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#121
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Quote:
I think War/SK is actually one of the more even cross class fights. If sk's can get far enough ahead to not die to mighty strike via lifetap sustain they can win, having outdoor space helps. If the warrior keeps it even/gets ahead as the lifetotals get low, they will almost surely win. Part of why beastagoog rapes people is because he preps for pvp 5 times as hard as most people on the box who just don't care as much. I consider myself generally well prepared for pvp(ds potions, Reaper of the dead, Shiny Brass, Gate pots) and i'm pretty sure salem still outclasses me in that catagory(shaman haste potions? where do you even find the bag space, I guess you dont need shrink potions like me...or sow potions for that matter) Also dunno why we are acting like, blown away by salems buff order? Mine is almost identical, I slot banshee aura a bit more towards the front because I have ragefire arms, and I do not have AoN, and I don't have shaman haste potions because that shit is next level. I'm one of the bigger advocates of "sk's kinda suck here" but i don't think we suck in 1v1 pvp at all. We just have really really poor melee damage output, so we have to use utility damage from Ds potions/Dots to try and cover the gaps. for the sake of what I think sk's lose to in 1v1 pvp? (good)T-staff monks indoors nearly unwinnable, outdoors, I still think it's against us slightly. Warriors is a split, Mightystrike defines the fight, both players basically spend the whole fight thinking about it. Rogues who are godlike at getting backstabs, I think this fight favors sk's pretty heavily, but its losable. Bards outdoors because who the fuck can fight them? Good prepared pvp paladins, which are pretty much the rarest thing on this server, because fucking killing a dude 7 times straight. Every other 1v1 should be pretty winnable for a well prepped SK. | |||
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#122
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good post by weta, A+
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#123
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Great post Weta, the only thing I would like to point out is that SKs have reduced/capped damage tables by a significant amount compared to pure melee, in addition to their reduced skillcaps.
You have to understand, that fully raid buffed, an SK does not scale as well as a warrior/rogue/monk, which is why those classes generally dominate the raiding scene (although Beastagor seems to be good at timing his last hits). Fighting a pure melee with both parties fully raid buffed will disadvantage the SK. But then, you pros already know that right? | ||
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#124
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Drakar the reason I get YT in mass pvp is because I'm generally the MA so I'm always on the raid forces target 100% of the time while other players are doing there best to follow me and might not always be there to potentialy land a last hit.
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#125
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#126
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Deluxee bad rogue if he is attacking you in mass pvp I never call you as a target??
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#127
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J/k deluxe is the best of the best, right hand man his backstabs are never out of my chat box range
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#128
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Quote:
the Saving Grace for the SK is Epic Proc, and Boil Blood, use bow and stay out of melee range as much as possible... One thing to factor in that can really change things is Sow Sword, Epic Shoulders, and Rune Sword... Best bet is DOT the war down, use bow, tap to keep full HPs... try clinging darkness to drop sow... and joust only when its somewhat unavoidable... and don't go anywhere near the war when down around 20% except to HT.. All this is assuming the War knows how to Joust .. | |||
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#129
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I have to admit he is pro once you throw a bard into the mix, guy sticks like glue and is on the optimal targets. | |||
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#130
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Kinda how I used to 1v1 a wizard if in an outdoor zone... jump in and out of spell range, use bow and dots ... ( not sure if it works the same where but on VZTZ dots like boil blood went UNDER the Epic Rune )... and shadowstep... only go in for hits if he is already low and I can drop his rune and swing Bash/Tap/HT/Bash/Tap for the win.
Warrior with mighty strike is so much more dangerous to an SK than a wizard imo. | ||
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