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  #111  
Old 06-04-2012, 03:21 PM
Tr0llb0rn Tr0llb0rn is offline
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Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
Troolborn,

If that's the case, why don't developers keep adding content for level 30s? Why is all content about max level? Why aren't resists balanced for level 35 with 50MR instead of level 50 with 110 MR?

You have yet to say WHY it would hurt. What is the most popular zone? LGuk... not Befallen. Its SolB not High Keep.

The game is not about the 500 hours you need to spend to get to level 50. Its about what you do with the 1,000 hours you spend AT level 50. The more people you entice to get there, the better off the survivability of the game is. You need to keep having new blood arrive, or it stagnates.
Plenty of content was added for the 30's post launch. Paw was changed from a lowbie zone to 30's, the temple of solusek ro (a whole zone) was added with lvl 30's questing content, the list goes on.

When Kunark came out, half the expansion was sub 50 content.

I think you have this mistaken with Blizzard/wow again, where an expansion = 2 new raid zones and more daily quests for lvl 90s.

sorry, this is classic EQ
  #112  
Old 06-04-2012, 03:22 PM
Dullah Dullah is offline
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A few people get what you want but not what EQ is about. Its about the entire experience. Reaching a goal doesn't mean shit if the challenge is trivialized. Make everything about easy 50 today,make it about charity epics months from now on account of it being to hard for most guilds to achieve.
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Last edited by Dullah; 06-04-2012 at 03:24 PM..
  #113  
Old 06-04-2012, 03:27 PM
Tr0llb0rn Tr0llb0rn is offline
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Phantom, there is a good thread going on over at FoH about what makes a good MMO, I think you really should read it since I suspect you missed out on the golden age of MMOs and do not understand.

http://www.fohguild.org/forums/mmorp...od-mmos-7.html

Quote:
Quote:
Originally Posted by Rezz
Granted, with that said, there are parts I would happily steal from almost every game released since 1999 to incorporate into "Uber MMO" and then turn the leveling speed way down so that the journey once again becomes the point, not something you rush through to get to endgame.

There's a lot to be said for this. I don't know exactly how it would work, but I played EQ starting a few months after launch and quit about a month into SoL. In that time (about 3 years), I never had a max level character (max was 58 or 59 I think, with cap being 60). Not a single one. But with that said, it was by far the most enjoyable. Despite not being max level, I also was able to do end game content (Plane of Fear/Hate, NToV, etc).

I'm currently playing TERA and I was max level in a week. At this point, I log on to do daily quests and every once in a while run a dungeon. But for the most part I'm bored.

I can't put my finger on why exactly I was so satisfied never grinding out to max level in EQ, but for some reason it worked.
Please Phantom, stop trying to change this wonderful project into something it is not supposed to be. Please stop and enjoy the journy.
  #114  
Old 06-04-2012, 03:30 PM
hijinks hijinks is offline
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Server is done, pull the plug on it.. Honestly, I truly feel for the people that still log on daily (even if I'm guilded with them) maybe in the long run they'll see the fruits of their labor, but as of for awhile now.. I find it hard to stomach to play on a server that has absolutely ZERO communication from dev.

It's such a shame too, it's a solid server with great coding and awesome reliability.. but the person behind it just stinks at communicating with his player base.. I don't give a shit how free it is, there have been enough solid polite posts on here for months to merit proper response and actions from him. Enough is enough really, even the most patient dedicated players have seen the light and have lost hope. The community as a whole should go on 'strike' and stop logging in PERIOD, maybe that will generate a response and attention.. and yes this means even the people that are tagged in Nihilum, love ya guys, but stop logging in for a week, it ain't going to kill you so that pop is pegged at 0-5 only then maybe will he see what a complete and utter failure this has turned out to be.

Really free or not its hes just doing such a disservice to the people that play on here that have been yelling for attention and changes for months.. part of the problem is that Rogean is literally a 'god' in his own world, he gives nobody else power to make changes or run the project for god knows what reason, you would think with that kind of attitude he would take more ownership of it.. it's like he forgot he launched a red server last November.

It's pathetic.. people have spent hundreds of hours on his server, and hours of putting together these constructive suggestions and things in writing with just such minimal in return...

