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#1
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Quote:
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#2
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Quote:
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The point of this server isn't to "feel" like classic EverQuest. It is to be as mechanically and technically close to classic EQ as possible. That includes the good and the bad, and does not differentiate between things that organically make it "feel" less classic... like how I have personal experience killing Vulak`aerr even though Velious hasn't been released. In other words, it's an easier and more feasible goal for the devs to emulate the technical mechanics of the original game, rather than to modify them because of the impacts from an unquantifiable externality. | ||||
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Last edited by Faiding; 12-15-2014 at 05:56 PM..
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#3
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It seems there are no qualms changing things outside of the 'classic' rule set when it benefits the whole and/or a solution to a problem. As this thread has pointed out, there is a strong argument MQ is or is becoming a major problem. I guess the point of the previous post was to do away with MQ would not be a shocker to the community as a whole, and as an added benefit it brings a more classic feel. | |||
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#4
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To put this into perspective, if it was not feasible for Sony's developers to "fix" (larger team, paid, full time), then it is certainly not feasible for P99 devs (a few guys' side project). The "fix" Sony opted for was to design FUTURE quests so that their mechanics prevented MQing. An example is hidden character flags, which the old (and current P99) structure doesn't support as far as I know. TL;DR: MQing isn't going anywhere. | |||
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#5
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#6
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__________________
Current Games:
Naw | |||
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#7
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killed Tranix this morning. he was up for at least 5 hours. pras MQ
__________________
<Neighborhood Watch>
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#8
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When people petition over left goblin ears. Your server may have bigger issues than MQ.
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#9
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Look here! Left gobo ears is serious business! How else are raiding guild suppose to level up alt#29 before ae chardok pulls?
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#10
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Come to red, leave this junk behind.
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