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  #1  
Old 01-24-2013, 10:07 AM
RoguePhantom RoguePhantom is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Cool things about item loot:
-players do quests for no drop items.
-twinks are gangbanged for their shiny pixels. instead of running from them. there's a reason to pvp other than zone control or simple griefing.
-separates pve looters from pvp looters

Bad things about item loot:
-losing primary, secondary, or ranged. detrimental to play a melee without a weapon (i would not support an implementation of item loot without those slots being protected. honestly i might go as far as to say for custom item loot, a melee spawns soulbound with the weapons they had equipped when they died)
-can't implement after server is established

I think every iteration of a pvp server should attempt item loot at launch. If it doesn't work, fine. If it does, great.

Also, casters shouldn't be able to meditate without seeing only their spell book prior to level 35. In before someone says casters are better than melee.
I like the soulbound melee stuff... until you get to the high levels. I don't want a monk to perma spawn with TStaff.
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  #2  
Old 01-24-2013, 10:07 AM
Dullah Dullah is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Cool things about item loot:
-players do quests for no drop items.
-twinks are gangbanged for their shiny pixels. instead of running from them. there's a reason to pvp other than zone control or simple griefing.
-separates pve looters from pvp looters

Bad things about item loot:
-losing primary, secondary, or ranged. detrimental to play a melee without a weapon (i would not support an implementation of item loot without those slots being protected. honestly i might go as far as to say for custom item loot, a melee spawns soulbound with the weapons they had equipped when they died)
-can't implement after server is established

I think every iteration of a pvp server should attempt item loot at launch. If it doesn't work, fine. If it does, great.

Also, casters shouldn't be able to meditate without seeing only their spell book prior to level 35. In before someone says casters are better than melee.
These things are true, but the present system would not facilitate item loot whatsoever. The vast majority would rage quit in a matter of weeks, if not days. We would need a completely classic revamp of resists, as well as many nerfs to balance out combat. No offense, but when we actually start seeing fixes on the long list of bugs that presently exist, I might dare to dream of a server with features such as item loot.

Also, weapon slots were not lootable on live.

I'd hardly have anything to worry about considering most of my gear is no-drop sky/vp, and I have better resist gear on my third alt than most people have on their mains because I actually pvp'd on a daily basis for the control of sebilis.
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  #3  
Old 01-24-2013, 12:07 PM
Nirgon Nirgon is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
I'd hardly have anything to worry about considering most of my gear is no-drop sky/vp
No! But you and Heartbrand and the rest of the pixel mongers won't be able to run around everywhere with your diamond resist gear, BCGs etc. You all aren't FULL no drop from VP and sky yet either.

You guys say it'd only benefit you, but I've seen you also champion things that only benefit you and it looks a lot like ... well this.

Where's Heartbrand coming after double wurmslayers?

The most important thing to you guys was fixing dragon resists which only YOU really are doing. You also want tstaffs nerfed because they're "easier" to acquire than raid loot and very powerful (see 8000 BTUs Smedy gif). Classic but... it does not benefit you so you want it removed.

Anytime I read a comment from your crew about "server population" or "would only benefit us" about this, I immediately dismiss the notion. In fact, you guys will absolutely be the first to complain if something like this is ever implemented. Where's Ezpk ranting about how terrible this would be? Or Bigslip?

You know what's bad? A guild of 40 people in full resist gear going around xp lossing (3% = 20-45minutes, if they can even solo it back at all) people in barely planar. It evens the playing field way more than you think.

You're also the last person I should have to say this to, probably, but CLASSIC RED = 4 lvl range, item loot minus primary/secondary/ranged + full coin. This is a far cry right now and not a great system unless you're in a well established group with very high play time that can afford to take xp losses for pvp. It completely discourages it and this is what you guys want.

Now, if you'll excuse me, I have a milk saucer to fill for this cat that got out of the bag, he's worked up quite a sweat.
Last edited by Nirgon; 01-24-2013 at 12:13 PM..
  #4  
Old 01-24-2013, 12:02 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Cool things about item loot:
-players do quests for no drop items.
-twinks are gangbanged for their shiny pixels. instead of running from them. there's a reason to pvp other than zone control or simple griefing.
-separates pve looters from pvp looters

Bad things about item loot:
-losing primary, secondary, or ranged. detrimental to play a melee without a weapon (i would not support an implementation of item loot without those slots being protected. honestly i might go as far as to say for custom item loot, a melee spawns soulbound with the weapons they had equipped when they died)
-can't implement after server is established

I think every iteration of a pvp server should attempt item loot at launch. If it doesn't work, fine. If it does, great.

