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View Poll Results: Exp loss on PvP death?
Yes. Keep it. 28 30.43%
No. Remove it. 44 47.83%
Fuck you. 20 21.74%
Voters: 92. You may not vote on this poll

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  #111  
Old 08-06-2012, 11:46 AM
Dullah Dullah is offline
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
You dudes take so many screenshots.

Red99 is like a photography simulator.
roflmao

documentation is paramount.

I actually deleted about 1k screenshots when I started playing Tera. Sad cause they were a gold mine of hilarious text and killshots.
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  #112  
Old 08-06-2012, 11:47 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
None of those work for the bard bound at TD fire pots. Or come to think of it, the DE SK bound at TD firepots too who does nothing but HT the half of the server who is bound there with him over and over again.........

Yes, indeed we must keep the xp loss in, its the only insurance vs. that level of grief. Every class must have a price to pay.

I know you say we should not form policy around "rare" circumstances. But then who would of thought Lethdar would bind next to CT in plane of fear and spend night after night chain triggering the CT deathtouch script either?
I responded to the Bard bound in TD situation already, and you just ignored my post. It's not just that it's a rare situation, it's that pvp exp loss doesn't actually fix the problem in that scenario. One bard played well should ruin a wizard's quadding experience whether they're bound in TD or not. They probably wouldn't even die once unless the wizard was armed to the teeth with conflag wands; if they did die, it wouldn't be enough that exp loss would deter them. It's just a bad argument.

I could say the same about the dark elf SK with ring of the dead. It's also one class/race combination and I'm not too concerned about it because so far no one has tried using the ring for this purpose, either here or on Live (on RZ they could have done the same thing naked - HTing someone over and over from their bind point - and without exp loss this still didn't happen). Like I said before, you can hyperbolize and invent farfetched scenarios where pvp exp loss is good, but in the majority of situations it will be bad.
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  #113  
Old 08-06-2012, 11:49 AM
heartbrand heartbrand is offline
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This is a dead horse. 100% this will get removed when people start losing 45 minutes of work per pvp death 51+. Get killed on CR? 1.5 hours down the drain. This won't stay in.
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  #114  
Old 08-06-2012, 11:54 AM
Znif Znif is offline
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lvl 1 de sk looking for plvl [You must be logged in to view images. Log in or Register.]
  #115  
Old 08-06-2012, 11:56 AM
SamwiseBanned SamwiseBanned is offline
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not sure how hard it would be to scale the xp loss after level 50 but if 1 pvp death is an hour grind, I can see how this would become an issue. I just feel like no xp loss benefits griefers more than anyone (not pvpers.) Again one thing to help would be to extend the rez timer so people who died in pvp to contest a camp can CR later and get a rez after. I think that would encourage more camp/zone control pvp where the loser basically keeps out until the winning group is finished. Its one of the reasons VV recognizes LNS and doesnt encourage killing people on a CR.
  #116  
Old 08-06-2012, 11:59 AM
Dullah Dullah is offline
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I second a longer rez timer on PvP corpses. Not sure of the point of a 5-6 min timer in the first place. Would also be interesting to be able to rez the pvp xp back. Would be necessary if were losing an hour of xp.
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  #117  
Old 08-06-2012, 11:59 AM
Znif Znif is offline
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too be fair though samwise on vz and tz the overwhelming majority of players respected LnS without exp loss....did they do the same on sullon?( i really don't know never played there)
  #118  
Old 08-06-2012, 12:06 PM
SamwiseBanned SamwiseBanned is offline
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Quote:
Originally Posted by Znif [You must be logged in to view images. Log in or Register.]
too be fair though samwise on vz and tz the overwhelming majority of players respected LnS without exp loss....did they do the same on sullon?( i really don't know never played there)
lol youve heard our mumble, im like "no guys dont kill nakeds" and certain un-named people are like "KILL EM!" ofc people say they recognize LNS until some dude on a CR runs past them and they become blood drunk. I assumed LNS would be server wide here but I've seen plenty of people ganked on a CR. as far as LnS on sullon i was a mid level nobody who would repeatedly get ganked by some 50+ evil. tror would know but he was in ruin so probably not many LNS needed.
  #119  
Old 08-06-2012, 12:10 PM
Akim Akim is offline
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Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
lol youve heard our mumble, im like "no guys dont kill nakeds" and certain un-named people are like "KILL EM!" ofc people say they recognize LNS until some dude on a CR runs past them and they become blood drunk. I assumed LNS would be server wide here but I've seen plenty of people ganked on a CR. as far as LnS on sullon i was a mid level nobody who would repeatedly get ganked by some 50+ evil. tror would know but he was in ruin so probably not many LNS needed.
But at the same time, the majority of those who die on CR's in my experience, are those who are naked yet you cast on someone and then you get mad that you just got pummeled.
  #120  
Old 08-06-2012, 12:15 PM
SamwiseBanned SamwiseBanned is offline
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Quote:
Originally Posted by Akim [You must be logged in to view images. Log in or Register.]
But at the same time, the majority of those who die on CR's in my experience, are those who are naked yet you cast on someone and then you get mad that you just got pummeled.
ya when people die they need to loot and get out. i dont feel bad for people who repeatedly come back wanting more and end up getting shit stomped.
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