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#111
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#112
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Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | |||
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#113
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what some find good and sane not always is for everyone and vice versa | |||
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#114
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#115
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Loot won't make you compete, having loot won't make other guilds compete more. If guilds don't want the loot now, they will not want it when they have more than they do now. They will just keep doing what they are now, asking for more free handouts.
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#116
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#117
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Why must the same conversation be copy and pasted on every single one of these threads?
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#118
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#119
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I immediately started getting tells for training BDA and how they watched me FEAR their Spite Golem. Which is fine, because they probably did see the animation for Intimidation, however, it was my Nightfall proccing Dooming Darkness (which was resisted). They both share the exact same animation when it procs. The likelihood of me even getting a successful intimidation under a 100 skill level on a SPITE golem is extremely, extremely unlikely as well. Plus I have logs to disprove a fear, but prove a failed GD proc. And oddly enough no BDA present could prove otherwise. So yes, in this particular case, it was simply BDA "being terrible." And I mean no offense by that as I have several good friends in BDA, and those people all know that I would never do something like that in general, let alone to BDA. **edit Not to mention this was right after a new patch where mobs began fleeing sooner (think it started around 18-20%) and faster, lulz..
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Sckrilla the Silent / Ville Sorvali / Netta Skog / Masha Scream / Voimasta ja'Kunniasta / Yubb Nubb / Olve Eikemo / Kasdeya Kvlt / Unohduksen Lapsi / Jumalten Aika / Havukruunu Havulinnaan
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Last edited by Sckrilla; 04-23-2012 at 04:31 PM..
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#120
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Yes, that sounds like a train caused by the patch.
The part I'm interested in is how you can pull mobs to zone without it agro'ing anything else. Apparently this is a know bug? flaw? exploit? but I would like to know how it's done. | ||
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