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#121
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I'll never wear a single droppable item (since resists don't really matter anyway) if item loot is implemented. The end.
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Checkraise Dragonslayer <Retired>
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#122
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Item loot doesn't work because its too cut throat.
Might as well have Sullon Zek rules where level 60s can kill level 10s. Having item loot just increases the grief component. Casters clearly have the advantage at lower levels. Once no drop raid gear drops for your guild, you become godlike killing people in chainmail. Its just a game with higher stakes that will drive away casuals. Obviously we need casuals to increase server population.
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Last edited by Galacticus; 04-16-2014 at 04:32 PM..
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#123
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Quote:
interdasting
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#124
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i dont think a trading zone is needed with global ooc. even my greatest enemies have been very honorable when it comes to trades. we are pretty civil on red honestly.
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Current Games:
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#125
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I disagree...not about the honesty factor but because trade needs to be much easier and more accessible.
Even item loot would be palatable if items were easier to obtain.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#126
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Ive always been against item loot because it adds an extra element of potential grief. Any person with half a brain will realise we already have twinks which are delevelled with epic, planar and vp gear. Item loot just means they won't wear fungis for regen and wear something like a sky belt for haste. This isn't live where the game moves fast in between expansions. People who are established have the time to invest in doing shit like this.
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#127
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again... item loot at 60 only. people can stay 59 if they don't want item loot
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#128
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Item loot won't happen. Get real. Real world.
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#129
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I thought it was being considered pretty strongly if/when a teams server comes along? Might have to dig up some of those threads.
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#130
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item loot is stupid go make your own server
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