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Old 07-28-2010, 04:44 PM
guineapig guineapig is offline
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Have to agree that druid bard combo is pretty bad ass. The downside is that you are overlapping many abilities such as snare and sow. However the dots stack, druid roots are pretty damn good, and having sow and levitate for a bard means being able to twist 4 detrimental songs when kiting and not having to worry about the travel songs.

Very efficient on down time for both classes since the bard does not need to meditate and can keep all the agro. This allows the druid to over dot/nuke and still be able to sit and med in place.
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Old 07-28-2010, 04:46 PM
guineapig guineapig is offline
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SK/bard = fear kiting for sure. Both classes can spam fear till it lands and the bard snare is ungodly good.

All you have to really be aware of is the pathing of the mobs ahead of time.

This combo is also very mana efficient once the mob is feared, requiring very little (if any down time). You are only limited by what you can find outdoors.
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Old 07-28-2010, 04:50 PM
HippoNipple HippoNipple is offline
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My fiance is going to play a mage.

Goal of group:
1) level efficiently
2) farm stuff at level cap
3) very rarely be in a raid if ever, most likely just 1 full group at max

I want us to be able to do as much as possible at end game in indoor zones with limited gear (no raid gear, epics, etc.)

I'm open to be whatever, shaman, monk, enchanter are the ones I see being the best with a mage. I know all of those would be fine but I want to make the best choice for kunark/velious like the original post said, and I'm stuck with a mage because I think its the easiest class to play and thats what my fiance will be.
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Old 07-28-2010, 04:57 PM
azeth azeth is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
My fiance is going to play a mage.

Goal of group:
1) level efficiently
2) farm stuff at level cap
3) very rarely be in a raid if ever, most likely just 1 full group at max

I want us to be able to do as much as possible at end game in indoor zones with limited gear (no raid gear, epics, etc.)

I'm open to be whatever, shaman, monk, enchanter are the ones I see being the best with a mage. I know all of those would be fine but I want to make the best choice for kunark/velious like the original post said, and I'm stuck with a mage because I think its the easiest class to play and thats what my fiance will be.
For what it's worth, from someone who like I mentioned previously, duos consistantly mage/enc :

Kashi (Enc) does the following for me - Mana Regen, Lull + CC, AC/Haste Pets, Rune for camp breaks, Slow, Nukes, and does all our Merchant visits.

If she was a Monk - Pros Pull, Tank Cons Die, mage can't heal

Shaman - Pros Slows (much safer than Enc), Heals, excellent buffs, good damage from DoT+Pet+possibly Melee. Cons Not a whole lot.. Mage mana may suffer though if the Shaman is healing your pet you should not have mana issues since our Nukes are decent mana/damage.
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  #5  
Old 07-28-2010, 04:53 PM
Droxx Droxx is offline
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Swisha pretty much nailed it. Shaman and anything = game over.
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  #6  
Old 11-11-2010, 03:56 AM
Snigel Snigel is offline
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I vouch for MAG/SHM, essentially raped entire sebilis w/ epic pet
  #7  
Old 11-11-2010, 07:49 AM
audacity audacity is offline
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Friend and I had a monk/shm duo. It was pretty easy to level with that combo. Both were iksars w/ fungi tunics. Only bad thing is no JBB but everything else was solid...Had so much regen I could just nuke w/o fear of mana really.
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Old 11-11-2010, 12:57 PM
Teseer Teseer is offline
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Bard + Audience.
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  #9  
Old 09-18-2011, 03:13 AM
citizen1080 citizen1080 is offline
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Quote:
Originally Posted by Teseer [You must be logged in to view images. Log in or Register.]
Bard + Audience.
^----This.


Some hp buffs are helpful to absorb a bad turn on a aoe kite...but really nothing can touch a bard for grinding xp outdoors. Inside is a different story
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  #10  
Old 09-18-2011, 03:44 AM
Ennoia Ennoia is offline
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Most solid duo for Kunark is Bob and his wallet.
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