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#1
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#2
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#3
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A teams server with three relatively balanced teams would produce at least 3 viable endgame guilds. Why would a Good player re-roll to join an Evil guild if the teams were balanced? Makes no sense. He'd just level up and join the Good uber guild. Zergs are a product of an FFA ruleset and/or a teams environment where one team is super dominant. Eliminate FFA and do everything you can do promote parity between the teams and no one guild will dominate the server as a zerg. | |||
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#4
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#5
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- resist crap in the first place with decent gear - press forward until blind wears off Not rocket science, not as many noobs on here as you probably played with on live. | |||
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#7
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2. full selection item loot encourages more frequent plugging than alternative systems or no item loot, especially under nilbog's limited bagging slot system. 3. therefore people play casters and play naked. people will actually wear fungis under a limited/random loot system. 4. nothing is cheaper than a free no drop you never have to purchase again. having said that i agree with the FV approach in conjunction with the Smedy System of random loot = a better and more vibrant economy. | |||
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#8
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There wont be any ability to exploit pvp coins if you cannot kil the same person over and over. It's called a dishonourable kill, and you lose tokens for it.
Everyone wants what will benefit them the most. The people that know in one years time they will be able to do twelve hour shifts everyday want all items droppable and item loot. Casul players want the opposite. The big picture is keeping PvP alive and thriving. Item loot will not do this. PvP rewards will. | ||
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#9
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The most hardcore gamers are always on blue, so bringing this hardcore pvpers crap into the discussion is not the way to push your agenda. Item loot, when done correctly as Dr. Science is pushing for, helps out the casual player fight the zergs and hardcore PvE players. | |||
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#10
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