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View Poll Results: What was the pinnacle of Everquest? | |||
Everquest |
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47 | 10.56% |
The Ruins of Kunark |
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35 | 7.87% |
The Scars of Velious |
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123 | 27.64% |
The Shadows of Luclin |
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45 | 10.11% |
The Planes of Power |
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180 | 40.45% |
The Legacy of Ykesha |
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2 | 0.45% |
Lost Dungeons of Norrath |
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7 | 1.57% |
Gates of Discord |
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6 | 1.35% |
Voters: 445. You may not vote on this poll |
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#121
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![]() I started live right before kunark and didn't do much kunark til I soloed (druid) outside karnors. I lost interest not long after velious due to new gear making mine trash so in short I go with original.
Right now me and 2 friends who played originally are playing on red (left blue) as characters we never played are lvling without any twinking. It's great. We are gonna take our 3 man group to guk this weekend while we all have a lan party. Just like in 99 minus the towers and huge monitors. | ||
Last edited by jstnhickey; 12-23-2014 at 10:42 PM..
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#122
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Here comes Wow that felt like a complete product, everyone jumped ship. | |||
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#123
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#124
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Also the xp bonus sucks in a lot of those zones and the server is 5 years old so there is a lot of stratification at the upper levels and a lot of the low levels running around are twinks and can solo. A lot of the zones are not used because they are just plain... bad zones for one reason or another. It's not even all that different with vanilla WoW, most of the low-mid level dungeons were extremely underutilized because they were a general PITA. How many people did you see in Desolace for that matter? Anyway I don't think underutilized means we should have books to skip across continents. It just means some zones go underutilized. Big deal. You don't even have to cross most of those zones for anything. And they do give a "safety outlet" for xp if the server is particularly crowded with a certain level group because of double xp or holiday weekend or some other reason. | |||
Last edited by Taminy; 12-24-2014 at 02:30 AM..
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#125
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![]() I like the original pre-expansion Everquest best. I feel that both of the early expansions were little bit worse overall (for different reasons) with the expansions from Luclin onward starting a much more rapid and--more importantly--irreversible decline. I particularly loathe Planes of Power--quite understandable since I don't enjoy raiding as a mode of gameplay.
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Danth | |||
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#126
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#127
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![]() I feel like PoP was an interesting expansion but Gates of Discord gave more guilds a lot more raid targets, when they wanted them. Effectively ending the race towards targets. Instanced Raiding was nice for people that didn't want to deal with contested mobs.
I chose Luclin not for BSTs, Space Kittens, or the AA's. I chose Luclin for the raid content. That was a real raiding expansion with the loot saturation off the charts, it made Velious look like a kids sand box. I really enjoyed SSRA and Vex Thal. | ||
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#128
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![]() Classic EQ was so unforgiving and not conducive to easy grinding. What game now puts wandering high level npcs in newbie zones? Classic EQ had:
Griffins roaming around EC High level evil eyes roaming around low level goblin areas In Runnyeye Level 8-10 orc camps where a lvl 20 named can spawn that any exp group couldn't even kill etc. etc. Problem is people learned those inefficient areas rather quickly and rather than deal with those challenges those areas go unused and people go elsewhere. EC a little different since high levels are there to assist. | ||
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#129
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![]() I had to choose Kunark as the best expansion. I agree that PoP was amazing and would have been the best, but Luclin was SO terrible that it negates the greatness of PoP.
I would choose PoP, if you could have PoP without Luclin. I wouldn't vote for Velious because I don't like that gear is so absurdly good in the expansion that it makes everything else a lot less difficult. Also, I feel Velious makes raiding less of an option and more of a mandatory event. Classic would be my second choice, but only because there wasn't enough to do in Classic by itself. | ||
Last edited by wwoneo; 12-24-2014 at 03:26 PM..
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#130
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![]() Classic was the best, because people actually played it as a roleplaying game and hadn't broken things down into a technicality. It was about living the moment, adventuring, trying new things, and facing new obstacles because of the excitement of it all. The game at that point was set up so well for the community to interact, with such a strong vision in the design. If you didn't play the game in 1999 then you sadly missed something unique and special.
Kunark was great for the look/feel of the zones themselves but the new levels and items were poorly conceived and it hurt the game. Velious had a few good ideas but it mostly just hurt the game. Ridiculous amount of HP + Resists on the monsters = extremely long and boring fights (and Clerics more of a necessity than ever). Huge powercreep on equipment, particularly melee = way too much mudflation and melee classes made damage casters look like a joke. This era was when Everquest really started to stop feeling like a roleplaying game and instead more of a grind and a checklist. It already was heading in that direction with Kunark era, but the game world became too fractured in Velious, with the old world zones in particular becoming too sparsely populated. Quote:
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