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#1
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![]() I honestly cannot tell if it was a bad call by ambro or if the lack of proof + luck made this a valid kill. It's so obvious who the real victim here is and it's sad that a KSing asshole gets to walk (although it looks like his rep took a blow to the balls) it still just sucks.
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Pharuin Flamewraith-60 epic Archmage
Kovras Bladewraith-30 Rogue Goryn Bearclaw-36 Ranger | ||
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#2
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![]() It is a contested spawn that is very low level. If you want it, be active and ready to kill it when it spawns. If it is up after it spawns and not engaged due to people being afk then it does become free for anyone. It isn't a FTE issue, the issue is being afk when it spawns.
As for bad decisions, it's a situation that has been ruled this way by the very GM countless times you love India. Quote:
If the staff comes out and says " you must engage very quickly" then people will ask is how quick is quickly, how many seconds? Then you will get people to argue over a 1-2 second window. So it has been you have to be active and ready to kill when it spawns. If you can't do it, then it's open. Do I think it's a dick move that the wizard attacked 6 seconds or shortly afterwards? Sure. Yet it turns out the guy was afk while it spawned and admitted so. When all else fails, fall back on how it was ruled in the past and coherent to the rule set. Don't be afk at a camp when the named is ready to spawn at any time. This sets no bad precedent. This has been the rule on the server the past 3 years. It's people over acting and twisting things around to a what if situation. There are camp rights. Read the rules and it spells it out, almost clearly heh but could be better. Yet being afk at a camp forfeits the camp. | |||
Last edited by Ambrotos; 07-01-2013 at 01:48 PM..
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#3
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![]() Quote:
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Pharuin Flamewraith-60 epic Archmage
Kovras Bladewraith-30 Rogue Goryn Bearclaw-36 Ranger | |||
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#5
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![]() Yeah you're right, that's why I said I wasn't talking about this exact scenario at the start of the question, it just bugs me that this was such a gross breach of justice.
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Pharuin Flamewraith-60 epic Archmage
Kovras Bladewraith-30 Rogue Goryn Bearclaw-36 Ranger | ||
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#6
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![]() Quote:
I don't care what the camp rules were on your server, I don't care about what you think a camp is or entails. If you aren't killing it, or aren't seconds from killing it, it's not camped. | |||
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#7
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#8
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![]() This thread is honestly confusing because it basically hints that everything is FTE which conflicts with: http://www.project1999.org/forums/showthread.php?t=2653
specifically: Quote:
This thread contradicts everything I have understood, if 30 seconds is enough time to justify losing the spawn then this server basically caters to afk lvl 60s vs active groups camping things. If you are are level ~30 mage and camping hadden, he spawns, you are 40m I would think the logical scenario would be you med to full and then take him down. Is this just for outdoor mobs? When I camp NG in seb on enchanter I basically kill the 3 bugs, /q to drop pet, log back in, afk at safe spot until I see bugs begin to repop. Then I wait for the krup roamer to path back, I mez it, tash it, charm it.. then I go calm the bugs and then slow pull when the pet is un-mezzed. That process can take a few mins and it sounds like someone else could basically just walk up and kill the bugs since I took longer than 2 seconds to engage them all. Now should someone be able to afk indefinitely and kill the thing whenever they are done watching their movie? No.. but at the same time it is hard to say a definite time frame. In the example of a level 30 camping hadden it could take 1-2 mins to get enough mana. In the case of me camping NG the krup can take more than a couple of minutes to path, another min for mez to end etc.
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Halmir - 60 Cleric | |||
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#9
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![]() Let's randomize this for 24 hours after the 6 hour window
Oh wait that's a terrible idea that caters to people who live on disability | ||
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#10
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![]() If he wasn't afk for 20+ seconds after it spawned he would attacked and killed it. If the wizard would have engaged while he was, then the wizard would be actively engaging in kill stealing. That is the answer.
Be ready to kill what you want. If you are at a camp with other spawns you have to kill, but you are keeping it clear of the place holder/named the camp is yours without worry of someone taking it. This is the key difference of this spawn and group/highly contested npcs. There is no place holder, so you have to be ready to kill it shortly after it spawns. If you can't keep a area clear of the place holder/named, then you aren't able to hold the camp. The simple fact that people are abusing the invs mechanic and just solo pulling npcs needs to be addressed by the staff to consider that exploiting/bannable offense since it has been addressed it is broken and waiting for a patch to go in. Quote:
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