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Old 12-27-2013, 03:35 PM
Ravager Ravager is offline
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Here's another stupid non-classic idea that would take more programming and less players figuring things out: Actually make it a race. Raid mobs are invulnerable, indifferent and don't interact with players unless they logged in in Ocean of Tears.
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Old 12-27-2013, 04:32 PM
Lammy Lammy is offline
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Maybe Nilbog can program instances for everyone also
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Old 12-27-2013, 04:40 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Lammy [You must be logged in to view images. Log in or Register.]
Maybe Nilbog can program instances for everyone also
Rogean ripped out instances, stop bringing it up.
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Old 12-27-2013, 04:45 PM
Ungriim Ungriim is offline
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Would like to see some of these bickering people add their suggestions rather than insults
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Old 12-27-2013, 04:48 PM
Ahldagor Ahldagor is offline
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Quote:
Originally Posted by Ungriim [You must be logged in to view images. Log in or Register.]
Would like to see some of these bickering people add their suggestions rather than insults
the thread started pretty decent though. now it's dissolved into some congealed mass of assumptions
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Old 12-27-2013, 04:50 PM
Autotune Autotune is offline
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GMs should just spawn targets for the non-raid guilds and ban any raid guild that tries to kill them. However, no one should know what is a GM spawn and is a normal server spawn.

Problem solved.
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  #7  
Old 12-27-2013, 04:53 PM
baramur baramur is offline
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HERE IS MY SUGGESTION.

If IB/FE and TMO combine to kill a mob 4 times in a row, both guilds will agree not to engage the 5th spawn for a time of no less then 6 hours.

IB/FE and TMO agree that the first week of each month they will not engage TAL/GORE/FAY/SEV/NAGGY/VOX/DRACO/INNY/Maestro

ALL GUILDS AGREE to Not engaging a mob within 1 Hour of its spawn, if they killed its last spawn. If said guild has killed last 2 spawns they Agree not to engage 3rd spawn for 6 hours.

Trak/VS/CT Will be open competition, except, these mobs will have a 15 minute engage timer if prior kill, and if FE/IB and TMO combine to kill mob 4 times in a row, they will Agree to neither engage mob for 6 hours. 15 min still forces competition.

VP will remain FTE and open for further discussion later on down the road.
  #8  
Old 12-27-2013, 05:08 PM
Ungriim Ungriim is offline
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How would you modify what I have so far to help the tier 3 guilds out more? I feel like at some point a BDA or Taken or Europa guild may step up and get enough dragons to bump them off the list to allow for even more people to get a shot at dragons that first week off that we would have...maybe not?

I feel like I've covered 1 and 2 fairly well. If guilds agree on anything #4 will come with it - I would add to point 4 that we probably want to be self-governing so that we stop bothering the GMs as well
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  #9  
Old 12-27-2013, 05:09 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Ungriim [You must be logged in to view images. Log in or Register.]
How would you modify what I have so far to help the tier 3 guilds out more? I feel like at some point a BDA or Taken or Europa guild may step up and get enough dragons to bump them off the list to allow for even more people to get a shot at dragons that first week off that we would have...maybe not?

I feel like I've covered 1 and 2 fairly well. If guilds agree on anything #4 will come with it - I would add to point 4 that we probably want to be self-governing so that we stop bothering the GMs as well
I would modify your plan to be my plan.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
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Old 12-27-2013, 05:21 PM
Autotune Autotune is offline
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The solution needs to be simple to understand, easily managed by guilds, open enough that no guild is pigeon-holed into which target/s they can/can't compete for weekly, and it needs to keep the spirit of competition.

The only way I can see it happen is to have overlapping competition tiers by instituting a point system. Otherwise people are just going to have systems set up that end up being a rotation.

With a limited amount of points and variance the way it is, raid guilds have to decide if they want to risk killing an early spawn for loot (and lose the points) or hold out for a more desirable high value raid target and risk having points wasted for the week (another guild kills the target instead of yours).

Doesn't mean it's the only way, but most everything I have seen limits certain targets to guilds or is a rotation of raid guilds and non raid guilds.
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