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  #1  
Old 05-01-2017, 07:18 PM
khanable khanable is offline
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It's a tough line to walk.. for many things you have to interpret what it might look like if it wasn't a 32x32 pixel fuzzy blob haha

I'll give that shield another round.. definitely think I overdid it a bit

now if only I could find time for EQ things... [You must be logged in to view images. Log in or Register.]
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  #2  
Old 05-01-2017, 07:24 PM
mickmoranis mickmoranis is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
It's a tough line to walk.. for many things you have to interpret what it might look like if it wasn't a 32x32 pixel fuzzy blob haha

I'll give that shield another round.. definitely think I overdid it a bit

now if only I could find time for EQ things... [You must be logged in to view images. Log in or Register.]
You are walking that line excelently, 1 or 2 textures not exactly wierdly perfect in the strange aesthetic that is classic everquest on a shield or a boot or something is pretty good out of like 150 so far [You must be logged in to view images. Log in or Register.]
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Old 05-02-2017, 06:36 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
It's a tough line to walk.. for many things you have to interpret what it might look like if it wasn't a 32x32 pixel fuzzy blob haha

I'll give that shield another round.. definitely think I overdid it a bit

now if only I could find time for EQ things... [You must be logged in to view images. Log in or Register.]
Yea, I agree you are doing a good job!

The yellow shield is quite a departure though.

I perceive the yellow to be either paint or a leather covering, so there should be no exposed wood grain.

The central stud should not be a small rivet but a much larger boss occupying the whole centre of the shield.

You got the rivets on the cross perfect, but the ones on the outside ring aren't as well placed; There should be a rivet at the end of each arm of the cross and then two more rivets between each of those.

Following these points would make a much closer facsimile of the original. To be honest, I think it is amazing how 99% of the textures you do are basically perfect, requiring no feedback at all!

The only other thing you could do from there is add some gradients and targeted shading to the colours in order to exaggerate the impression of the shield being slightly convex, but really that is going beyond the call of duty.

Edit:

Here is a mock up of how I'd redistribute the studs.

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Sadly, and obviously, I am not a digital artist so I have no idea how to bumpmap a pseudo 3d shade / highlight pattern onto a texture to create a convex appearance, nor could I do a good job at recreating the battered yellow leather look either, so obviously didn't bother.
Last edited by Jimjam; 05-02-2017 at 07:03 AM..
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Old 05-02-2017, 08:47 AM
paulgiamatti paulgiamatti is offline
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Center rivet should be about half that size, and the outer rivets should be about twice as big as they are. Spacing on the outer rivets is correct though, I was wrong about those - there's supposed to be 12. I say keep the wood grain - could just as easily be a coat of paint as a leather covering, and in any case the wood grain makes it look better.
Last edited by paulgiamatti; 05-02-2017 at 09:04 AM..
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  #5  
Old 05-06-2017, 12:07 PM
HappyTr33z HappyTr33z is offline
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This shit is awesome. Keep up the awesome work. Just a quick question about something that has always bothered me.

With the typical Ogre leather/chainmail armor(chestpieces) when you get an item that is colored (for instance the Bloodstained Tunic, obviously colored red) it basically is just a red shading over the entire torso, skin and all. This always bothered me, and I was just wondering if there was any way to edit that to where the color only goes over the armor and not the rest of the torso texture?

Either way, this is exactly the kind of thing EQ needs, I wish I could draw/texture/whatever-you-call-it worth a fuck, I'd love to help out.

Keep up the awesome work!
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Old 05-06-2017, 01:10 PM
Sorn Sorn is offline
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Quote:
Originally Posted by HappyTr33z [You must be logged in to view images. Log in or Register.]
This shit is awesome. Keep up the awesome work. Just a quick question about something that has always bothered me.

With the typical Ogre leather/chainmail armor(chestpieces) when you get an item that is colored (for instance the Bloodstained Tunic, obviously colored red) it basically is just a red shading over the entire torso, skin and all. This always bothered me, and I was just wondering if there was any way to edit that to where the color only goes over the armor and not the rest of the torso texture?

Either way, this is exactly the kind of thing EQ needs, I wish I could draw/texture/whatever-you-call-it worth a fuck, I'd love to help out.

Keep up the awesome work!
Well, on live they had /dopropertinting but I'm not sure that works on the classic stuff (it was for Luclin, I think), or if it even works on p99. Please test it out and let me know [You must be logged in to view images. Log in or Register.]

That does remind me, I'd love to make new armor graphics for stuff that's ordinarily just tinted versions of regular textures. I don't think that's possible, though.
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  #7  
Old 05-06-2017, 01:45 PM
HappyTr33z HappyTr33z is offline
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Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
Well, on live they had /dopropertinting but I'm not sure that works on the classic stuff (it was for Luclin, I think), or if it even works on p99. Please test it out and let me know [You must be logged in to view images. Log in or Register.]

That does remind me, I'd love to make new armor graphics for stuff that's ordinarily just tinted versions of regular textures. I don't think that's possible, though.
Just tried it, it's only for Luclin models apparently.

I would LOVE for there to be new textures, so for some of the items that by default just have the same skin as another item even though their icon depicts a different look, they could actually be made to look more like their icon. Ofcourse I have absolutely no idea how this would be done or if it's even possible, but it would be really cool.

Anything to add to the unique look of different characters (beyond just having some of the textures be covered in a transparent color) is an awesome thing for me.

No matter what though, I'm super excited about this project. Is there a download available, if so does anyone have the link? I read the OP but didn't see any link to a DL.
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Old 05-06-2017, 01:49 PM
Sorn Sorn is offline
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Quote:
Originally Posted by HappyTr33z [You must be logged in to view images. Log in or Register.]
No matter what though, I'm super excited about this project. Is there a download available, if so does anyone have the link? I read the OP but didn't see any link to a DL.
It is currently not available to the community until I manage to finish all the faces. Life's been pretty busy for me recently, though, so I still have a ways to go. That gives the others more time to fix weapons and things, so there's a silver lining to my slowness [You must be logged in to view images. Log in or Register.]
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  #9  
Old 05-06-2017, 02:09 PM
HappyTr33z HappyTr33z is offline
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Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
It is currently not available to the community until I manage to finish all the faces. Life's been pretty busy for me recently, though, so I still have a ways to go. That gives the others more time to fix weapons and things, so there's a silver lining to my slowness [You must be logged in to view images. Log in or Register.]
Ah gotcha, well I can't wait to get it! Doing a great job so far.
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  #10  
Old 05-31-2017, 11:17 AM
moix5th moix5th is offline
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Any updates? [You must be logged in to view images. Log in or Register.] We all appreciate what the team is doing!
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