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  #121  
Old 02-16-2015, 05:27 PM
Glenzig Glenzig is offline
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Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
One thing is for sure static timers aren't bringing more pvp and they certainly aren't bringing more people to contest the 80 man zerg waiting hours in advance to each pop.

That's a fact, all that shit your saying is an opinion, and honestly wtf should we take the opinion of a blue who doesn't give a shit about pvp and dies eveytime he tries it?

First prove to us

A. you care about pvp

Or

B. you are competent in it

Then well give a shit about your opinions on the matter. But Im gonna go to a martial arts master to learn martial arts not Dan the fat guy down the street.
What character do I play?
You know exactly where and when mobs are spawning now. How much more convenient can you get if all you want is pvp. You know exactly where the zerg is going to be. Its not the fault of a game mechanic that no one is contesting. Outing mobs in a 6 or 8 or 16 hour window will not increase pvp. If anything it will nearly eliminate it. It will make it easier for the zerg, and it will give them one more recruiting advantage.
  #122  
Old 02-16-2015, 05:28 PM
Glenzig Glenzig is offline
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Putting*.
  #123  
Old 02-16-2015, 05:33 PM
daasgoot daasgoot is offline
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can you give any reasons why you feel this way?
  #124  
Old 02-16-2015, 05:39 PM
Drakaris Drakaris is offline
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Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
What character do I play?
You know exactly where and when mobs are spawning now. How much more convenient can you get if all you want is pvp. You know exactly where the zerg is going to be. Its not the fault of a game mechanic that no one is contesting. Outing mobs in a 6 or 8 or 16 hour window will not increase pvp. If anything it will nearly eliminate it. It will make it easier for the zerg, and it will give them one more recruiting advantage.
This guys on the ball!

It will mean holo will need to croot even more to ensure there is a spread of active players across all timezones...

Variance also means ppl will be pushing spawns across multiple days of the week and keep characters parked at the next spawn window, plus at least 1/3 to half of holocaust members have more than 1 epic level 60 character, meaning characters can be parked at multiple locations...

But the upside of variance will give me a chance to raid in my timezone, since the new server reset is on my Monday morning... while I'm at work... earning money...
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  #125  
Old 02-16-2015, 05:42 PM
Swyft Swyft is offline
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Well when the largest zerg gets 98-100% of the mobs each week and it's been that way going back 3 years i don't think you need to be a genius to figure out that's not working.

Will variance change this, IDK sounds like a solid plan but only implementing it would tell for certain, I know exactly what doing the same thing will accomplish tho.

but as a man I know I can't win an argument with a buncha chicks...

https://www.youtube.com/watch?v=4f_oxZqD6wQ
  #126  
Old 02-16-2015, 05:50 PM
Drakaris Drakaris is offline
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Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
Well when the largest zerg gets 98-100% of the mobs each week and it's been that way going back 3 years i don't think you need to be a genius to figure out that's not working.

Will variance change this, IDK sounds like a solid plan but only implementing it would tell for certain, I know exactly what doing the same thing will accomplish tho.

but as a man I know I can't win an argument with a buncha chicks...

https://www.youtube.com/watch?v=4f_oxZqD6wQ
Tbh variance is a trash bag solutuon. Linked spawns is the way to go. However, given the info leaked from ex Azrael players re internal guild drama, lite likes to cherry pick raid targets for certain ppl and generally ignores the harder stuff (eg hoshkar/nexona) even when ppl need items because it's not "worth the effort".
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  #127  
Old 02-16-2015, 05:53 PM
Swyft Swyft is offline
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Quote:
Originally Posted by Drakaris [You must be logged in to view images. Log in or Register.]
Tbh variance is a trash bag solutuon. Linked spawns is the way to go. However, given the info leaked from ex Azrael players re internal guild drama, lite likes to cherry pick raid targets for certain ppl and generally ignores the harder stuff (eg hoshkar/nexona) even when ppl need items because it's not "worth the effort".
Weren't you Nihilum/holocaust your entire time on this server? yeah clearly you wish to stop one guild from getting all the pixels and we should hear what you to say as it obviously comes from an unbiased informed viewpoint.
  #128  
Old 02-16-2015, 05:53 PM
MavstabYoudead MavstabYoudead is offline
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Quote:
Originally Posted by Drakaris [You must be logged in to view images. Log in or Register.]
Tbh variance is a trash bag solutuon. Linked spawns is the way to go. However, given the info leaked from ex Azrael players re internal guild drama, lite likes to cherry pick raid targets for certain ppl and generally ignores the harder stuff (eg hoshkar/nexona) even when ppl need items because it's not "worth the effort".
sounds like credible sources...lulz
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  #129  
Old 02-16-2015, 06:02 PM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
Well when the largest zerg gets 98-100% of the mobs each week and it's been that way going back 3 years i don't think you need to be a genius to figure out that's not working.

Will variance change this, IDK sounds like a solid plan but only implementing it would tell for certain, I know exactly what doing the same thing will accomplish tho.

but as a man I know I can't win an argument with a buncha chicks...

https://www.youtube.com/watch?v=4f_oxZqD6wQ
So the biggest guild on the server has always gotten the mobs? You know this and yet refuse to grow your guild. You want to be a small guild that focuses on pvp. Awesome. Red needs those, and I respect people who want to play that way. But, realize what you're trading off for that playstyle. All the raid mobs. You cannot have it both ways. You said it yourself, its been that way since day 1. This is no surprise.
If you are really so pvp centric and only want variance for more pvp- which anyone with half a brain knows is a joke, then be glad and rejoice! You have the perfect setup for pvp right now. And plenty of blue players in the zerg to stick it to.
Can't contest 80 with 25? Try to figure out a number you can contest with. After that you have two options. Recruit to that number. Or form raid alliances with other pvp centric guilds. Give yourself a fighting chance before you enter the fight. Otherwise, just sit back and keep doing what you're doing. Cause if you don't want to change to keep up, then what you have must be pretty good, right?
  #130  
Old 02-16-2015, 06:05 PM
GradnerLives GradnerLives is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
So the biggest guild on the server has always gotten the mobs? You know this and yet refuse to grow your guild. You want to be a small guild that focuses on pvp. Awesome. Red needs those, and I respect people who want to play that way. But, realize what you're trading off for that playstyle. All the raid mobs. You cannot have it both ways. You said it yourself, its been that way since day 1. This is no surprise.
If you are really so pvp centric and only want variance for more pvp- which anyone with half a brain knows is a joke, then be glad and rejoice! You have the perfect setup for pvp right now. And plenty of blue players in the zerg to stick it to.
Can't contest 80 with 25? Try to figure out a number you can contest with. After that you have two options. Recruit to that number. Or form raid alliances with other pvp centric guilds. Give yourself a fighting chance before you enter the fight. Otherwise, just sit back and keep doing what you're doing. Cause if you don't want to change to keep up, then what you have must be pretty good, right?
qft.

We may disagree on spirituality and evolutionary theory, but we're kindred spirits on the topic of variance, brother glenzig.
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