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#121
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If you're bound in a contested zone/spawn there should be exceptions to the excessive bind camping rules, otherwise people will start to bind near profitable camps and try to rules lawyer their way out of leaving, already seen this tactic being used recently.
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#122
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Quote:
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#123
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#124
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lns is weak, never seen it do anything other than allow some scrub to talk shit without having my my replies say [Queued]
__________________
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#125
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I think the players need to control it on this server, but pick and choose when it's is/ isn't going to happen, just without being cunty about it.
I remember Azrael trying to snipe VS and Nihilum coming in on the engage and wiping them out/ winning the PvP, and Azrael only lost about 5-10 people, so they just called LnS and ran to VP. Nihilum tried denying it, because Azrael deserved to take a death or be immobilized/ hobbled until Nihilum was done with VS (that's my opinion, seeing as they lost the fight), but Derubael was on within minutes enforcing it, and Nihilum had to let them go. That's one hardcore-esque part of PvP servers I really enjoyed. If you wanted to take the risk to attack another guild over content, losing the fight was a huge downfall. You couldn't CR until the dominant guild left the zone or allowed you to. Here, you can bail out and go snipe something else rather than be a fuckin' man and go out in a blaze of glory. It actually promotes plugging even more to be able to call LnS before your guild gets slaughtered - because if it's clear the fight is being lost, a guild can cut its losses and all plug out while an officer calls LnS. Most come out of the mass plug still geared, still buffed, and maybe low hp is all. Otherwise, they're good to go. No risk. When you wipe a guild in VP, you know you're not getting your shit back. It's high stakes every time. You log out. I prefer the population either allowing or denying LnS. There are instances where that can be exploited and a guild could be held down for an entire day after being wiped, though, which is/ was the concern of it being implemented in the first place. We just have to be reasonable as players. If we wipe someone in NToV in Velious just as we're starting to raid, I'd prefer player made rulings, like "you're done in ToV until we leave the zone" rather than 1 hour. Or like, in small scale PvP, the LnS rules always apply, but in guild contexts (say, 20+ players from each side), the rules for LnS are player made. You just can't be rewarded for owning people right now if they call LnS and CR within minutes to port out and snipe a mob your guild is after. It also doesn't make for more PvP as a whole like developers had previously thought. Once the first battle is won, it's crystal clear to both sides who is going to win on every occasion, so the guild not equipped in the same way goes for the snipes, the quick actions and bold PvE moves to make it happen and to keep shit (loot/ raid mobs) from the other guild. CHAPTER 2: LnS and Me | ||
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#127
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Quote:
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#128
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The problem with LNS is Azrael's "contesting" method is trying to cut down the zerg by griefing weaker players into not logging in by corpse camping, making them miss raids, and just being faggots.
When that's your contesting model obviously you'll fuck with LNS and make it more complicated than it needs to be. I don't see any issues between Fresh and Holo, maybe when Az is gone it'll be less grief people off and more build up a guild and fight for shit, for fun. Az were necessary when Nihi was around, maybe, but shits old/more pop is fun. | ||
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#129
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Because let's be honest, Az are faggots and annoying - and it's toxic or whatever, but it wasn't shit to Nizzars crew.
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#130
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That's a nice retarded conspiracy theory there, PVP is just PVP and yeah bad players are more likely to die than good ones.
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