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#123
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I still want to do it. This server is 95% monk so I'm sure it's possible.
Breaken, Detoxx, you know you wanna see this happen . . . . | ||
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#124
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My mallet/disc stand ready
__________________
Vetus ~ Tyrs ~ Draoi ~ Audios
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#125
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Quote:
You: It is not 90/10, but it is lopsided. | |||
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#126
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I definitely notice AC having a huge benefit during smaller group type adventures.
For the top end content, HP is king imo. AoW/Tunare/Vyemm This is comment is based on 1500+ or 1600+ AC depending on weapon/situational gear choice. | ||
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#127
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Quote:
Also, somehow we went from, "If you want to raid, either be hardcore, ally with those who are, or go someplace else," to a discussion on the relative value of armor versus health. Odd. Danth | |||
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#128
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Quote:
"Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward, except for raiding." | |||
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#129
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Dear Sirken,
There is no where else for those of us who don't want to sell our souls for pixels to go for as good or realistic classic experience. ~(something you happily and with conviction tell us everytime you stream - "nobody does classic eq like p99") Open up another server like some people have suggested, one for the hardcore, and one for those that wouldn't mind rotating a few things once in a while. Doesnt even have to be full on rotations, just something that lets those that would like to see classic EQ at the top end once in a while without sacrificing their lives. | ||
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#130
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Quote:
On live if you felt like doing a quest you could usually just go find the NPC up and do it. On live you could just wait for a NToV full repop and randomly schedule a day to go kill a few of them and they would likely still be up. On live you couldn't do any of the stuff that's encouraged by the rules here, because they actually supported a Play Nice Policy. Stuff spawned and was usually up for days regardless of what it was. Here, even the most minor things are destroyed within seconds. There is no 'best way' to play EQ, but it's not an opinion that this isn't what the game was. You only keep that kind of fun and community by driving out the toxicity that entered MMOs after EQ's prime-time, not by catering to it. I appreciate that Sirken wants to make everyone happy, but EQ actually had a sense of wonder and community. Putting in 'more effort' didn't consist of joining a certain guild and staring at a wall while they tag a mob for you. You joined like minded individuals and dungeon crawling was fun and exciting. The fact that people would rather 'win' everything than have fun on an EQ emulation server confuses me. If your fondest memories include socking spawns and killing dragons with different models at zonelines over and over, I feel bad for you. | |||
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