to be successful there. But that's because it's basically not a true dungeon at all. It's like if you're talking about who the toughest guy in the neighborhood is and someone is like, "Well, Brock Lesnar is a lot tougher." It's like yeah, no shit, but we're talking about guys from the neighborhood, you know? I would define a true dungeon as meeting these criteria: 1) Indoors 2) Single groupable 3) Content intended to be used for leveling/XPing Thoughts? | |||
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#4
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#5
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Not even counting the XP/dungeon area of the zone. | ||||
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#6
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Sounds like you're being defensive because you had embarrassing deaths in HS.
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#7
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no i just enjoy arguing about 17 year old games why are you so upset?
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#9
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It can't be SG, because by the same metric Permafrost is harder. A level appropriate group is level 17 in rawhide, wielding shop bought claymores and two-handed warhammers, but there is a complete healing dragon in the zone. Plus fire and ice giants.
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#10
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On Sol B, just because a zone has raid content doesn't make it a raid zone. After all, every city has guild leaders, but we don't call cities dungeons. By the same token, just because a raid zone has group dungeon content doesn't make it a dungeon. | |||
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