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  #1  
Old 09-07-2016, 01:54 AM
elwing elwing is offline
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Yesterday I was surprised to see some wildlife in OT, never seen it before...
  #2  
Old 09-07-2016, 10:27 AM
clacbec clacbec is offline
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Planing to build some micro AoE group in seb off peak time in seb on my ench, by Discos spot, Send Fantasy a tell if interested.
  #3  
Old 09-07-2016, 11:53 AM
Ravager Ravager is offline
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Quote:
Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
Bring a group with my level 60 to blackburrow?
Before you get to 60 in the first place, but you already knew what I meant, you're just being purposely dense.
  #4  
Old 09-07-2016, 12:02 PM
Ravager Ravager is offline
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Quote:
Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
why would i want to aoe down blackburrow at high level for faction before i got high level?
You are a clever fellow. I cannot maintain this intellectual joust match with you and I concede.
  #5  
Old 09-13-2016, 05:45 PM
Jhaerik Jhaerik is offline
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Quote:
Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
I don't have ft15 or kei, this isn't PoP, having to cast quake once vs 8 times is a huge difference and not classic. It's not a huge deal but it's a deal and it's not classic - can you prove me wrong?



Bring a group with my level 60 to blackburrow?
It's not my job to prove anything. I'm happy with the AoE nerf. You are the one with something to prove. Prove that 200 mob pulls are classic.
  #6  
Old 09-07-2016, 01:30 PM
indiscriminate_hater indiscriminate_hater is offline
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shut up you idiots, let this thread RIPIP
  #7  
Old 09-07-2016, 01:54 PM
wwoneo wwoneo is offline
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Nilbog I'm disappointed in you. You were the one man keeping classic mechanics together on this server and you succumbed to the devil. RIP classic. Incoming more fixes to cater to the majority. I wonder what will be next? Perhaps they'll change soulfire to paladin only clicky, or nerf item recharging because it creates problems. RIP P99.
  #8  
Old 09-07-2016, 03:15 PM
bdastomper58 bdastomper58 is offline
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Quote:
Originally Posted by wwoneo [You must be logged in to view images. Log in or Register.]
Perhaps they'll change soulfire to paladin only clicky, or nerf item recharging because it creates problems. RIP P99.
nilbog these are good ideas do these next please
  #9  
Old 09-07-2016, 03:21 PM
Detoxx Detoxx is offline
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Quote:
Originally Posted by wwoneo [You must be logged in to view images. Log in or Register.]
Nilbog I'm disappointed in you. You were the one man keeping classic mechanics together on this server and you succumbed to the devil. RIP classic. Incoming more fixes to cater to the majority. I wonder what will be next? Perhaps they'll change soulfire to paladin only clicky, or nerf item recharging because it creates problems. RIP P99.
Soulfires inadvertently broken (can't do combines).






































Or was it?
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  #10  
Old 09-07-2016, 03:53 PM
nilbog nilbog is offline
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Quote:
Originally Posted by wwoneo [You must be logged in to view images. Log in or Register.]
Nilbog I'm disappointed in you. You were the one man keeping classic mechanics together on this server and you succumbed to the devil. RIP classic. Incoming more fixes to cater to the majority. I wonder what will be next? Perhaps they'll change soulfire to paladin only clicky, or nerf item recharging because it creates problems. RIP P99.
One thing does not necessarily mean the other. The AE change was supported by the entire staff to emulate a sense of how AE groups worked in classic. I'm not referring to simply December 3, 2001 mechanics (Luclin release 12/4/01), but a sense of how it generally functioned throughout classic times. I was in AE groups in Sebilis. I was part of fearplane breaks using AEs, but it was nothing like what was being done on p99. fearplane for example.. the majority of the zone was not rounded up and AEed down like it was here. It was done in small bursts (especially amygdalans). On erollisi marr, we called those the conga lines. There were certainly technological limitations of aggroing a certain amount of npcs around clients. I'm not referring to merely clientside (what you see) limitations either; the soe server->client was also a factor. We chose 25 targets as a preliminary number to address the situation. As stated in the patch notes, "We will continue to evaluate this to determine if any further changes are needed."

I will take personal responsibility and flames for this change if necessary, because what existed was in no way reminiscent of classic behavior. It will continue to be evaluated.
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