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  #1  
Old 12-15-2014, 06:18 PM
Glenzig Glenzig is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
Becuse most casuals camp items. and items are open becuse there is more lucrative wierd MQ mobs to camp.

take those away and every casual camp is going to be perma camped.

casuals that are qqing now will be REKT
Wait what is a casual camp? Cause last time I was on blue, anything that was worth anything was being camped. You have people in their 20's farming Lfay sisters. OOT gargoyles are always locked down. What are you referring to specifically?
  #2  
Old 12-15-2014, 05:52 PM
Faiding Faiding is offline
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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Should disable MQ'ing on blue. Would crush their RMTers markets and open things up for people that aren't neckbearding 24/7.
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Originally Posted by Lictor [You must be logged in to view images. Log in or Register.]
On top of these benefits, it would also promote a more classic feel of Everquest which seems to be the point of the server creation over massive exploiting of unintended bugs in 1999 code.
Yeah. Just find the MQ switch and set it to the "off" position. [You must be logged in to view images. Log in or Register.]

The point of this server isn't to "feel" like classic EverQuest. It is to be as mechanically and technically close to classic EQ as possible. That includes the good and the bad, and does not differentiate between things that organically make it "feel" less classic... like how I have personal experience killing Vulak`aerr even though Velious hasn't been released.

In other words, it's an easier and more feasible goal for the devs to emulate the technical mechanics of the original game, rather than to modify them because of the impacts from an unquantifiable externality.
Last edited by Faiding; 12-15-2014 at 05:56 PM..
  #3  
Old 12-15-2014, 06:26 PM
Lictor Lictor is offline
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Quote:
Originally Posted by Faiding [You must be logged in to view images. Log in or Register.]
In other words, it's an easier and more feasible goal for the devs to emulate the technical mechanics of the original game, rather than to modify them because of the impacts from an unquantifiable externality.
While this may be true, I have zero knowledge of programming, there are numerous examples of p99 deviating from the original script to cater to the player base. AC spawn in sro and the current raid scene are the first two that come to mind and most recently posted about in the channel.

It seems there are no qualms changing things outside of the 'classic' rule set when it benefits the whole and/or a solution to a problem. As this thread has pointed out, there is a strong argument MQ is or is becoming a major problem.

I guess the point of the previous post was to do away with MQ would not be a shocker to the community as a whole, and as an added benefit it brings a more classic feel.
  #4  
Old 12-15-2014, 07:31 PM
Faiding Faiding is offline
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Originally Posted by Lictor [You must be logged in to view images. Log in or Register.]
While this may be true, I have zero knowledge of programming, there are numerous examples of p99 deviating from the original script to cater to the player base. AC spawn in sro and the current raid scene are the first two that come to mind and most recently posted about in the channel.

It seems there are no qualms changing things outside of the 'classic' rule set when it benefits the whole and/or a solution to a problem. As this thread has pointed out, there is a strong argument MQ is or is becoming a major problem.

I guess the point of the previous post was to do away with MQ would not be a shocker to the community as a whole, and as an added benefit it brings a more classic feel.
The ability to MQ is an unintentional byproduct of the way the original quest system was designed. It is technically an exploit/bug, and Sony stated that they would not honor requests for items lost because of an MQ.

To put this into perspective, if it was not feasible for Sony's developers to "fix" (larger team, paid, full time), then it is certainly not feasible for P99 devs (a few guys' side project).

The "fix" Sony opted for was to design FUTURE quests so that their mechanics prevented MQing. An example is hidden character flags, which the old (and current P99) structure doesn't support as far as I know.

TL;DR: MQing isn't going anywhere.
  #5  
Old 12-15-2014, 07:36 PM
Lictor Lictor is offline
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Quote:
Originally Posted by Faiding [You must be logged in to view images. Log in or Register.]
The ability to MQ is an unintentional byproduct of the way the original quest system was designed. It is technically an exploit/bug, and Sony stated that they would not honor requests for items lost because of an MQ.

To put this into perspective, if it was not feasible for Sony's developers to "fix" (larger team, paid, full time), then it is certainly not feasible for P99 devs (a few guys' side project).

The "fix" Sony opted for was to design FUTURE quests so that their mechanics prevented MQing. An example is hidden character flags, which the old (and current P99) structure doesn't support as far as I know.

TL;DR: MQing isn't going anywhere.
Fair enough. If it is not fixable, perhaps alternative measures could be put into place to Alieveate current problems. I have no idea how this would be done, but perhaps down the line someone smarter than I am can explore this option.
  #6  
Old 12-15-2014, 07:38 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Lictor [You must be logged in to view images. Log in or Register.]
Fair enough. If it is not fixable, perhaps alternative measures could be put into place to Alieveate current problems. I have no idea how this would be done, but perhaps down the line someone smarter than I am can explore this option.
mq didnt work originally here. they coded it in because "classic." look at patch notes youll see quests become MQable with each one.
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  #7  
Old 12-15-2014, 06:20 PM
Tameth Tameth is offline
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killed Tranix this morning. he was up for at least 5 hours. pras MQ
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  #8  
Old 12-15-2014, 06:29 PM
Glenzig Glenzig is offline
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When people petition over left goblin ears. Your server may have bigger issues than MQ.
  #9  
Old 12-15-2014, 06:44 PM
Lictor Lictor is offline
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Look here! Left gobo ears is serious business! How else are raiding guild suppose to level up alt#29 before ae chardok pulls?
  #10  
Old 12-15-2014, 07:50 PM
ClubnRed ClubnRed is offline
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Come to red, leave this junk behind.
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