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| View Poll Results: What was the pinnacle of Everquest? | |||
| Everquest |
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47 | 10.56% |
| The Ruins of Kunark |
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35 | 7.87% |
| The Scars of Velious |
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123 | 27.64% |
| The Shadows of Luclin |
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45 | 10.11% |
| The Planes of Power |
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180 | 40.45% |
| The Legacy of Ykesha |
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2 | 0.45% |
| Lost Dungeons of Norrath |
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7 | 1.57% |
| Gates of Discord |
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6 | 1.35% |
| Voters: 445. You may not vote on this poll | |||
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#1
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#2
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oh and on luclin models: its a shame they made you switch for horse buff, if not for that I don't think those models would have ever taken off, the animations are terrible, all the races look the same, no buttscratching, no velious armor skins (Ornate armor was using Velious armor skins btw, wtf were they thinking sometimes I really wonder)
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Last edited by apio; 12-23-2014 at 08:33 PM..
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#4
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I started live right before kunark and didn't do much kunark til I soloed (druid) outside karnors. I lost interest not long after velious due to new gear making mine trash so in short I go with original.
Right now me and 2 friends who played originally are playing on red (left blue) as characters we never played are lvling without any twinking. It's great. We are gonna take our 3 man group to guk this weekend while we all have a lan party. Just like in 99 minus the towers and huge monitors. | ||
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Last edited by jstnhickey; 12-23-2014 at 10:42 PM..
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#5
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I feel like PoP was an interesting expansion but Gates of Discord gave more guilds a lot more raid targets, when they wanted them. Effectively ending the race towards targets. Instanced Raiding was nice for people that didn't want to deal with contested mobs.
I chose Luclin not for BSTs, Space Kittens, or the AA's. I chose Luclin for the raid content. That was a real raiding expansion with the loot saturation off the charts, it made Velious look like a kids sand box. I really enjoyed SSRA and Vex Thal. | ||
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#6
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Classic EQ was so unforgiving and not conducive to easy grinding. What game now puts wandering high level npcs in newbie zones? Classic EQ had:
Griffins roaming around EC High level evil eyes roaming around low level goblin areas In Runnyeye Level 8-10 orc camps where a lvl 20 named can spawn that any exp group couldn't even kill etc. etc. Problem is people learned those inefficient areas rather quickly and rather than deal with those challenges those areas go unused and people go elsewhere. EC a little different since high levels are there to assist. | ||
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#7
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I had to choose Kunark as the best expansion. I agree that PoP was amazing and would have been the best, but Luclin was SO terrible that it negates the greatness of PoP.
I would choose PoP, if you could have PoP without Luclin. I wouldn't vote for Velious because I don't like that gear is so absurdly good in the expansion that it makes everything else a lot less difficult. Also, I feel Velious makes raiding less of an option and more of a mandatory event. Classic would be my second choice, but only because there wasn't enough to do in Classic by itself. | ||
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Last edited by wwoneo; 12-24-2014 at 03:26 PM..
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#8
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Classic was the best, because people actually played it as a roleplaying game and hadn't broken things down into a technicality. It was about living the moment, adventuring, trying new things, and facing new obstacles because of the excitement of it all. The game at that point was set up so well for the community to interact, with such a strong vision in the design. If you didn't play the game in 1999 then you sadly missed something unique and special.
Kunark was great for the look/feel of the zones themselves but the new levels and items were poorly conceived and it hurt the game. Velious had a few good ideas but it mostly just hurt the game. Ridiculous amount of HP + Resists on the monsters = extremely long and boring fights (and Clerics more of a necessity than ever). Huge powercreep on equipment, particularly melee = way too much mudflation and melee classes made damage casters look like a joke. This era was when Everquest really started to stop feeling like a roleplaying game and instead more of a grind and a checklist. It already was heading in that direction with Kunark era, but the game world became too fractured in Velious, with the old world zones in particular becoming too sparsely populated. Quote:
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#9
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This is a tough question, too many facets. I think PoP ruined a lot with the pok book system, but it brought epic raid and group conent in the planes and an awesome hub zone. The books fucked up a lot of player interaction.
As far as my favorite times playing EQ, i loved OOW. Wall of Slaughter, MPG, RS, Anguish raiding. Lots of good times had in OOW. PoK books ruined so much though, imo. | ||
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#10
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You do realize that is like, I bet, well over 300 zones on live now. If they did not have the pok books it would take you 5 hours to run to some. So they are there for a reason like it or not. [You must be logged in to view images. Log in or Register.]
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