Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-01-2013, 01:36 PM
Flamewraith Flamewraith is offline
Sarnak

Flamewraith's Avatar

Join Date: Apr 2013
Location: North Dakota eh
Posts: 450
Default

I honestly cannot tell if it was a bad call by ambro or if the lack of proof + luck made this a valid kill. It's so obvious who the real victim here is and it's sad that a KSing asshole gets to walk (although it looks like his rep took a blow to the balls) it still just sucks.
__________________
Pharuin Flamewraith-60 epic Archmage
Kovras Bladewraith-30 Rogue
Goryn Bearclaw-36 Ranger
  #2  
Old 07-01-2013, 01:43 PM
Ambrotos Ambrotos is offline
VIP / Contributor

Ambrotos's Avatar

Join Date: Jan 2012
Posts: 2,290
Default

It is a contested spawn that is very low level. If you want it, be active and ready to kill it when it spawns. If it is up after it spawns and not engaged due to people being afk then it does become free for anyone. It isn't a FTE issue, the issue is being afk when it spawns.

As for bad decisions, it's a situation that has been ruled this way by the very GM countless times you love India.
Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Camping a mob is a privelege, not a right. If someone wants the privelege of having sole claim to a mob, they have to make the sacrifice of whatever else they could be doing with themselves. Claim to a camp is a considerable advantage, it comes with a cost. Choose wisely.

If the staff comes out and says " you must engage very quickly" then people will ask is how quick is quickly, how many seconds? Then you will get people to argue over a 1-2 second window. So it has been you have to be active and ready to kill when it spawns. If you can't do it, then it's open.

Do I think it's a dick move that the wizard attacked 6 seconds or shortly afterwards? Sure. Yet it turns out the guy was afk while it spawned and admitted so. When all else fails, fall back on how it was ruled in the past and coherent to the rule set. Don't be afk at a camp when the named is ready to spawn at any time.

This sets no bad precedent. This has been the rule on the server the past 3 years. It's people over acting and twisting things around to a what if situation. There are camp rights. Read the rules and it spells it out, almost clearly heh but could be better. Yet being afk at a camp forfeits the camp.
Last edited by Ambrotos; 07-01-2013 at 01:48 PM..
  #3  
Old 07-01-2013, 01:52 PM
Flamewraith Flamewraith is offline
Sarnak

Flamewraith's Avatar

Join Date: Apr 2013
Location: North Dakota eh
Posts: 450
Default

Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
It is a contested spawn that is very low level. If you want it, be active and ready to kill it when it spawns. If it is up after it spawns and not engaged due to people being afk then it does become free for anyone. It isn't a FTE issue, the issue is being afk when it spawns.

As for bad decisions, it's a situation that has been ruled this way by the very GM countless times you love India.


If the staff comes out and says " you must engage very quickly" then people will ask is how quick is quickly, how many seconds? Then you will get people to argue over a 1-2 second window. So it has been you have to be active and ready to kill when it spawns. If you can't do it, then it's open.

Do I think it's a dick move that the wizard attacked 6 seconds or shortly afterwards? Sure. Yet it turns out the guy was afk while it spawned and admitted so. When all else fails, fall back on how it was ruled in the past and coherent to the rule set. Don't be afk at a camp when the named is ready to spawn at any time.

This sets no bad precedent. This has been the rule on the server the past 3 years. It's people over acting and twisting things around to a what if situation. There are camp rights. Read the rules and it spells it out, almost clearly heh but could be better. Yet being afk at a camp forfeits the camp.
What if he hadn't been afk? I'm not talking about this specific camp when I give an example, but sometimes when I am camping a mob and I see it spawn I prepare myself for the fight instead of just blindly charging it. What if while he was mentally preparing himself, someone else jumps the mob because it had been up for 7 seconds? How could you prove that you weren't afk? Would the loot go to you?
__________________
Pharuin Flamewraith-60 epic Archmage
Kovras Bladewraith-30 Rogue
Goryn Bearclaw-36 Ranger
  #4  
Old 07-01-2013, 02:05 PM
Stinkum Stinkum is offline
Planar Protector

Stinkum's Avatar

Join Date: Jun 2011
Posts: 1,050
Default

Quote:
Originally Posted by Ambrotos
It's people over acting and twisting things around to a what if situation.
Quote:
Originally Posted by Flamewraith
What if...
[You must be logged in to view images. Log in or Register.]
  #5  
Old 07-01-2013, 02:14 PM
Flamewraith Flamewraith is offline
Sarnak

