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#1
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![]() Mobs did run this fast when low health. I reckon most of you guys are used to how the server has been the past few years.
If you want a good reference on how some of these mechanics worked, go onto EQmac that is locked in POP era (of which mob run-speeds were never changed), and see this for yourself. On live I remember always trying to have a snare in group for running mobs, it was almost a must. Also Shaman and evil clerics always typically got a reagent symbol of Innoruuk (snare necklace quest, decent wisdom stats too). Hope this helps. | ||
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#2
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![]() Quote:
__________________
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Last edited by MrSparkle001; 06-21-2012 at 01:12 AM..
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#3
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![]() Quote:
__________________
Yamakasi - Grand Master // Isoka - Oracle
Froggie - Phantasmist // Choui - Sorcerer Mylene - Arch Mage // Fools - Virtuoso Cerras - Hierophant // Dharkan - Warlock Kirua - Assassin // Veuve - Gravelord Tornade - Warder // Fikko - High Priest Dikkenek - Warlord // Barraki - Crusader | |||
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#4
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![]() Kanras: Corrected when most Wu's armor recipes are available.
The illusion of Classic is busted by leaving the existing Wu's on the server...this makes it rough for the new Monks and wastes the time of the tailors who raised tailoring only to make something that was available when they was raising it. Either the existing Wu's should be deleted for the sake of Classic feel or the recipe reinstated. | ||
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#5
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![]() You registered to bump a patch message from April?
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#6
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![]() You registered to troll?
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#8
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![]() Quote:
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Last edited by Hostage; 09-19-2012 at 10:19 PM..
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#9
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![]() anyone have these files for me to download somewhere? the patcher isnt working for me. thanks.
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#10
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![]() Quote:
http://www.project1999.org/files/eqchangesv25.zip Unzip to your everquest directory (the one with eqgame.exe in it) and have it overwrite existing files.
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Jorg Shaman
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