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Old 06-04-2010, 01:48 PM
frefaln frefaln is offline
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Ironically I think this thread is a perfect illustration of why global /ooc should never be implemented. I don't want this kind of childish nonsense polluting my screen at all times from every corner of Norrath, and no, I shouldn't have to rob myself of /ooc just to avoid it. If kids want to bicker, at least in the current system I'll have the latch-ditch option to leave the zone.
  #2  
Old 06-04-2010, 05:44 PM
Vonblund Vonblund is offline
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Frefaln, you can /ignore these annoying players in game and problem is solved.

At the moment /who is seriously bugged, adding to the difficulty created by lack of global channel in NON PEAK time.

Also, I don't think that looking at the number of players in PEAK time, is argument for non peak time issues.
Last edited by Vonblund; 06-04-2010 at 05:46 PM..
  #3  
Old 06-04-2010, 06:45 PM
SpartanEQ SpartanEQ is offline
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Quote:
Originally Posted by Vonblund [You must be logged in to view images. Log in or Register.]
Frefaln, you can /ignore these annoying players in game and problem is solved.

At the moment /who is seriously bugged, adding to the difficulty created by lack of global channel in NON PEAK time.

Also, I don't think that looking at the number of players in PEAK time, is argument for non peak time issues.
Like it or not it is an argument because peak = majority and off-peak = minority. Take it from someone who is in the minority in real life; sometimes you just have to deal with it. I doubt global /ooc is coming back. I don't know if chat channels will ever be created either. Unless global /ooc magically turns itself on somehow when the population of the server goes below a certain number and turns back on when it goes above, you're going to have to find other solutions to your problem(s).

Fair? No. Reality? Yes. Even though I'm in the same timezone as the server, I play at strange times too because of my schedule (weekends are a different story). I feel your pain, really, but the back and forth arguing that seems to pop-up in not only relevant threads like this one, but other totally non-related threads isn't solving anything.

I couldn't care less one way or the other; it's just a game to me. I understand being passionate about something you like to do and to be perturbed when it gets changed in a way that is detrimental to your fun level, but at some point you just have to move on.
Last edited by SpartanEQ; 06-04-2010 at 06:49 PM..
  #4  
Old 06-04-2010, 11:33 PM
Thrymm Thrymm is offline
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Quote:
Originally Posted by Vonblund [You must be logged in to view images. Log in or Register.]
Frefaln, you can /ignore these annoying players in game and problem is solved.

At the moment /who is seriously bugged, adding to the difficulty created by lack of global channel in NON PEAK time.

Also, I don't think that looking at the number of players in PEAK time, is argument for non peak time issues.
Wasn't there a limit of like 10 people you could have on ignore in classic? I forget for sure.
  #5  
Old 06-04-2010, 08:16 PM
Oogmog Oogmog is offline
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I was pretty impartial on the decision to keep or remove global ooc, however, when I sit LFG for hours upon hours on either my druid or warrior and receive 0 tells on either due to no global /ooc, it is frustrating. It seems my era of nonstop finding groups died the day the global ooc went away.
  #6  
Old 06-04-2010, 09:58 PM
Malrubius Malrubius is offline
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Man, this thread has gotten almost as ugly as global OOC was.
  #7  
Old 06-05-2010, 12:36 AM
Jify Jify is offline
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Killed the game? Just logged on, almost 700 players. OP is crazy 8D
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  #8  
Old 06-05-2010, 12:38 AM
girth girth is offline
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If you cannot get a group, try making one. Works for me. If not - try again another time, do something else.

Or join a leveling guild.
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  #9  
Old 06-05-2010, 06:21 AM
jilena jilena is offline
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So doing a /who all LFG at 5:22am central, 14 non-anon people LFG. Of those 1 23 druid is a healer. Lemme just throw that mid 30s group together haha.
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  #10  
Old 06-05-2010, 06:34 AM
JaVeDK JaVeDK is offline
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Everyone who does not play in off-peak hours really should stay out of this debate. Your opinions are simply not valid here. Don't worry though, no one is trying to force global chat on you. What we're trying to accomplish is some sort of compromise, a fix, during off-peak hours. I'm certain everyone understand very well what makes this game great and that more convenience isn't necessarily better. What many seem to fail to understand is, that we're not looking for handouts or easier gameplay. The fact is, that the game for the off peak crowd is far more difficult now than it ever was on live, because the population then was as high off peak as it is here at peak hours. We're simply asking for a way to balance it out - the game is difficult enough as it is, this situation is just making it even more so, which is taking the enjoyment out of it for many.

While the argument that people can just be more pro-active in their search for groups is in theory valid, but it's not realistic. We could stop climate change if we all recycled, and poverty if we all gave more to charity - those are the same kinds of arguments, but they will never work because people are not that way. This is something to be understood, not used to point fingers and assign blame.

As it stands now, the lack of global communication is making the game off-peak much harder than et ever was on live - please can we find a solution?
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