Flamewraith's Avatar

Join Date: Apr 2013
Location: North Dakota eh
Posts: 450
Default

Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
Yeah you're right, that's why I said I wasn't talking about this exact scenario at the start of the question, it just bugs me that this was such a gross breach of justice.
__________________
Pharuin Flamewraith-60 epic Archmage
Kovras Bladewraith-30 Rogue
Goryn Bearclaw-36 Ranger
  #6  
Old 07-01-2013, 02:29 PM
thugcruncher thugcruncher is offline
Banned


Join Date: Jun 2013
Location: Highkeep
Posts: 450
Default

Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
So it has been you have to be active and ready to kill when it spawns. If you can't do it, then it's open.
Can this be the new banner? If I had a copper for every time I've had my mobs ks'd following this simple rule (if its popped and non engaged, it's not camped) I'd have a rod of annihilation or some shit.

I don't care what the camp rules were on your server, I don't care about what you think a camp is or entails. If you aren't killing it, or aren't seconds from killing it, it's not camped.
  #7  
Old 07-01-2013, 03:42 PM
India India is offline
Fire Giant


Join Date: Mar 2012
Posts: 501
Default

Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]

As for bad decisions, it's a situation that has been ruled this way by the very GM countless times you love India.
Sirken?!?! Say it isn't so [You must be logged in to view images. Log in or Register.]
  #8  
Old 07-01-2013, 02:07 PM
xCry0x xCry0x is offline
Sarnak


Join Date: Feb 2013
Posts: 399
Default

This thread is honestly confusing because it basically hints that everything is FTE which conflicts with: http://www.project1999.org/forums/showthread.php?t=2653

specifically:
Quote:
2. Just because you know the timer a mob's spawn does NOT mean you are entitled to the camp. Examples include Ishva mal, Estrella, and Undertow. I have seen too many threads about ishva mal in particular where there is a person there at the camp and someone comes and either KS's the spawn or charms the mob to bring it somewhere else etc claiming it was theirs due to it being on timer. If you are trying to timer a spawn and you arrive and someone else is there, too bad, you should have been there earlier.
Now I do not know if that post was made with any authority but what it says always made sense.

This thread contradicts everything I have understood, if 30 seconds is enough time to justify losing the spawn then this server basically caters to afk lvl 60s vs active groups camping things. If you are are level ~30 mage and camping hadden, he spawns, you are 40m I would think the logical scenario would be you med to full and then take him down.

Is this just for outdoor mobs?

When I camp NG in seb on enchanter I basically kill the 3 bugs, /q to drop pet, log back in, afk at safe spot until I see bugs begin to repop. Then I wait for the krup roamer to path back, I mez it, tash it, charm it.. then I go calm the bugs and then slow pull when the pet is un-mezzed. That process can take a few mins and it sounds like someone else could basically just walk up and kill the bugs since I took longer than 2 seconds to engage them all.

Now should someone be able to afk indefinitely and kill the thing whenever they are done watching their movie? No.. but at the same time it is hard to say a definite time frame. In the example of a level 30 camping hadden it could take 1-2 mins to get enough mana. In the case of me camping NG the krup can take more than a couple of minutes to path, another min for mez to end etc.
__________________
-------------
Halmir - 60 Cleric
  #9  
Old 07-01-2013, 02:12 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Let's randomize this for 24 hours after the 6 hour window

Oh wait that's a terrible idea that caters to people who live on disability
  #10  
Old 07-01-2013, 02:12 PM
Ambrotos Ambrotos is offline
VIP / Contributor

Ambrotos's Avatar

Join Date: Jan 2012
Posts: 2,290
Default

If he wasn't afk for 20+ seconds after it spawned he would attacked and killed it. If the wizard would have engaged while he was, then the wizard would be actively engaging in kill stealing. That is the answer.

Be ready to kill what you want. If you are at a camp with other spawns you have to kill, but you are keeping it clear of the place holder/named the camp is yours without worry of someone taking it. This is the key difference of this spawn and group/highly contested npcs. There is no place holder, so you have to be ready to kill it shortly after it spawns.
If you can't keep a area clear of the place holder/named, then you aren't able to hold the camp. The simple fact that people are abusing the invs mechanic and just solo pulling npcs needs to be addressed by the staff to consider that exploiting/bannable offense since it has been addressed it is broken and waiting for a patch to go in.

Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Camping a mob is a privilege, not a right. If someone wants the privilege of having sole claim to a mob, they have to make the sacrifice of whatever else they could be doing with themselves. Claim to a camp is a considerable advantage, it comes with a cost. Choose wisely.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:01 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.