Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #121  
Old 09-18-2014, 01:19 PM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Default

It's about staff enforcement of the rules. Ten guilds have worked it out for almost a year now with zero issues. That mentality could easily work on a new server it would just have to be enforced as such.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #122  
Old 09-18-2014, 01:21 PM
forensic forensic is offline
Aviak


Join Date: Aug 2014
Posts: 55
Default

Quote:
Originally Posted by G13 [You must be logged in to view images. Log in or Register.]
If you're reduced to COTH ducking what the fuck are you really winning?

It's sad and pathetic. Not winning
Some people define winning as beating other people and making them upset.

"As long as I'm stopping someone else from getting what I have, or as long as I'm frustrating someone else and making them mad, I'm winning, and WINNING IS INHERENTLY FUN."

This is the attitude of the hardcore wolf. It's not about COTH ducking it's about WINNING. To WIN, you need LOSERS.

This is how it was back in all the old school games with PvP. The hardcores dominated the casuals and would follow the casuals. When the hardcores followed the casuals to wow... suddenly we discovered that it was next to impossible to actually dominate the casual anymore. Blizzard was protecting the casuals. The best we could do was to complete the content, brag about it, and then... nothing left to do...

What do you do after you've beaten all the content in a PvE game and the game mechanics disallow you from denying other guilds from completing that content?

The game gets boring and you quit.

I was just like IB/TMO back in my late teens/early 20s. Pre-WOW, my guilds would have fun dominating the casuals. Post-WOW, my guilds would crush all the content and have nothing left to do, get bored, maybe make some money by selling characters or PLing for a bit, then quit to find something else to do.

This current situation is classic EQ all over again. The only difference is that it's been going on for like 5 years instead of just a few LOL.

I just discovered P99 but I wish I could have followed this server since inception. Would have been super nostalgic to play on a fresh EQ server with rusty weapons.
  #123  
Old 09-18-2014, 01:26 PM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Wink

Quote:
Originally Posted by Servellious [You must be logged in to view images. Log in or Register.]
is it that hard for guild leaders to speak with each other and come to an agreement to stop coth ducking and for guilds to punish members doing so? Isnt that was the staff wanted us to do to begin with?
Coth ducking is stupid. No one is disputing that, but it happens to be the most easily policed method of making sure no one is cheating. Everyone has two trackers (they're usually mages) and everyone can see those two trackers, you can see in the logs when someone has been cothed in to get FTE. The proposal via Unbrella was we could eliminate coth ducking and replace it with a straight footrace. Which means you'd need constant fraps to ensure that whoever got FTE was at the zoneline initially which is just as ludicrous as coth ducking.

So in the mean time coth ducking will stay until something else is figured out.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #124  
Old 09-18-2014, 01:29 PM
ManosMan ManosMan is offline
Large Bat

ManosMan's Avatar

Join Date: Jun 2014
Posts: 13
Default

Quote:
Originally Posted by forensic [You must be logged in to view images. Log in or Register.]
If you make a new server the wolves will follow you there, or new wolves will follow you there, and they will eat the sheep as long as they are physically able to.
No kidding. Supposing even no wolves migrated, does anyone really think all those sheep would just stay as sheep in the new promised land? Some would become the nastiest mangiest wolves yet, with a newly gained taste for sheep blood.
Quote:
Originally Posted by forensic [You must be logged in to view images. Log in or Register.]
This current situation is classic EQ all over again. The only difference is that it's been going on for like 5 years instead of just a few LOL.
Just a few? Kunark wasn't even a year old when Velious came out. There's hardly a year between any of the expansions. In roughly the time Kunark has been out on P99, LDoN was already coming out for Live.
  #125  
Old 09-18-2014, 01:31 PM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Default

The absolute best way to solve this issue is to remove the instances where class C and class R are forced to interact with each other. Either remove the FFA cycle entirely (and allow for FFA during repops) or make it so that all FFA cycle mobs spawn simultaneously. This would require guilds to prioritize their encounters instead of having 5+ guilds waiting together in zone which creates these clusterfucks that no one wants to be a part of.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #126  
Old 09-18-2014, 01:32 PM
Ella`Ella Ella`Ella is offline
Planar Protector


