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  #121  
Old 08-07-2014, 01:06 PM
psway psway is offline
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This doesn't address any endgame stuff etc. But I would like to see the ZEMs randomly swap around on a random interval. While not technically classic, would definitely make people roam around looking for the hotzones. I don't know if I ever knew what zones were hot zones during classic.

Edit: Didnt they do this at some point anyhow?
  #122  
Old 08-07-2014, 04:27 PM
sulpher01 sulpher01 is offline
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Quote:
Originally Posted by ArmySash [You must be logged in to view images. Log in or Register.]
Yes! Make stuff No-Drop! Everything but tradeskill and playercrafted items [You must be logged in to view images. Log in or Register.]

Awesome idea!
Yea they tried this in vanguard... was horrible.
  #123  
Old 08-07-2014, 05:21 PM
fadetree fadetree is offline
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Originally Posted by sulpher01 [You must be logged in to view images. Log in or Register.]
Yea they tried this in vanguard... was horrible.
I didn't think so. There were some horrible things about Vanguard, but that wasn't one of them in my opinion.
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  #124  
Old 08-08-2014, 07:48 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Flotsam [You must be logged in to view images. Log in or Register.]
Isn't the FV ruleset exactly the opposite of what we need? On FV, absolutely everything is worth camping because you can sell it. More extensive no drop is surely a better way to reduce camping: if level 60's don't need an FBSS and can't sell it, they won't camp it.

AA is indirectly a great answer. After a year or so, catching up on level 60's with full AA's will be so daunting that noone will join anymore, and so we get a new server...
The trivial loot code was a good counter to most things being droppable. Green mob, no loot.

I think if you wanted an real original EQ feel you would need to recreate Norrath with different zones, different loot, different mobs with different tactics but with the old hard style EQ game play.

EQ was cool because it was new, challenging, had a shit ton of quests, mobs, zones without big yellow signs telling you exactly how to play the game (wow style) and for a while there was lots of stuff to discover and lots of puzzles to solve.

Second, third - tenth time around knowing what everything drops, the % chance etc will never provide you with the original first time EQ awesomeness of 99.
  #125  
Old 08-08-2014, 10:51 AM
fadetree fadetree is offline
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Quote:
Originally Posted by Flotsam [You must be logged in to view images. Log in or Register.]
Isn't the FV ruleset exactly the opposite of what we need? On FV, absolutely everything is worth camping because you can sell it. More extensive no drop is surely a better way to reduce camping: if level 60's don't need an FBSS and can't sell it, they won't camp it.

AA is indirectly a great answer. After a year or so, catching up on level 60's with full AA's will be so daunting that noone will join anymore, and so we get a new server...
Er, for some reason I thought FV meant most everything was no drop...which is what I was advocating for. I agree that everything sellable is a bad idea.

Although the inability to buy anything just means people would sell loot rights, and hog valuable camps even more probably. You could make it so you had to have done damage to it to loot, but...of course you would then sell proxy spots. We should just get rid of gear entirely, lol.
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  #126  
Old 08-08-2014, 09:38 PM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Er, for some reason I thought FV meant most everything was no drop...which is what I was advocating for. I agree that everything sellable is a bad idea.

Although the inability to buy anything just means people would sell loot rights, and hog valuable camps even more probably. You could make it so you had to have done damage to it to loot, but...of course you would then sell proxy spots. We should just get rid of gear entirely, lol.
On FV most items were droppable, epics were not as well as a few other things such as quest items etc. You could sell ring of the ancients, coldain cloaks etc.

If you killed something while grouped with a high level and the mob was green to that high level or the high level did any damage at all, any lore or magic item would be destroyed.

That would mean you couldn't hog a camp of a green mob or sell loot rights for that mob. Multi-questing would not be that useful since most of the loot would be tradeable anyway. Epics would still need to be MQ'd though.
  #127  
Old 08-08-2014, 09:59 PM
kaev kaev is offline
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Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
On FV most items were droppable, epics were not as well as a few other things such as quest items etc. You could sell ring of the ancients, coldain cloaks etc.

If you killed something while grouped with a high level and the mob was green to that high level or the high level did any damage at all, any lore or magic item would be destroyed.

That would mean you couldn't hog a camp of a green mob or sell loot rights for that mob. Multi-questing would not be that useful since most of the loot would be tradeable anyway. Epics would still need to be MQ'd though.
Unfortunately that translated into massive RMT of high-end items by the leadership of the dominant guild on the server. Nerds gonna be toolbags & douchenozzles, ain't no fixing it. Half the dirtbags here probably cut their milkteeth polluting live servers with their self-dealing bulshit and asshattery.
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