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  #1  
Old 12-30-2013, 11:14 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
I'm not here to speak on behalf of BDA, but I think this system makes a lot of sense. IMO, weekly system is way too restrictive with variance. Need a monthly system. Still, same basic backbone.
The variance will even out over the long run. Because the average spawn is just over 7 days, any hands off periods can be adjusted to make up for the lengthened average spawn times.

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Originally Posted by DrKvothe
Need guild council too that determines which guilds are ineligible for raiding. This would handle splinter guilds attempting to bypass the rules.
Rules should be enforced by neutral parties. Guild councils that wield authority are a bad idea. People are chafing at TMO and FE's proposal. How will they react when TMO and FE are making decisions on their behalf?

It's a disaster in the making.
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  #2  
Old 12-30-2013, 11:18 PM
Yinikren Yinikren is offline
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Weekly system evens out mob intake better than a monthly system would. Much better to make guilds pick their priority targets during each week then to immediately blow their points in the first two weeks and then have to go on vacation the rest of the month.
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Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #3  
Old 12-30-2013, 11:23 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
Weekly system evens out mob intake better than a monthly system would. Much better to make guilds pick their priority targets during each week then to immediately blow their points in the first two weeks and then have to go on vacation the rest of the month.
That's actually the benefit of measuring on a monthly basis. There should be some scarcity in points during that last week so guilds that might not otherwise have a shot can then spend their points because other guilds reached their "bag limit" because they went balls to the wall.

You want guilds to choose between slow and steady all month and just grabbing what they need (leaving targets up for other guilds), or choosing to grab whatever they can whenever they can and then risk not being able to spend points later in the month, or gamble and conserve their points until the end of the month when there would presumably be less competition.

You can't have a mix of strategies like that over just a week's time, in my opinion.
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  #4  
Old 12-30-2013, 11:28 PM
Yinikren Yinikren is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
That's actually the benefit of measuring on a monthly basis. There should be some scarcity in points during that last week so guilds that might not otherwise have a shot can then spend their points because other guilds reached their "bag limit" because they went balls to the wall.

You want guilds to choose between slow and steady all month and just grabbing what they need (leaving targets up for other guilds), or choosing to grab whatever they can whenever they can and then risk not being able to spend points later in the month, or gamble and conserve their points until the end of the month when there would presumably be less competition.

You can't have a mix of strategies like that over just a week's time, in my opinion.
True, its not a bad idea. I just wouldn't like to be in A teams boat and have to wait until the end of the month to raid. If guilds spend their points early in the week, then guilds like A team can step up and claim more mobs near the end, though I guess they could do that anyway if mobs are less contested.

I'd be fine with 20 points a week, PD/Trak/ Nodrop epics 2 points each, everything else 1 point. Can easily be adjusted too for Velious, can make ST key mobs 5 points or something and the cap could jump to 50.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
Last edited by Yinikren; 12-30-2013 at 11:31 PM..
  #5  
Old 12-30-2013, 11:49 PM
Tayy Tayy is offline
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How about introducing some sort of decrease of the mobs agreed upon point total if the mob has been up for over X number of hours. I'll provide an example but I'll just use numbers I pull out of my ass until something is defined.

For instance TMO has used 125 of their 150 points for the week. VS is worth 50 points thus they are unable to kill him. VS is still sitting in his lair 2 hours after he has spawned (confirmed). Once the 2 hour mark is reached he is now worth 25 points total as he has not been contested by other guilds with the remaining 50 points it would cost to kill him.

Braemen/Raevin - Taken
  #6  
Old 12-30-2013, 11:54 PM
Yinikren Yinikren is offline
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Quote:
Originally Posted by Tayy [You must be logged in to view images. Log in or Register.]
How about introducing some sort of decrease of the mobs agreed upon point total if the mob has been up for over X number of hours. I'll provide an example but I'll just use numbers I pull out of my ass until something is defined.

For instance TMO has used 125 of their 150 points for the week. VS is worth 50 points thus they are unable to kill him. VS is still sitting in his lair 2 hours after he has spawned (confirmed). Once the 2 hour mark is reached he is now worth 25 points total as he has not been contested by other guilds with the remaining 50 points it would cost to kill him.

Braemen/Raevin - Taken
I wouldn't have an issue with something like this.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #7  
Old 12-30-2013, 11:56 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Tayy [You must be logged in to view images. Log in or Register.]
How about introducing some sort of decrease of the mobs agreed upon point total if the mob has been up for over X number of hours. I'll provide an example but I'll just use numbers I pull out of my ass until something is defined.

For instance TMO has used 125 of their 150 points for the week. VS is worth 50 points thus they are unable to kill him. VS is still sitting in his lair 2 hours after he has spawned (confirmed). Once the 2 hour mark is reached he is now worth 25 points total as he has not been contested by other guilds with the remaining 50 points it would cost to kill him.

Braemen/Raevin - Taken
Overcomplication is not what you need. You need to reward big guilds to do big things. For instance..hosting a vs open raid for extra points...use those two hours to get it together and have an open roll...I am going to do some work after this madden game
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  #8  
Old 12-31-2013, 12:31 AM
Buriedpast Buriedpast is offline
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Quote:
Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
Probably require a lot of policing and enforcement by the GMs. Another option is to just adjust the point values for the most difficult content. Rather than chewing through, say, half of a guild's points for content nobody else can complete, it could just cost them a quarter of their points or whatever. And that brings me back to the point of my previous post, which is that the point system is remarkably simple to manipulate to rebalance any issues seen as unfair by the community.
It is. Community managed with zero gm involvement.

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Quote:
Originally Posted by Tayy [You must be logged in to view images. Log in or Register.]
How about introducing some sort of decrease of the mobs agreed upon point total if the mob has been up for over X number of hours. I'll provide an example but I'll just use numbers I pull out of my ass until something is defined.

For instance TMO has used 125 of their 150 points for the week. VS is worth 50 points thus they are unable to kill him. VS is still sitting in his lair 2 hours after he has spawned (confirmed). Once the 2 hour mark is reached he is now worth 25 points total as he has not been contested by other guilds with the remaining 50 points it would cost to kill him.

Braemen/Raevin - Taken
Yep. Simple

Perhaps not with VP, or we would leave VP mobs up for 6 days.
Last edited by Buriedpast; 12-31-2013 at 12:38 AM..
  #9  
Old 12-31-2013, 12:05 AM
sanforce sanforce is offline
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I'm for this proposal if alt guilds are allowed and given an equal share of the points.
  #10  
Old 12-31-2013, 12:08 AM
Yinikren Yinikren is offline
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I'm sure you are. Good thing we have already accounted for that.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
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