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  #121  
Old 02-02-2017, 02:51 PM
FatMice FatMice is offline
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*love
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  #122  
Old 02-02-2017, 02:53 PM
khanable khanable is offline
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Quote:
Originally Posted by FatMice [You must be logged in to view images. Log in or Register.]
*love
I spent 30 seconds very curious which way this would go
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  #123  
Old 02-02-2017, 02:53 PM
Raev Raev is offline
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I still want to do it. This server is 95% monk so I'm sure it's possible.

Breaken, Detoxx, you know you wanna see this happen . . . .
  #124  
Old 02-02-2017, 03:12 PM
Phantasm Phantasm is offline
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My mallet/disc stand ready
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  #125  
Old 02-02-2017, 03:13 PM
Legday Legday is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
It is lopsided, since one side is bigger than the other and the 60-75% side (going by your numbers) got told to go play somewhere else. That's a pretty significant portion of the server.
Me: It is lopsided, just not 90/10.

You: It is not 90/10, but it is lopsided.
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  #126  
Old 02-02-2017, 03:14 PM
SpinFin SpinFin is offline
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I definitely notice AC having a huge benefit during smaller group type adventures.

For the top end content, HP is king imo. AoW/Tunare/Vyemm

This is comment is based on 1500+ or 1600+ AC depending on weapon/situational gear choice.
  #127  
Old 02-02-2017, 03:28 PM
Danth Danth is offline
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Quote:
Originally Posted by SpinFin [You must be logged in to view images. Log in or Register.]
I definitely notice AC having a huge benefit during smaller group type adventures.

For the top end content, HP is king imo. AoW/Tunare/Vyemm

This is comment is based on 1500+ or 1600+ AC depending on weapon/situational gear choice.
For group content you're looking at 1100-1300 AC unless you're talking about people who're overgeared for the content. Don't need north Temple Veeshan gear to do Velketor or Necropolis. That's not really worth discussing any more than the effectiveness of level thirty players in Crushbone.

Also, somehow we went from, "If you want to raid, either be hardcore, ally with those who are, or go someplace else," to a discussion on the relative value of armor versus health. Odd.

Danth
  #128  
Old 02-02-2017, 03:29 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Legday [You must be logged in to view images. Log in or Register.]
Me: It is lopsided, just not 90/10.

You: It is not 90/10, but it is lopsided.
You presented 60/40 up to 75/25 as though it was more acceptable. My point is it's still treating the majority of the player base like they don't matter, which is fine. If they feel that way, they should just be up front about it, say this is how it is on the front page and maybe they can save a lot of people a lot of time fighting a broken raid system.

"Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward, except for raiding."
  #129  
Old 02-02-2017, 03:38 PM
Llodd Llodd is offline
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Dear Sirken,
There is no where else for those of us who don't want to sell our souls for pixels to go for as good or realistic classic experience. ~(something you happily and with conviction tell us everytime you stream - "nobody does classic eq like p99")

Open up another server like some people have suggested, one for the hardcore, and one for those that wouldn't mind rotating a few things once in a while. Doesnt even have to be full on rotations, just something that lets those that would like to see classic EQ at the top end once in a while without sacrificing their lives.
  #130  
Old 02-02-2017, 03:48 PM
Sadiki Sadiki is offline
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Quote:
Originally Posted by necro316 [You must be logged in to view images. Log in or Register.]
you're a hypocrit

there is no right way to play Everquest, just because you like to do some things doesn't make it "classic" or " the way it should be played" or "what it was about on live". It's Everquest, you make your own fun. People like to spend their days in EC tunnel making plat, others twinking alts, others raiding hardcore, others helping others etc etc...

your view of the game isn't the only one, you don't have the BEST way to play Everquest

grow up, people who spend more effort will get more loot. that's how Everquest has always worked

no offense pal but your parents should have smacked you a bit more growing up, you're embarrassing yourself
hahaha R&F is my favorite forum. Hard to take this seriously, but -

On live if you felt like doing a quest you could usually just go find the NPC up and do it.
On live you could just wait for a NToV full repop and randomly schedule a day to go kill a few of them and they would likely still be up.
On live you couldn't do any of the stuff that's encouraged by the rules here, because they actually supported a Play Nice Policy.

Stuff spawned and was usually up for days regardless of what it was. Here, even the most minor things are destroyed within seconds. There is no 'best way' to play EQ, but it's not an opinion that this isn't what the game was. You only keep that kind of fun and community by driving out the toxicity that entered MMOs after EQ's prime-time, not by catering to it. I appreciate that Sirken wants to make everyone happy, but EQ actually had a sense of wonder and community. Putting in 'more effort' didn't consist of joining a certain guild and staring at a wall while they tag a mob for you. You joined like minded individuals and dungeon crawling was fun and exciting.

The fact that people would rather 'win' everything than have fun on an EQ emulation server confuses me. If your fondest memories include socking spawns and killing dragons with different models at zonelines over and over, I feel bad for you.
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