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#121
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No class exp penalties on red.
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#122
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Regardless of this, the point is that whether or not it's a poor game design, there were hoards of hybrids on live, or even if everyone on live understood about min/maxing but just decided to play what they want, your entire argument results in a single conclusion. You say that you aren't saying what the P99 people should do to remedy the situation, then state that it's broken. Something broken usually demands repair from diligent owners, and your repair is implicit throughout what youre trying to say. Remove the penalty. This server is not classic eq. It never will be classic eq. We need to all stop living like (excuse the douche literary reference) Emma Bovary-- meaning that the ideal of a classic experience is possible if I can just clench my anus as hard as I did 15 years ago when I enter Fear. Accept the game how it is, adapt, roll with the punches, meet new people, have a good time, and perhaps stir some fond memories from times past. My opinion on the matter is that I'm playing this game free of charge. I'm not sure if the P99 staff is paying for this monetarily (perhaps they get donations), but they are certainly paying for this server in some fashion. Play the game until its no longer fun, then move on, and perhaps along the way we can stop being douches to each other. Blah blah blah, lets all bicker some more [You must be logged in to view images. Log in or Register.] | |||
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#123
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The difference here is we have a sample to compare to, that being the live servers. Many here, even though "15 years ago" and many years thereafter, did their time on the live servers and well enough remember how things operated within the system and the design elements in place, as well as how it all interacted effecting the whole. The bottom line of all that is that the statistics shows that there is a major flaw effecting the results of this server in comparison to not only the original live servers, but clearly a flaw for any game project which implements multiple class structures into the design of the game. For if a game developer works tirelessly to add classes to a game, shouldn't they be played? Clearly yes, or it simply becomes a waste of development time to implement and yet benefits nobody, even hurting player populations in the game. I simply point out the flaw, one that if corrected somehow may benefit not only the developers but as well for the game community and the population health of the server. May be "blah blah blah" to you, but I consider it a serious matter, whether I play the game or not, play a hybrid or not. One can learn from example, be it a good example or a bad example. Not only if a flaw is located, but how one handles it as well, and the repercussions of such corrections or neglections.
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Last edited by Daywolf; 08-27-2014 at 04:04 AM..
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#125
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Well, its all moot in terms of what could possibly done here. The only route for change is the removal of the penalties, as happened on live. The question becomes when. The absolute insistence that it has to happen in terms of sequence as it did on live, ie., Velious and then some, I think ignores the fact that the timeline is all screwed up in other ways, namely duration.
I can see an extremely slight possibility that they may decide to remove the penalties sooner, but I don't feel very hopeful. I really do think that the penalties are doing way more harm than good at this point. In terms of duration, we are WAY past where they came to the same realization on live.
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The Ancient Ranger
Awake again. | ||
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#126
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Every hybrid can bring a lot to the group if they are actively at the keyboard- most only classes if someone is kind of ehhhh there will only result in a 10-20% net decline in usefulness - but an ehhh hybrid is like almost worthless- but an active hybrid is insanely helpful to a group.
Bard, Ranger, SK, Pal, Shaman, something group - all active and attentive can outpace almost any other group. Do be warned, I am a ehhhh hybrid 90% of the time :-P -- that is why I soloed to 60 :-)
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OG Moustache, respect... Xadion Von'Darkborn - Shadow Knight Cory Von'Darkborn - Ranger Brezner Von'Darkborn - Bard Watermelons Siliconmelons - Corpse/Shaman | ||
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#127
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Sooo… now that everyone agrees the xp penalties should be removed we can discuss the mechanics. I have this faded distant memory of all the hybrids getting a level or two when the penalty was removed as they kept their current XP but their XP table was changed. Is this how it worked? Is this how it should work?
Personally I would rather have my level remain unchanged when the penalty is removed.
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Dunare 53 Paladin| Dunkar 54 Druid | Zhex 39 Enchanter
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#128
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Hybrid penalty should be applied to all classes until day one release of Velious, then all class penalties should be removed. Good way to motivate everyone to beta test Velious.
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#129
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__________________
The Ancient Ranger
Awake again. | |||
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#130
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