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View Poll Results: How close should players have to be to the spore king?
On his spawn point or just behind the castle 79 42.93%
Zone out/brain rooms 23 12.50%
Tube/wherever the fuck you can pull him to 82 44.57%
Voters: 184. You may not vote on this poll

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  #121  
Old 10-07-2014, 06:23 PM
Pint Pint is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Well that depends: is your goal is to obtain pixels or play the game? .
What's the difference?
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  #122  
Old 10-07-2014, 06:28 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Or farming AAs. Oh wait, we dont have those .... yet.

H
lol i love the prospect of aa's appearing in a thread where people are upset that people are 2 pulling the king, which aa's would only make eve more trivial hehe
  #123  
Old 10-07-2014, 06:32 PM
Ele Ele is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
lol i love the prospect of aa's appearing in a thread where people are upset that people are 2 pulling the king, which aa's would only make eve more trivial hehe
might make them strong enough to actually camp in the King's room
  #124  
Old 10-07-2014, 06:49 PM
Korben Korben is offline
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Originally Posted by Freakish [You must be logged in to view images. Log in or Register.]
Argument 2 is bad. Nobody kills jail / trash shrooms for fun/exp. You kill there because you can pull myconid spore king at the same time.
I would say anyone has the right to camp ilis jail / whatever mobs in the surrounding area as long as they are not being kept down. You would have no right to the king spawn. And you're an asshat because everyone involved knows you're only killing so you can rule lawyer another group out of the camp.
Absolutely agree.

What % of the population is honestly sitting there bored, and decides to build a group to kill jail/whatever non see invis mobs 'for the classic experience bro'? 0?
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Quote:
Originally Posted by Haynar View Post
How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
  #125  
Old 10-07-2014, 07:11 PM
teija teija is offline
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Quote:
Originally Posted by derubael
You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it.
Lets get this thread back on track, as I quoted before this is derubael words from the play nice policy (SERVER RULES).

I think we can all agree that the "tube room" is nowhere fkin near the "king camp". This would be like claiming crypt from NG, or say LCY in karnor's from the fkin entrance of zone. Noone is going to let u claim LCY when u say "me and a buddy are pulling that camp to entrance"
  #126  
Old 10-07-2014, 07:15 PM
Korben Korben is offline
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Originally Posted by teija [You must be logged in to view images. Log in or Register.]
Lets get this thread back on track, as I quoted before this is derubael words from the play nice policy (SERVER RULES).

I think we can all agree that the "tube room" is nowhere fkin near the "king camp". This would be like claiming crypt from NG, or say LCY in karnor's from the fkin entrance of zone. Noone is going to let u claim LCY when u say "me and a buddy are pulling that camp to entrance"
I feel that applying this specific rule to this specific method of pulling King camp is just a way of putting blinders on and ignoring common decency and courtesy in regards to your fellow players.

They are there camping ONE SPECIFIC mob and you want to steal their ONE SPECIFIC mob and are looking for any excuse to steal their ONE SPECIFIC mob, because you feel that you are entitled to fucking people out of a camp because of an interpretation of the general rules.
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Quote:
Originally Posted by Haynar View Post
How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
  #127  
Old 10-07-2014, 07:16 PM
Raev Raev is offline
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Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
What's the difference?
This is pretty much the vote split, and it seems to be about 50/50. The people who voted 'spawn-point' are more about chilling with some friends, while the people who voted tube room are about acquiring pixels in the most efficient manner regardless of whether they find that manner enjoyable or not, or perhaps more accurately they find the acquisition of said pixels more rewarding than anything else. I don't know why this continues to surprise me considering how the raid scene works.

Personally my favorite part has always been taking apart the game piece by piece and figuring out how it works. That's why I created my enchanter guide and then later my guild. Speaking of which, I came up with a random idea today. I'm about 95% sure I can solo pull the king to the tube room 100% of the time (HT: Anchorman. Great movie).

Regardless, I think the utilitarian perspective is not really the point here. The point is server rules, which clearly state you must maintain a presence "at the spawn point or very close". I don't think anyone can seriously argue that a tube room group is doing this, which is why all of the True Classic (tm) people are on the side of the full group moving in.
  #128  
Old 10-07-2014, 07:19 PM
Uuruk Uuruk is offline
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rmt alive and well on this server. Seriously who fucking camps tranix that long?
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  #129  
Old 10-07-2014, 07:22 PM
zanderklocke zanderklocke is offline
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We need groups that can pull all of crypt PHs along with King PH. Make this happen.

I'm thinking that AoE Chardok figures out how to AoE Seb...including all of Shrooms and the Crypt.
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  #130  
Old 10-07-2014, 07:24 PM
Korben Korben is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
the people who voted tube room are about acquiring pixels in the most efficient manner regardless of whether they find that manner enjoyable or not.
Just because they play the game differently does not mean they should be made to forfeit a camp

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Personally my favorite part has always been taking apart the game piece by piece and figuring out how it works.
They figured out(or figured out by watching someone else, either way doesn't matter) how to 3man this camp, what's the issue?

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
The point is server rules, which clearly state you must maintain a presence "at the spawn point or very close". I don't think anyone can seriously argue that a tube room group is doing this, which is why all of the True Classic (tm) people are on the side of the full group moving in.
I would say that this again is a general set of rules that apply in a broad sense to the entire server, not tailored specifically for every individual camp. Honestly, I'd like a ruling on this but there's 50 people who want 200 rulings on 500 disputes in line ahead of me.

I think what we should be asking is: Why should anybody feel they are entitled to steal a camp from somebody just because they can bring more players closer to the spawn?
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Quote:
Originally Posted by Haynar View Post
How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
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