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#2
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PoP never had instancing, so why you'd promote an instanced server that doesn't continue beyond that expansion is a bit weird. I'm sure everyone will enjoy reliving the time they got 30 AAs an hour using shop bought XP pots, just like in the old days. | |||
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#3
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__________________
~Urrsa -60 Ogre Shaman- ~Gream -60 Dark Elf Cleric- ~Greame -60 Halfling Druid- ~Oppa -41 Dark Elf Enchanter- | |||
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#4
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![]() More concerned about the raids on Agnarr being trivialized in comparison to TAKP/2002 or whatever.
The tuning is garbage on live progression, I'm not even sure the most trash zerg guild would struggle to enter PoTime or kill Emperor. Prove me wrong, list a trash guild that went PoTime on Phinigel relatively quickly?
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | ||
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#5
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#6
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Back in the day, when ppl raided PoTime, it was the year 2002. The big fish were rocking their Geforce 4 series with 128mb ram on a sick 17" Monitor. My mouse had a ball back then. wtf? Take WoW for example. (Yes please, you may come out of your "ERMERGERD WOW IS SO EASY; EQ WAS SO HARD RAIDS"-cave now). WoW raids at release were kinda hard, take BWL or smth similar, where (at least on our EU Servers), guilds struggled for several weeks, hoping for luck with chrommagus or nef-p1 random. Now on the classic WoW servers (exactly the same content, no trivilization), BWL is cleaned 6h after opening. Simply because People know what they're doing. They've played 15 different MMOs in the meantime and just know their stuff. It doesn't matter if you make raids more trivial today. The ppl playing on Agnarr won't be your 45 year old dad enjoying 2hours of EQ a week and whiping your raid due to brain-hand-delay (like he did in 2002). The ppl playing on Agnarr will be advanced gamers. | |||
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#8
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__________________
go go go
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#9
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__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#10
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![]() Been out of the loop for a long while - and only recently started playing on this'ere server, (and thoroughly enjoying myself, I might add), but what is Ragefire/Lockjaw xp?
I'm thinking - and dreading, heeps more xp for what is "normal/usual"? Trivializing content and thus, perhaps, sense of achievement? | ||
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