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#1
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It's a tough line to walk.. for many things you have to interpret what it might look like if it wasn't a 32x32 pixel fuzzy blob haha
I'll give that shield another round.. definitely think I overdid it a bit now if only I could find time for EQ things... [You must be logged in to view images. Log in or Register.]
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hello i'm cucumbers
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#2
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#3
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The yellow shield is quite a departure though. I perceive the yellow to be either paint or a leather covering, so there should be no exposed wood grain. The central stud should not be a small rivet but a much larger boss occupying the whole centre of the shield. You got the rivets on the cross perfect, but the ones on the outside ring aren't as well placed; There should be a rivet at the end of each arm of the cross and then two more rivets between each of those. Following these points would make a much closer facsimile of the original. To be honest, I think it is amazing how 99% of the textures you do are basically perfect, requiring no feedback at all! The only other thing you could do from there is add some gradients and targeted shading to the colours in order to exaggerate the impression of the shield being slightly convex, but really that is going beyond the call of duty. Edit: Here is a mock up of how I'd redistribute the studs. [You must be logged in to view images. Log in or Register.] Sadly, and obviously, I am not a digital artist so I have no idea how to bumpmap a pseudo 3d shade / highlight pattern onto a texture to create a convex appearance, nor could I do a good job at recreating the battered yellow leather look either, so obviously didn't bother. | |||
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Last edited by Jimjam; 05-02-2017 at 07:03 AM..
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#4
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Center rivet should be about half that size, and the outer rivets should be about twice as big as they are. Spacing on the outer rivets is correct though, I was wrong about those - there's supposed to be 12. I say keep the wood grain - could just as easily be a coat of paint as a leather covering, and in any case the wood grain makes it look better.
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Last edited by paulgiamatti; 05-02-2017 at 09:04 AM..
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#5
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This shit is awesome. Keep up the awesome work. Just a quick question about something that has always bothered me.
With the typical Ogre leather/chainmail armor(chestpieces) when you get an item that is colored (for instance the Bloodstained Tunic, obviously colored red) it basically is just a red shading over the entire torso, skin and all. This always bothered me, and I was just wondering if there was any way to edit that to where the color only goes over the armor and not the rest of the torso texture? Either way, this is exactly the kind of thing EQ needs, I wish I could draw/texture/whatever-you-call-it worth a fuck, I'd love to help out. Keep up the awesome work!
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Happytrees 60 Human Crusader | Happytreez 54 Ogre Champion
Vudu 52 Ogre Shaman | Animalrights Activist 41 Human Druid Project 1999 Red | ||
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#6
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That does remind me, I'd love to make new armor graphics for stuff that's ordinarily just tinted versions of regular textures. I don't think that's possible, though.
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#7
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I would LOVE for there to be new textures, so for some of the items that by default just have the same skin as another item even though their icon depicts a different look, they could actually be made to look more like their icon. Ofcourse I have absolutely no idea how this would be done or if it's even possible, but it would be really cool. Anything to add to the unique look of different characters (beyond just having some of the textures be covered in a transparent color) is an awesome thing for me. No matter what though, I'm super excited about this project. Is there a download available, if so does anyone have the link? I read the OP but didn't see any link to a DL.
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Happytrees 60 Human Crusader | Happytreez 54 Ogre Champion
Vudu 52 Ogre Shaman | Animalrights Activist 41 Human Druid Project 1999 Red | |||
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#8
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#9
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Happytrees 60 Human Crusader | Happytreez 54 Ogre Champion
Vudu 52 Ogre Shaman | Animalrights Activist 41 Human Druid Project 1999 Red | |||
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