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Old 06-26-2013, 01:20 PM
Samoht Samoht is offline
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tradeskills didn't matter any more in POP than they did in luclin, and probably less than velius in either expansion
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Old 06-26-2013, 02:02 PM
Thulack Thulack is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
tradeskills didn't matter any more in POP than they did in luclin, and probably less than velius in either expansion
PoTC quest in Luclin made tradeskills relevant. ALOT of PoP tradeskilled items were wanted especially PoP bows. and there are tradeskilled items in Velious other then shawl that make them worth it. Not sure what your post point was but tradeskills are very relevant all through EQ.
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Old 06-26-2013, 01:21 PM
heartbrand heartbrand is offline
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You had for the first time gear that was on par with raid quality loot that could be made
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Old 06-26-2013, 02:23 PM
Samoht Samoht is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
You had for the first time gear that was on par with raid quality loot that could be made
the quested armour (ornate/elemental) required rings/swatches created by blacksmiths/tailors, yes. but that blacksmith/tailor didn't have to be you

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PoTC quest in Luclin made tradeskills relevant.
likewise, you didn't have to craft your own items for cabbage. just stuff you bought off bazaar just like pop.

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there are tradeskilled items in Velious other then shawl that make them worth it.
the difference is, you had to make most of your own items for the thurg quests. i remember we MQed into the first ring so we didn't fail making the blankets, but after that both lines of quests meant making your own stuff.

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Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
Not sure what your post point was but tradeskills are very relevant all through EQ.
i think it was GoD (maybe it was OoW?) with the player enhanced socketed gems that actually made tradeskills relevant. none of the armour crafted up until then was best-in-slot or didn't have end-game raid upgrades, but every piece of armour needed socketed gems.
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Old 06-26-2013, 02:31 PM
TarukShmaruk TarukShmaruk is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
the quested armour (ornate/elemental) required rings/swatches created by blacksmiths/tailors, yes. but that blacksmith/tailor didn't have to be you



likewise, you didn't have to craft your own items for cabbage. just stuff you bought off bazaar just like pop.



the difference is, you had to make most of your own items for the thurg quests. i remember we MQed into the first ring so we didn't fail making the blankets, but after that both lines of quests meant making your own stuff.



i think it was GoD (maybe it was OoW?) with the player enhanced socketed gems that actually made tradeskills relevant. none of the armour crafted up until then was best-in-slot or didn't have end-game raid upgrades, but every piece of armour needed socketed gems.
Actually IIRC there was an entire line of really good crafted stuff in PoP which wasn't the quest armors.

Unfortunately it required drops from the elemental planes so you basically had to be a raid guild anyway. But it still made tradeskills a lot more relevant.

http://www.eqtraders.com/recipes/rec...r=080100160040

There we go. It was actually pretty cool - you had to craft an emblem to make a type of armor (storms, water, fire, whatever) but that emblem was always returned to you once you had it. It was kind of a 'license' to craft a particular item.

edit: Also the content itself of PoP was quite good. People loved going to the plane of decay, valor, halls of honor, or finally getting RZTW down so you had access to the 4 elemental planes (of which PoFire was an excellent leveling zone...the others were pretty much raid only I think). The bosses were cool and it was a welcome change from the aliens of the moon
Last edited by TarukShmaruk; 06-26-2013 at 02:36 PM..
  #6  
Old 06-26-2013, 01:34 PM
Droog007 Droog007 is offline
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I saw a post once where Rogean was musing about how to add PoP-era content without adding PoK...

discuss.
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Old 06-26-2013, 01:40 PM
heartbrand heartbrand is offline
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Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
I saw a post once where Rogean was musing about how to add PoP-era content without adding PoK...

discuss.
I saw that and then I saw a Nilbog post not too long ago that said custom content would never be implemented on these servers and that if it was to be added in, it would be on a completely new box.
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  #8  
Old 06-26-2013, 01:42 PM
Halius Halius is offline
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Quote:
Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
I saw a post once where Rogean was musing about how to add PoP-era content without adding PoK...

discuss.
This could be good once the Velious content becomes stale a long way down the road. I enjoyed most of the planes groups I had when I played during the PoP era, it actually wasn't too bad (I was never a fan of Luclin though). To add the PoP zones or in other words more planes to the game I would say one of two things could happen.

1. You could make PoK, just make it accessible only through druid/wizard porting and then that zone connects to all the planes. I know that would take a huge revamp of the PoK zone but it would make it so that the zone only connects you to the new planes and not to every zone, and would also make it so that the druids/wizards porting ability is still needed.

2. You could avoid PoK completely and tie the zone-ins to the new planes to existing zones, possibly even have to clear through an old plane such as PoH to get to PoD or something like that. Again it would require some tweaking, and possible nerfing to make it doable for level 60 chars (unless the up the cap to 65), but they wouldn't have to re-do any of the actual content in the PoP zones, just the levels of the mobs.

Anyways those are my thoughts.
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Old 06-26-2013, 02:01 PM
heartbrand heartbrand is offline
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I was 60 when PoP came out and hadn't set foot in the old world in ages tbh so it had absolutely zero impact on me. I guess if you started playing EQ then I could see your point.
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Old 06-26-2013, 02:03 PM
heartbrand heartbrand is offline
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ITT, much like every EQ Nostalgia thread on rerolled, is people equating timesinks with difficulty. Timesinks aren't difficult. Did you love VT because it had all dem trash mobs you had to spend hours and hours clearing, sure was "difficult" amirite? No, it was fucking awful. I'd much rather spend hours banging my head against the wall on a difficult raid mob as I try to figure out the encounter than do so against trivial trash mobs just to get to the raid mob. I guess it's a matter of preference. I like to play games to actually get to play. Travel was always trivial to me in classic, but I was a caster who could bind, apart from the sporadic trip to town to sell all my l33t gearz, I was always in a dungeon or what not, it's not like I was taking 3 hour strolls through the karanas erryday
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