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  #121  
Old 10-06-2014, 03:31 PM
mgellan mgellan is offline
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God Cuc thats sig-worthy [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] -- Mg
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  #122  
Old 10-06-2014, 03:34 PM
Wrench Wrench is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
is it possible to have a thread where you two don't go all white girls on each other
drama whores gonna drama whore
  #123  
Old 10-06-2014, 03:40 PM
Erati Erati is offline
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So what is Class C's biggest counter argument to Raev/Chest's proposal of making FFA spawns either spawn in groups ( so there's some semblance of strat/mobilization ) or making sim-repops pure FFA w bag limits and having normal spawns only rotate C/R

The latter would require no coding ( besides update to the raid site ) and would probably give people the best mix of what everyone wants.

Repops would remain the most fun/rewarding
Normal spawns would allow for playstyles to remain on their respective sides of the fence
  #124  
Old 10-06-2014, 03:42 PM
sanforce sanforce is offline
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He said ... she said ... who cares, these are old conflicts and water under the bridge at this point. Quit trying to burn a potentially constructive thread into the RNF domain.

The Class R guilds were right, Class C guilds were actively blocking content because they could field the required forces much faster, which never let the R guilds practice encounters. It was a vicious cycle that is now over.

Can we not figure out how to create a better raid environment within the R/FFA/C bounds that are presently established? Old grievances are preventing the R & C spokesmen from having a civil conversation, and it holds the entire raid scene hostage.

Our only hope at this point seems to be a full Velious FFA release. But if the two sides actually work together, some of the agreements might roll over into Velious. At this point, Class R wants more stress-free pixels, and Class C doesn't want to "give anything else away." That's not going to change, R/FFA/C were setup for a reason.

Class R currently gets ~30% of the mobs, and Class C currently gets ~70% of the mobs. Without changing these percentages, how can we make the raid scene better right now?
Last edited by sanforce; 10-06-2014 at 03:45 PM..
  #125  
Old 10-06-2014, 03:46 PM
mgellan mgellan is offline
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Class R currently gets ~30% of the mobs, and Class C currently gets ~70% of the mobs. Without changing these percentages, how can we make the raid scene better right now?
Sooo (without disputing your numbers) if a system was put in place that resulted in the same ratio in Velious Class C would agree to it?

Regards,
Mg
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  #126  
Old 10-06-2014, 03:47 PM
Ella`Ella Ella`Ella is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Sorry, you're edit isn't going to save you



FE didn't give BDA anything. Class C never started conversations about giving mobs of substance away. Your bullshit offers of non epic piece mobs was just as transparent as TMO's endangered species program. The 2 guilds that wanted to play Class C style in class R drummed themselves off the server, no one believes your rhetoric for a second.

Going tit for tat is fine by me because I actually follow through with what I believe in, having integrity affords me that. You splintered off from BDA to fight the good fight against TMO and eventually merged into them since it was the path of least resistance for precious pixels.

Class C has never offered middle ground on anything. You work for that bottomline only, dem pixels. You want to work for something better, I can appreciate that, but lip service is bullshit. I drove for change in class R along with many others, if you want change now then step the fuck up but sit here and lecture unless you actually plan on acting on these supposedly good intentions.
First off, FE gave you several mobs during that suspension. In fact, FE gave BDA several mobs over the course of our existence when our competition was suspended. It's only natural that you'd conveniently forget.

Also, it's ironic that you come at Class C stomping your feet about how all we care about is pixels as if you don't. When you originally brought this idea up about eliminating where Class R and C overlap you wanted it to just be Class C/R. If you didn't give a shit about pixels, I imagine the proposal would look something more like C/C/R, which would instantly be accepted by Class-C and you'd be completely rid of where we overlap.

Now we're talking about FFA in VP so there is no consequence of being locked into C if you kill something in there. I assure you that if you think Class C being involved in FFA is toxic to the play style of Class-R, you're going to have a very hard time finding any enjoyment in VP.

I guess, however you want to look at it, FE achieved what it set out to do. TMO was temporarily disbanded and the leadership that once forcefully kept the server on lock down is gone from the ranks and, for the most part, the server completely.

I'm not sure where those initial threads by Mazam and I went however, I'm pretty sure we were offering Inny, Fay, Tal, Gore, Vox/Nagy's on some rotation, Draco and Maestro. Many of those mobs are epic mobs - significant epic mobs, might I add. I agree that our original proposal wasn't as favorable to Class-R as the current system, but we absolutely took the initiative to get some sort of ball rolling.

Quote:
Originally Posted by mgellan [You must be logged in to view images. Log in or Register.]
Sooo (without disputing your numbers) if a system was put in place that resulted in the same ratio in Velious Class C would agree to it?

Regards,
Mg
C/C/R and let repops alternate from C to R which ignores whatever it was in the actual respawn cycle. Example, if Class R killed trak last on a normal spawn and Class C kill the last rumble repop trak then class R gets that repop trak.
Last edited by Ella`Ella; 10-06-2014 at 03:52 PM..
  #127  
Old 10-06-2014, 03:49 PM
kotton05 kotton05 is offline
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Lengthen the windows. Most problems solved. Keep the current repops but make it FFA all mobs with limit.
  #128  
Old 10-06-2014, 03:50 PM
Erati Erati is offline
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Quote:
Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
Class R currently gets ~30% of the mobs, and Class C currently gets ~70% of the mobs. Without changing these percentages, how can we make the raid scene better right now?
C/C/R would be how it would cycle, repops would be 'classless'- yes even VP ( however VP mobs would not count towards your bag limit like current ruleset )

also make more concrete rules for going from Class C back to Class R aka time frame of expectations

C/C/R would represent what your data suggests in terms of spawn allocation ( C/R rotation would be more proper but Class C would not agree to it ), doing this would force some current R guilds to at least consider moving up to the competitive class as the perk will now become basically the only way to see mobs without waiting in a 6 month line...however this also forces the guild to be even 'more hardcore'

Repops being classless which includes VP would bring about much more interesting repops and fun in general. Class C having their mobs 'wait' for them on sim repop is bogus and a loot vending machine if there has ever been one.

If Asgard walks up to class C Talendor from a repop, and the class C guilds having just finished competing in VP chose to rush to FFA CT/Trak/VS etc then they deserve to lose their shot at Talendor and Asgard shouldnt suddenly become Class C for killing it.
Last edited by Erati; 10-06-2014 at 03:53 PM..
  #129  
Old 10-06-2014, 03:52 PM
kotton05 kotton05 is offline
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Quote:
Originally Posted by mgellan [You must be logged in to view images. Log in or Register.]
Sooo (without disputing your numbers) if a system was put in place that resulted in the same ratio in Velious Class C would agree to it?

Regards,
Mg
Class system gone with velious
  #130  
Old 10-06-2014, 03:53 PM
Ella`Ella Ella`Ella is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Lengthen the windows. Most problems solved. Keep the current repops but make it FFA all mobs with limit.
Shorten respawn time and increase variance - open up more content to everyone more frequently and make coth ducking and socking less prevalent.
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