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| View Poll Results: Which guild has the most cry babies? | |||
| Tmo |
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90 | 39.47% |
| BDA |
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98 | 42.98% |
| IB |
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9 | 3.95% |
| Azure Guard |
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4 | 1.75% |
| Doljonijarnimorinar |
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27 | 11.84% |
| Voters: 228. You may not vote on this poll | |||
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#121
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As I said my beef isn't with the way mobs are pulled or engaged. There are ways to change that to make it a little easier for everyone that wants to compete. Which is a better option than getting rid of the FFA class. You will in either case have to hit a button though and people willing to do it. | |||
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#122
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#123
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#124
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Trak's lair becomes a horrid poopsock hovel, a shantytown where cartoon character drones piloted by angioplasty cases sit around for weeks at a time waiting for pops? That's a tracking and engagement issue. Guilds buying up accounts en masse so they can leave hundreds of alts camped out at the spawn points of various mobs and their members can stand around with twelve character select screens loaded up for easy logging in on whatever spawns? That's a tracking and engagement issue. VS/Inny become fights where guilds leave monks as trackers spamming javelins for FTE and Chest loses his shit- that's an engagement issue and a tracking issue The problem with all the FFA shit as it is now, the reason Chest is fighting so hard to get it changed, is that there is no competition for first engagement in any healthy sense- it's about staring the longest at the screen, pushing "JAVELIN GO" first, scrapping and clawing and trampling each other with trains for FTE. These are engagement and tracking issues.
__________________
Kekephee Souphanousinphone
Erudite Bard <BDA> Blue Server Every song I play is actually just me screaming the 1812 Overture in a raspy, shrieking falsetto. | |||
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#125
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If you mean personally rewarding to the tracker himself- well you helped out the guild a lot and people notice, you'll get dkp for it, not only that but loot council often favors those who put in time tracking. | |||
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#127
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^you're* giving your guild...
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#128
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If you ask me, you know what was fun in this game? When I would log into EQ and my guild leader and officers would be logging in trackers all over Velious, checking them to see what was up. They'd find something up- oh, look at that, Yelinak is up. Oh, look at that, Vindi is up. Quick, VS is up, let's get him. The guild would mobilize and we'd go to wherever the mob already was- because we had no idea when it would be up. And if someone zoned in first- oh, look, Blood of Ro beat us to Kael, they're clearing to Vindi- we would follow just behind them, far enough away that if they wiped we could step over their corpses and take over to get there first. It wasn't about standing there waiting for the spawn, it was about finding out the spawn had happened and moving to it without steamrolling or training.
__________________
Kekephee Souphanousinphone
Erudite Bard <BDA> Blue Server Every song I play is actually just me screaming the 1812 Overture in a raspy, shrieking falsetto. | ||
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