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  #1  
Old 04-15-2011, 11:20 AM
guineapig guineapig is offline
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Well I don't know about horses. This thread is more about how you would fit the Planes of Power in to the original Everquest trilogy while avoiding Luclin and the Planes of Knowledge/Tranquility.

Since horses aren't for sale outside of those places anyway it's a moot point.
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  #2  
Old 04-15-2011, 11:35 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Well I don't know about horses. This thread is more about how you would fit the Planes of Power in to the original Everquest trilogy while avoiding Luclin and the Planes of Knowledge/Tranquility.

Since horses aren't for sale outside of those places anyway it's a moot point.
you do realize that you can place a horse merchant in umm.. Qeynos, in like 15 seconds? [You must be logged in to view images. Log in or Register.]
  #3  
Old 04-15-2011, 12:01 PM
Titanas Titanas is offline
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All looks really good I just have to speak out against this...

"For the Planes that are located within the older planes (Fear, Hate, Sky, Growth) zoning in to the next zone would be a one way ticket. This makes it not possible to use this zone line as an easy way to clear agro and jump right back in. Also the zone line to the second Plane would be somewhat deep in the zone, requiring you to clear your way to torment from Hate (unless the zone was already cleared). Whether or not you need to have killed Inny to be flagged for Torment remains in question (I could care less either way)."

Specificly the bold letters. Please don't make people clear some one elses content. Some issues I have with flagging like that is back flagging. Back flagging Cock blocks the heck out of lower tier guilds. put a small quest in that requires 1 key per group, or makes a responable non loot droping boss for flagging individual players.
  #4  
Old 04-16-2011, 02:15 AM
Bassracerx Bassracerx is offline
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as far as the med-on-horse argument make it so you have to have your meditate skill to MAX to be able to meditate on them. also severely limit the amount of zones you actually can use your horse in.
  #5  
Old 04-16-2011, 03:48 AM
Bassracerx Bassracerx is offline
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am i the only one who liked luclin? back when luclin came out it was so amazing! i think the killing point for luclin was that PoP came out like 6 or 7 months after luclin did wich wasent enough time for MOST average players to really explore luclin and besides nexus and bazaar and some of the low lvl zones nobody really went to luclin after PoP. its the forgotton expansion imo becasue pop was rushed as a businuss move for sony to make more money.

i think the best way to keep evrybody happy is to mirror the server over keeping evryone's characters for the people who dont want to progress past velius. and then release luclin on an alternate server that is a mirror or the p99 server.
  #6  
Old 04-16-2011, 04:04 AM
Vendar Vendar is offline
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Quote:
Originally Posted by Bassracerx [You must be logged in to view images. Log in or Register.]
am i the only one who liked luclin?
just the thought of luclin, horses, char models, and the effing moon, make me want to quit eq all over again
Last edited by Vendar; 04-16-2011 at 06:31 AM..
  #7  
Old 04-16-2011, 06:31 AM
Vendar Vendar is offline
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Originally Posted by Vendar [You must be logged in to view images. Log in or Register.]
just the thought of luclin, horses, char models, and the effing moon, make me want to eq all over again
fawk.

make me want to quit* eq all over again
  #8  
Old 04-16-2011, 12:02 PM
moklianne moklianne is offline
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Quote:
Originally Posted by Bassracerx [You must be logged in to view images. Log in or Register.]
am i the only one who liked luclin? back when luclin came out it was so amazing!
I liked it aswell. It wasn't my favorite, but I thoroughly enjoyed it, even if the lore was weak.

Having to wait 15 minutes (or whatever it was) for a port up and then some more time to port down to another continent didn't hinge on the porting classes, IMO. It was done well. You still had to run a few zones to where you had to go. PoK clicky books were horrible. You were essentially 3 zones away from everything in game.

On the PoK NPC relocation, are you serious? do you know how much effort would be involved in relocating ALL of those NPC's? You're talking hundreds and hundreds of quests that need to be thought out to make sure they still have the original intent (can all classes get to those places now, etc).
Last edited by moklianne; 04-16-2011 at 12:05 PM..
  #9  
Old 04-17-2011, 03:01 PM
letsdance letsdance is offline
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Quote:
Originally Posted by Bassracerx [You must be logged in to view images. Log in or Register.]
am i the only one who liked luclin?
i liked luclin alot, especially AAexp. the real problem with luclin was the endless boring quest for emp key. and what i didn't like either was high-end buffs with 3+ hours duration.
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  #10  
Old 04-16-2011, 04:05 AM
Bassracerx Bassracerx is offline
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eq all over again?
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