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  #1  
Old 05-26-2013, 11:16 PM
Hamburgalur Hamburgalur is offline
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It's funny item loot is a deal breaker for some. Shows who the true cowards are.
  #2  
Old 05-26-2013, 10:34 PM
Nirgon Nirgon is offline
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I LIKE PLAYING BARBIE DOLLS WITH EVERQUEST PIXELS
  #3  
Old 05-26-2013, 10:39 PM
Spike Spiegel Spike Spiegel is offline
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^ just keeps getting better lol

But yeah, its clear that the current system only satisfies a few players at the top level that like pixel collections. Level 1-59 where people try to have fun..it just ain't happening. The grind is brutal with hard to kill twinks that aren't worth dealing with.
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Old 05-26-2013, 10:57 PM
Spike Spiegel Spike Spiegel is offline
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The guys getting pooped on by twinks and quitting server have essentially no gear anyways.

I vow to keep all noobs in unrest equipped with full banded, and will pharm those hp/mana bracelets in unrest while i keep an eye on those noobs..if item loot happens.

Seriously, until level 40 I didn't have a single piece of gear I could give a crap about. With item loot guys just invest in their held items if they do have any plats.

I know what you're saying though, but I think in this community, the rulesets seen on bluer PVP boxes, and Vallon Zek and Tallon Zek and sullon zek on live really don't work. These PKs are master dominators of the post Live eq world and there is no community and no honor at work here.

But you're right. It could backfire I guess.. but I can't see really anything damaging the server more than it is now other than just straight up deleting it..that would lose us all the nihilum guys which have really been a pillar, for better or worse.
  #5  
Old 05-26-2013, 11:03 PM
Nirgon Nirgon is offline
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Love to see how fast wheelchair levels with no single pulling with invis, no item recharging or getting full pet xp by having someone grouped but not in the zone
  #6  
Old 05-26-2013, 11:05 PM
Nirgon Nirgon is offline
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No one's here to play real red server EverQuest. They just got run off blue for doing the same shit they did here.
  #7  
Old 05-26-2013, 11:44 PM
nhurst1987 nhurst1987 is offline
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Hello,

I never post on this forum, but I started playing EQ at launch, and played until I graduated highschool. I still keep tabs on the game, and have gone back and forth with a couple emu servers before. Wanted to come back to the game when RED launched, but wanted to see hot it went first

For what it's worth, as a person on the outside looking in, and as someone who has been the abusive twink/ been abused by abusive twinks, there is no way that I would consider investing my time into this server without item loss. To me, the OP is correct in that there is absolutely no incentive for PVP without any chance of reward.

It wouldn't take much to tip the odds, stalk a solo or small group or twinks, wait for them to engage mob, kill them when they're low. viola. In shadowbane I thieved an amulet that was worth millions of gold, getting chased for the following hour, and ultimately getting away, was a highlight of my gaming experience. If you want to play non-risk pvp why not just fire up a console fighting game :-\
  #8  
Old 05-27-2013, 12:14 AM
Spike Spiegel Spike Spiegel is offline
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Quote:
Originally Posted by nhurst1987 [You must be logged in to view images. Log in or Register.]
Hello,

I never post on this forum, but I started playing EQ at launch, and played until I graduated highschool. I still keep tabs on the game, and have gone back and forth with a couple emu servers before. Wanted to come back to the game when RED launched, but wanted to see hot it went first

For what it's worth, as a person on the outside looking in, and as someone who has been the abusive twink/ been abused by abusive twinks, there is no way that I would consider investing my time into this server without item loss. To me, the OP is correct in that there is absolutely no incentive for PVP without any chance of reward.

It wouldn't take much to tip the odds, stalk a solo or small group or twinks, wait for them to engage mob, kill them when they're low. viola. In shadowbane I thieved an amulet that was worth millions of gold, getting chased for the following hour, and ultimately getting away, was a highlight of my gaming experience. If you want to play non-risk pvp why not just fire up a console fighting game :-\
We got a true hero right here ^

Lazortag - right now PVP is the highest risk possible for a noob just trying to get thru the levels. You lose a shit load of EXP. There is no reward. No reason to try to kill twink ogre or troll SK in unrest. You just die, and log off till later. With item loot, all gear that newbie at level 1-40+ can lose is virtually worthless, but they have much to gain from a successful PVP encounter against a twink, and honestly no one should give a damn what happens to a twinks gear.

At level 60 I don't care what GM's + Nihilum decide they want to do. Maybe disable a bunch of ridiculous stuff like trak teeth in PVP so guys with fungi and COF aren't too skerd of logging on. On Rallos you knew a badass when you saw a high level guy rolling around with said gear and not giving a shit. Pansies will always be Pansies and badasses will always be badasses. But honestly, I really really dont care about level 60 game. We have a nice group of 50 or so level 60's that do their boring stuff. We need real players at low levels. People with lives, people that want to have fun. People that want to have a reason to play here instead of Blue. I'm here because I LOVE everquest PVP, no matter what. I just want it to be as good as possible and it hurts to see the potential of this server wasted because of unresponsiveness to server needs. Server is dwindling. It has been dwindling since the beta went way too long and burnt a ton of people out. There was almost zero experimentation. Bosses decided what they wanted to do, implemented it, and we have seen almost zero changes since then.

I give mad props to project 1999 for making a server that doesn't get WIPED.. but since this is a custom project, why not try to really make it something awesome? Fuck around with the rules until something makes sense.
Last edited by Spike Spiegel; 05-27-2013 at 12:23 AM..
  #9  
Old 05-26-2013, 11:44 PM
Clark Clark is offline
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wtb a time machine to 2004
  #10  
Old 05-27-2013, 12:02 AM
Lazortag Lazortag is offline
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Item loot is a horrible idea on any serious emu. Don't get me wrong, I think it's really fun, but when you impose harsh penalties for dying in pvp, then any time someone dies to a bug, a gank, or any situation they think is 'unfair', they get frustrated and are much more likely to ragequit. I'm all for having permadeath, item loot, and all sorts of crazy hardcore shit on a pvp server, but I know I'm in the minority and most casual players don't find that appealing.

Just one example: sometimes there's a bug where another player doesn't appear in the same zone (ie, you never see them in zone, can't target them, they don't appear on /who, etc). When I used to play, I personally had gotten free kills on a few people who just never saw me in zone, and they had no idea why their health was getting lower and lower for seemingly no reason. These kills weren't a big deal because all the other players lost were a bit of exp and whatever plat they were carrying on them. If the server had item loot though, then they could possibly lose their t-crown, trak BP, or whatever other insanely valuable droppable item they were wearing. What's a player going to do in that situation? Petition the GM's for their item back?

I'm not saying item loot can never work, but this server needs a lot more bugs fixed before it can ever be considered - and even then, most players find it a little too harsh of a death penalty and would be discouraged from playing.
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