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#1
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im rock hard
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#2
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Imposed teams are a bad concept for an MMO.
If you're not okay with being alone, yet too dysfunctional to fit in with a group/guild, then too bad. Rules dictating that you must be tolerated by anyone unfortunate enough to belong to the same team is a harsh constraint on player agency. The sheer amount of hardcoded handholding that some of the self-described "red as fuck" PvPers on this server are in support of is just laughable. | ||
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#5
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CAN I GET AN AMEN?
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#6
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^^^^^^^^^^
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#7
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forums are thriving
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#8
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Yeah I had no idea this many old school ppl regularly posted. Rexx, Knuckle, Stasis, etc etc etc
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#9
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Best thing for this server would be a fresh start. This server started off on the wrong foot in several ways back in 2011. A wipe would bring new blood and an equal playing field. No matter who you were before the wipe, it will be a lot more fun post wipe. I have been on both sides of it so i understand.
Teams sounds like it would cause a lot of problems in an already problem filled game. Just leave it FFA. Teams = Guilds
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#10
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My guild(Ruin) went on sullon zek as evils because we wanted ogre warriors. Little did we know that everybody and their mother joined evils as well.
Team evil ended up with ~10 or so starting guild, team newt with ~3 and team good had little to no guild support at the beginning. Team newt was like the classic of this server, they took shit the evils left up. They didnt contest shit and when they did they got obliterated. Goodies were total non-factor for the longest time(probably for the whole duration of the server). So from my personal experience, teams arent that good of an idea. One side will clearly take over the raid scene, and it will make the other team(s) join them up instead of fighting. Teams cant really work with free emu accounts because people can make unkillable spies and other atrocities that were rarely seen on live. You'd also have to make it so you can only make one character per account? or something. If you're really set on making a team server, I'd say the sullon zek ruleset is what you're looking for though. No rules on training(except same faction zone disruption). No level restrictions on pvp. Yellow text for in-range killing. three teams, deity based but every races/classes can choose any deity. I wouldnt expect it to be succesful past the first 3 months though. | ||
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