Join Date: Apr 2013
Posts: 2,273
Default

Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
The proposal via Unbrella was we could eliminate coth ducking and replace it with a straight footrace.
The footrace has worked fine for the two class-c guilds that go to every little extreme to get the slightest edge against each other for several months now. We figured that if we could play nicely and police this measure between ourselves, it would be able to be carried over to FFA mobs as well. It's much easier to slip something past when there is only one other guild watching you -- when you have 6 guilds each watching the other, it becomes exponentially more difficult to get away with abuses. At that point, if you actually get away with it - then shit, you earned it, Bond.
  #127  
Old 09-18-2014, 01:33 PM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Unhappy

Quote:
Originally Posted by ManosMan [You must be logged in to view images. Log in or Register.]
No kidding. Supposing even no wolves migrated, does anyone really think all those sheep would just stay as sheep in the new promised land? Some would become the nastiest mangiest wolves yet, with a newly gained taste for sheep blood.
If the rules are clearly defined and enforced then it won't be an issue. Class R has made it work. We're a perfect example of how raiding can work in a civilized manner without all the toxic hardcore shit that goes on.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #128  
Old 09-18-2014, 01:36 PM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Default

Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
The footrace has worked fine for the two class-c guilds that go to every little extreme to get the slightest edge against each other for several months now. We figured that if we could play nicely and police this measure between ourselves, it would be able to be carried over to FFA mobs as well. It's much easier to slip something past when there is only one other guild watching you -- when you have 6 guilds each watching the other, it becomes exponentially more difficult to get away with abuses. At that point, if you actually get away with it - then shit, you earned it, Bond.
I have no interest in playing FrapsQuest with you or any other guild. We can't have nice things because you and your ilk are morons that have brought the raidscene to this idiotic crescendo.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #129  
Old 09-18-2014, 01:36 PM
forensic forensic is offline
Aviak


Join Date: Aug 2014
Posts: 55
Default

Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Coth ducking is stupid. No one is disputing that, but it happens to be the most easily policed method of making sure no one is cheating. Everyone has two trackers (they're usually mages) and everyone can see those two trackers, you can see in the logs when someone has been cothed in to get FTE. The proposal via Unbrella was we could eliminate coth ducking and replace it with a straight footrace. Which means you'd need constant fraps to ensure that whoever got FTE was at the zoneline initially which is just as ludicrous as coth ducking.

So in the mean time coth ducking will stay until something else is figured out.
Does this server have some kind of super advanced detection for speedhacks? Cause back in classic EQ, footraces were the easiest thing in the world to hack.

Of course automating COTH ducking is even easier.

I could write a script in 5min that would automate COTH ducking. When the mob spawns it would automatically summon. The script would be entirely external to the EQ client and could even be isolated from the machine in such a way that if eqgame.exe does some kind of advanced spying is impossible for it to distinguish between a human doing the COTH ducking.

Combine this with a little alarm that triggers whenever something weird happens (i.e. GM checking up on us, tells, zoning, person comes nearby, movement) and give the script to whichever super loyal and trusted member is available to poopsock that day.

He can do his homework (college students are usually the best MMO players for a reason) while COTH ducking all day. Everyone will say he's a lame nerd poopsocker and believe that he's actually sitting there doing it manually LOL.

The GMs will investigate and conclude that he's a real person... because there is just no way for them to know.

Seriously, I could write that before lunchtime.

For extra credit, use VPNs so that everyone can log on to the guild mage and make it appear that the mage is always being played from the same IP address. Super flexible and easy.

It boggles my mind that people take this game seriously as an eSport when cheating is so fucking easy.
  #130  
Old 09-18-2014, 01:37 PM
Ella`Ella Ella`Ella is offline
Planar Protector


Join Date: Apr 2013
Posts: 2,273
Default

Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
I have no interest in playing FrapsQuest with you or any other guild. We can't have nice things because you and your ilk are morons that have brought the raidscene to this idiotic crescendo.
You realize that FrapsQuest has never played a role in our 'foot race'. Fraps really only comes into question when resolved matters regarding trains.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:38 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.