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  #1  
Old 11-18-2013, 07:44 PM
HippoNipple HippoNipple is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
How is everyone going to end up in the same guild on a server with three hardcoded teams? I think your focus on preventing a zerg guild would be justified with an FFA server (as we have seen on Red) but is not really relevant on Teams. Much more important is considering various ways to ensure the teams are as balanced as possible with relatively even population distributions. This would almost ensure the existence of 3 competitive endgame guilds who would be constantly fighting each other.
People quit their characters right now on red99 to role anon chars to join Nihilum. People do it all the time on games with teams. It happened in WoW, it happened on Star Wars, and on every other game with teams set up in a way that promotes zergs.
  #2  
Old 11-18-2013, 07:46 PM
Lowlife Lowlife is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
People quit their characters right now on red99 to role anon chars to join Nihilum. People do it all the time on games with teams. It happened in WoW, it happened on Star Wars, and on every other game with teams set up in a way that promotes zergs.
1 team per IP. if you're so much of a neckbeard that you'll do things to get around that knock yourself out.
  #3  
Old 11-18-2013, 08:16 PM
Vexenu Vexenu is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
People quit their characters right now on red99 to role anon chars to join Nihilum. People do it all the time on games with teams. It happened in WoW, it happened on Star Wars, and on every other game with teams set up in a way that promotes zergs.
People leave Blue for Nihilum to raid uncontested, it has nothing to do with Nihilum being a PvP zerg, and everything to do with Blue's endgame being overcrowded as fuck and Red being dead.

A teams server with three relatively balanced teams would produce at least 3 viable endgame guilds. Why would a Good player re-roll to join an Evil guild if the teams were balanced? Makes no sense. He'd just level up and join the Good uber guild.

Zergs are a product of an FFA ruleset and/or a teams environment where one team is super dominant. Eliminate FFA and do everything you can do promote parity between the teams and no one guild will dominate the server as a zerg.
  #4  
Old 11-18-2013, 07:15 PM
Runya Runya is offline
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Originally Posted by Tekay [You must be logged in to view images. Log in or Register.]
The idea off taking off your valuable gear and putting it in your bags when you believe your losing a fight just boggles my mind.

Open world PvP with honour/PvP tokens to buy items. This encourages PvP. No drop items only ruins economy.

I love PvP, I think we need more constructive, PvP fostering ideas than these "hardcore, im not a girl item loot" destructive ideas.

Make PvP fun and rewarding. Not a horror show of people pluggin and afraid to group or go out adventuring.

Dont forget about your immersion, poor immersion gets destroyed by item loot. Think about it, if you love PvP, you'd rather die and get back into the frey, oppose to plugging and hugging your pixels and log off for the night.
As far as people bagging...You hear the barking of tashania.Rykker begins to cast a spell......This is where bagging started,you could literally see people start stripping the gear off.Luckily i had a shaman partner(deowulf) we would tash/malo stack and use blind.It became a race to see if you can kill someone before they bagged.As someone who played rz a looooong time you eqemu fags cant handle a RZ ruleset.I suggest you modify what is lootable and what is not.
  #5  
Old 11-18-2013, 07:30 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Runya [You must be logged in to view images. Log in or Register.]
As far as people bagging...You hear the barking of tashania.Rykker begins to cast a spell......This is where bagging started,you could literally see people start stripping the gear off.Luckily i had a shaman partner(deowulf) we would tash/malo stack and use blind.It became a race to see if you can kill someone before they bagged.As someone who played rz a looooong time you eqemu fags cant handle a RZ ruleset.I suggest you modify what is lootable and what is not.
-key binds to cast while bind
- resist crap in the first place with decent gear
- press forward until blind wears off

Not rocket science, not as many noobs on here as you probably played with on live.
  #6  
Old 11-18-2013, 07:17 PM
Runya Runya is offline
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Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
-PVP tokens WILL be exploited
-People will still plug to gloryland, with or without item loot.
-Most people will realize that just like in the business world, there is a cost of doing business; in the PVP item loot world, there is a cost of doing business... everyone is going to lose some items.
-My contention is that if you remove no drop tags from almost every item in game, you add a huge number of items into the marketplace and reduce the value of every item in game. People aren't as worried about losing their items when there are cheap alternatives/substitutes that can be bought, traded, or won in another PVP fight.
They would have to tweak the drop-rate a lil bit to be successful.
  #7  
Old 11-18-2013, 07:17 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
-PVP tokens WILL be exploited
-People will still plug to gloryland, with or without item loot.
-Most people will realize that just like in the business world, there is a cost of doing business; in the PVP item loot world, there is a cost of doing business... everyone is going to lose some items.
-My contention is that if you remove no drop tags from almost every item in game, you add a huge number of items into the marketplace and reduce the value of every item in game. People aren't as worried about losing their items when there are cheap alternatives/substitutes that can be bought, traded, or won in another PVP fight.
1. agreed.
2. full selection item loot encourages more frequent plugging than alternative systems or no item loot, especially under nilbog's limited bagging slot system.
3. therefore people play casters and play naked. people will actually wear fungis under a limited/random loot system.
4. nothing is cheaper than a free no drop you never have to purchase again. having said that i agree with the FV approach in conjunction with the Smedy System of random loot = a better and more vibrant economy.
  #8  
Old 11-18-2013, 07:30 PM
Tekay Tekay is offline
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There wont be any ability to exploit pvp coins if you cannot kil the same person over and over. It's called a dishonourable kill, and you lose tokens for it.

Everyone wants what will benefit them the most. The people that know in one years time they will be able to do twelve hour shifts everyday want all items droppable and item loot. Casul players want the opposite. The big picture is keeping PvP alive and thriving. Item loot will not do this. PvP rewards will.
  #9  
Old 11-18-2013, 07:40 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Tekay [You must be logged in to view images. Log in or Register.]
There wont be any ability to exploit pvp coins if you cannot kil the same person over and over. It's called a dishonourable kill, and you lose tokens for it.

Everyone wants what will benefit them the most. The people that know in one years time they will be able to do twelve hour shifts everyday want all items droppable and item loot. Casul players want the opposite. The big picture is keeping PvP alive and thriving. Item loot will not do this. PvP rewards will.
I'm casual. I was casual back when I played on live. I have always wished a game could go back to a loot system. I think most people that played it are the same.

The most hardcore gamers are always on blue, so bringing this hardcore pvpers crap into the discussion is not the way to push your agenda. Item loot, when done correctly as Dr. Science is pushing for, helps out the casual player fight the zergs and hardcore PvE players.
  #10  
Old 11-18-2013, 09:07 PM
Tekay Tekay is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]

The most hardcore gamers are always on blue, so bringing this hardcore pvpers crap into the discussion is not the way to push your agenda. .
You new or something? PvP players grind the hardest
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