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#121
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It's about staff enforcement of the rules. Ten guilds have worked it out for almost a year now with zero issues. That mentality could easily work on a new server it would just have to be enforced as such.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#122
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"As long as I'm stopping someone else from getting what I have, or as long as I'm frustrating someone else and making them mad, I'm winning, and WINNING IS INHERENTLY FUN." This is the attitude of the hardcore wolf. It's not about COTH ducking it's about WINNING. To WIN, you need LOSERS. This is how it was back in all the old school games with PvP. The hardcores dominated the casuals and would follow the casuals. When the hardcores followed the casuals to wow... suddenly we discovered that it was next to impossible to actually dominate the casual anymore. Blizzard was protecting the casuals. The best we could do was to complete the content, brag about it, and then... nothing left to do... What do you do after you've beaten all the content in a PvE game and the game mechanics disallow you from denying other guilds from completing that content? The game gets boring and you quit. I was just like IB/TMO back in my late teens/early 20s. Pre-WOW, my guilds would have fun dominating the casuals. Post-WOW, my guilds would crush all the content and have nothing left to do, get bored, maybe make some money by selling characters or PLing for a bit, then quit to find something else to do. This current situation is classic EQ all over again. The only difference is that it's been going on for like 5 years instead of just a few LOL. I just discovered P99 but I wish I could have followed this server since inception. Would have been super nostalgic to play on a fresh EQ server with rusty weapons. | |||
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#123
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So in the mean time coth ducking will stay until something else is figured out.
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Monk of Bregan D'Aerth
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#124
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#125
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The absolute best way to solve this issue is to remove the instances where class C and class R are forced to interact with each other. Either remove the FFA cycle entirely (and allow for FFA during repops) or make it so that all FFA cycle mobs spawn simultaneously. This would require guilds to prioritize their encounters instead of having 5+ guilds waiting together in zone which creates these clusterfucks that no one wants to be a part of.
__________________
Monk of Bregan D'Aerth
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#126
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#127
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__________________
Monk of Bregan D'Aerth
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#128
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__________________
Monk of Bregan D'Aerth
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#129
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Of course automating COTH ducking is even easier. I could write a script in 5min that would automate COTH ducking. When the mob spawns it would automatically summon. The script would be entirely external to the EQ client and could even be isolated from the machine in such a way that if eqgame.exe does some kind of advanced spying is impossible for it to distinguish between a human doing the COTH ducking. Combine this with a little alarm that triggers whenever something weird happens (i.e. GM checking up on us, tells, zoning, person comes nearby, movement) and give the script to whichever super loyal and trusted member is available to poopsock that day. He can do his homework (college students are usually the best MMO players for a reason) while COTH ducking all day. Everyone will say he's a lame nerd poopsocker and believe that he's actually sitting there doing it manually LOL. The GMs will investigate and conclude that he's a real person... because there is just no way for them to know. Seriously, I could write that before lunchtime. For extra credit, use VPNs so that everyone can log on to the guild mage and make it appear that the mage is always being played from the same IP address. Super flexible and easy. It boggles my mind that people take this game seriously as an eSport when cheating is so fucking easy. | |||
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#130
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