My question to Rogean if he reads this is simple:

What was your GOAL with launching Red99? What was the reasoning behind it? Do you think you achieved it?
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Last edited by hijinks; 06-04-2012 at 03:34 PM..
  #115  
Old 06-04-2012, 03:42 PM
swagdaddy swagdaddy is offline
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Dev's too focused on the blue server instead of looking out for the pvp population. Devs are bluebies and will always remain bluebies.
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  #116  
Old 06-04-2012, 03:49 PM
hagard hagard is offline
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Originally Posted by swagdaddy [You must be logged in to view images. Log in or Register.]
Dev's too focused on the blue server instead of looking out for the pvp population. Devs are bluebies and will always remain bluebies.
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  #117  
Old 06-04-2012, 03:54 PM
PhantomRogue PhantomRogue is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
A few people get what you want but not what EQ is about. Its about the entire experience. Reaching a goal doesn't mean shit if the challenge is trivialized. Make everything about easy 50 today,make it about charity epics months from now on account of it being to hard for most guilds to achieve.
You are acting as if GETTING level 50 is the ultimate challenge. It's not. That's when the challenge starts...

The Goal of RED99is being a "PvP Legend". Its not about killing Spiroc Lord, or getting an Epic. People didn't relish going up against (SZ people) Kirban or Immorality because they GOT to level 60 and had an epic. They were known because they were GOOD PvPers (arguable, but still, the names are remembered for a reason).

No one remembers getting to 50, they remember trying to down Naggy when worrying about their clerics getting itnerrupted. No one remembers swarm kiting the PoF tables. They remember getting wiped on Bertox because someone mem blurred him and he went after the casters and healers. No one talks about proud men and their simulators, they remember the massive fights. You said it yourself, your favorite time was the FF vs Nihilum week long battle over Naggy. Not your "epic path to level 50."

That is what this server should be about. It should be less about the treadmill GETTING to max level, then what you do with your time there, the battles over raid content. So the treadmill isn't as impossibly hard as it was in classic. But don't you understand, that the treadmill is only 25% of your experience in EQ? You got to level 50, but you have spent MORE time at level 50 than getting there? You are forcing people to quit before they even have a chance to have fun at what this server SHOULD be about.

The impossible part is that there is no way to get there without twinking, powerleveling or such an absurdly long time investment as a solo player.

I love how you think asking for a Rotating HotZone or 200% bonus every other weekend is akin to, "trivializing the challenge" and "charity epics."

But again, no one has said how a Hot Zone or random 200% exp day would HURT the server.

And listen, I have nothing against releasing new Content. Will it help? Sure, it will spike the population again, but it's artificial and not sustainable, unless you have an idea in mind how you can release new content on a semi regular basis (completely ignoring how content != classic)... Because in 3 months, when you have it all on farm... those same people who quit before, will quit again. And you will yet again, be left with 30 people on peak time, asking for Velious to bring people back.
  #118  
Old 06-04-2012, 04:20 PM
Dullah Dullah is offline
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I've said no less than 10 times how I think stuff like weekend exp bonuses occasionally or hot zones could be helpful.

What I said I was against was trivializing exp and this false reality many of you live in where EQ begins at level 50. That isn't Everquest. None of you know that though because you were too young to play, or too young to remember. I can tell by your references that you didn't play classic, and your entire perception of the game is how you can be done with everything already and become "the champion of the world" like some little kid jumping up and down on his bed because he was the 1,095,058,280 person to beat super marior brothers.

I know you can't tell from most emus because they're broken, but Everquest is fun without pvp. Pvp makes it even more fun. Thats what classic EQ is about.

If you want your name on the top of some leaderboard, find something else to play.
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  #119  
Old 06-04-2012, 04:23 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Phantom, there is a good thread going on over at FoH about what makes a good MMO, I think you really should read it since I suspect you missed out on the golden age of MMOs and do not understand.

http://www.fohguild.org/forums/mmorp...od-mmos-7.html



Please Phantom, stop trying to change this wonderful project into something it is not supposed to be. Please stop and enjoy the journy.
Here's the difference bro. In classic, there were 2000+ people logged on your server at any time, long wait lists just to GET INTO A GROUP, you had no idea where anything was, everything was a mystery. This is a server that often has FOURTEEN OTHER PEOPLE ON IT. Again, this is a server that often has FOURTEEN OTHER PEOPLE LOGGED ON. No one is coming here to grind up from level one in soloquest to 50. That's not a fun journey, that's a chore and the people have spoken, they're not interested.
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  #120  
Old 06-04-2012, 04:39 PM
heartbrand heartbrand is offline
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I guess the concept of "first impressions" is lost upon you.
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