Also, casters shouldn't be able to meditate without seeing only their spell book prior to level 35. In before someone says casters are better than melee.
Completely agree with all this except for the "can't" implement part on item loot.

The "can't" comes from the current resist system in my book. As much as I want item loot, I'd say absoutely not until a few spell lines are dramatically changed. All research on this is done and submitted too. You just won't be able to really effectively group vs group pvp in just planar no drop like you did on live with the problems that exist.

RZ had higher pop than quite a few blue servers too btw and certainly more than VZ or I think even TZ.

Teams is a fun twist... but, that would be the "can't after launch" to me.

Before anyone blue to the gills jumps in, some of the best times for you guys and the most exciting parts of the server are the best of the best fights... which obviously involve, pvp.
Last edited by Nirgon; 01-24-2013 at 12:04 PM..
  #5  
Old 01-24-2013, 12:12 PM
Proverbs28 Proverbs28 is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Completely agree with all this except for the "can't" implement part on item loot.

The "can't" comes from the current resist system in my book. As much as I want item loot, I'd say absoutely not until a few spell lines are dramatically changed. All research on this is done and submitted too. You just won't be able to really effectively group vs group pvp in just planar no drop like you did on live with the problems that exist.

RZ had higher pop than quite a few blue servers too btw and certainly more than VZ or I think even TZ.

Teams is a fun twist... but, that would be the "can't after launch" to me.

Before anyone blue to the gills jumps in, some of the best times for you guys and the most exciting parts of the server are the best of the best fights... which obviously involve, pvp.
If nirgon could ignore the urge to play, hed be a good GM, dudes knowledge almost as vast as the whole in my heart caused by playing eq and still being virgin.
  #6  
Old 01-24-2013, 09:45 AM
Proverbs28 Proverbs28 is offline
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gear comes and goes. i lived in the hood growing up, if someone stole your bike, you went out and "found" yourself another,

if you die on a melee there is no fucking way its only 15 minute grind, no offense.

REMOVE xp loss., add item loot, yellow text . xp loss keeps people from wanting to contend. dont want to lose items? melees get no drops and wear banded mostly when theat of pvp. people will use blacksmiths and jewelers more
  #7  
Old 01-24-2013, 09:59 AM
Proverbs28 Proverbs28 is offline
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lets face it nihilum neckbeards grindd for 6 months on a dead server (which no one is threatening) they all rolled int casters, largely exploited there way to the top. and dont want a fair leveling / playing field.

DESTIN thats ok BRO! WE UNDERSTAND!!!!

just stop trying to make your argument seem noble, its transparent why nihilum members dont want another server (even if red 99 (aka nizzars sandbox) was still up.
  #8  
Old 01-24-2013, 10:01 AM
Dullah Dullah is offline
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On a caster, 15 minutes. Maybe 20 minutes to restore pvp loss exp if you are a melee in a group.

You say you want risk, but then you keep saying you would pvp in no-drop gear which involves no risk at all.

Which is it?
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  #9  
Old 01-24-2013, 10:11 AM
Proverbs28 Proverbs28 is offline
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dude destin your showing your a fucking idiot.

we said their is the OPTION if the fear of losing items exists.

sorry if it will add a dynamic to the server that isnt one guild of ex-exploiters from blue who poopsocked months on a dead server with numbers and gear advantage over every other guild.

you are shaking in your boots that two GM's commented on this.

you also have 0 respect from most of the eqemu pvp community.

so stop posting arguments which have been addressed in this thread already,

dont you have root nets to camp for Nizzar?
  #10  
Old 01-24-2013, 10:17 AM
Dullah Dullah is offline
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Quote:
Originally Posted by Proverbs28 [You must be logged in to view images. Log in or Register.]
dude destin your showing your a fucking idiot.

we said their is the OPTION if the fear of losing items exists.

sorry if it will add a dynamic to the server that isnt one guild of ex-exploiters from blue who poopsocked months on a dead server with numbers and gear advantage over every other guild.

you are shaking in your boots that two GM's commented on this.

you also have 0 respect from most of the eqemu pvp community.

so stop posting arguments which have been addressed in this thread already,

dont you have root nets to camp for Nizzar?
This guy so mad.

How many killshots did I get on you to make you this mad?

I'd win regardless of the rules in place. Not worried in the slightest.

Also, fyi, the vast majority of my "gear advantage" on all my characters are nonraid items. I think on my main, I have maybe 3 items equipped in pvp (1 weapon, sky mask, trak bp (no resists)) that even came from raiding. Rest is normal dungeon shit or stuff obtainable by any pick up group.

Come with more excuses though, I'm sure it will make you feel better if you just get it all out.
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