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#1
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to clarify^
if you ran out of the "lazy aggro" range of your swarm they would attack your pet instead, soon as you got close enough they would all turn back at you. This worked during kunark on live, mob type/social aggro/factions didn't matter.
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | ||
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#2
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I'm glad the devs are slavishly working to make the game as grueling and unfun as possible for the sake of perceived classic after years of a game mechanic being accepted practice.
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#3
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P99 now beats counterstrike: global offensive in most useless and unfair updates.
How many dev's are on this thing? 1??? /s for those who take this comment seriously (serious but not serious, but serious). | ||
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#4
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Great changes. The lazy aggro range needs to be tweaked though. Should be doubled at the very least. Probably tripled.
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#6
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Where is the download link for this patch?
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#7
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Quote:
v44 is the current set of files for p99 as of this post. you can find the link for it here. http://www.project1999.com/forums/sh...d.php?t=261699
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#8
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Remove ToV binds while you are at it, leave monk pulling exactly how you have it, as well as leave lazy agro in. Pulling dragons across ToV and splitting them out was never a intended part of the game.
Also, we had no issues really pulling and splitting hate, just need pull teams now, not just a single monk with fd sneak and a eye. | ||
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#9
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Quote:
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#10
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Quote:
Then we pulled Vulak up to the Triplets room and killed him in there. Was at maximum immersion. Both of those mobs had sat up for around 20 hours by the time we killed them. Was a pretty classic experience all around.
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