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  #1  
Old 11-08-2011, 12:58 PM
guineapig guineapig is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Problem is the hoop should be hurt not necros, sks and life tap proc weapons. I'm legit trying'ta be positive here.
I do not disagree with this.
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Old 11-08-2011, 12:55 PM
Nirgon Nirgon is offline
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The above is true, but life taps in general should not be hurt, just the hoop.
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Old 11-08-2011, 01:00 PM
Nirgon Nirgon is offline
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I think its also up to your discretion to have a thicker skin when engaging in internet arguments :P.
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Old 11-08-2011, 01:43 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I think its also up to your discretion to have a thicker skin when engaging in internet arguments :P.
exactly. i don't mind if people sling some mud at me, or others, as long as i am given some discretionary lenience to do it as well. that's how debates in real life work. author credibility is always a factor. ad hominem is not always explicitly a fallacy if it is true and relevant to the topic at hand.
Last edited by pickled_heretic; 11-08-2011 at 01:52 PM..
  #5  
Old 11-08-2011, 01:14 PM
booter booter is offline
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Yeah, the hoop nerf was all wrong. They should have just made the recharge cost astronomical for that item and left resists alone, instead of throwing out the baby with the bathwater.
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  #6  
Old 11-08-2011, 01:54 PM
Nirgon Nirgon is offline
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Originally Posted by booter [You must be logged in to view images. Log in or Register.]
Yeah, the hoop nerf was all wrong. They should have just made the recharge cost astronomical for that item and left resists alone, instead of throwing out the baby with the bathwater.
Well it did need to be fixed quickly, and the problem is gone. It's a tweak I know the Big Emp can nail down whenever he has a minute. I'm not crying foul at all here, I'm just sayin'.
  #7  
Old 11-08-2011, 01:56 PM
Uaellaen Uaellaen is offline
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Quote:
Originally Posted by booter [You must be logged in to view images. Log in or Register.]
Yeah, the hoop nerf was all wrong. They should have just made the recharge cost astronomical for that item and left resists alone, instead of throwing out the baby with the bathwater.
go look up the 17 previous threads where the devs replied that the lifetap "nerf" was going to happen anyway and was in line, changed from unresistable to a negative resist mod afaik, wich it should be ...
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  #8  
Old 11-08-2011, 03:00 PM
john_savage1982 john_savage1982 is offline
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I don't understand why this matter is even being discussed. Anybody who thinks that item recharging was intentional in classic and should exist here on P1999 have their heads in the sand. Does nobody realize how many "bugs" and "exploits" have been removed from P1999 in the name of balance? Item recharging is one of these bugs. I think that it is ridiculous to handle items on a case by case basis - or altering entire lines of spells - in order to try and balance the effects of a known exploit. How does that make sense? What sort of mental gymnastics do yall do to convince yourselves that item recharging makes sense?

I'll be the first to admit that some matters have shades of gray but this is so completely black and white that I'm flabbergasted anybody would even have the audacity to argue otherwise.
Last edited by john_savage1982; 11-08-2011 at 03:03 PM..
  #9  
Old 11-08-2011, 03:06 PM
Samoht Samoht is offline
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Originally Posted by john_savage1982 [You must be logged in to view images. Log in or Register.]
I'll be the first to admit that some matters have shades of gray but this is so completely black and white
You're right. It's very black and white. This is a classic server, and item recharging was classic, therefore we have item recharging. There's really no variation available or further explanation required.
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  #10  
Old 11-08-2011, 03:12 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
This is a classic server, and item recharging was classic, therefore we have item recharging.
Exactly. See also:

This is a classic server, and class-based XP penalties were classic, therefore we have class-based XP penalties.

This is a classic server, and binding in the firepot room for a short duration was classic, therefore we were able to bind in the firepot room for a short duration.

This is a classic server, and manastones dropped for a period of time in classic, therefore we have X amount of manastones in game.

This is a classic server, and the moss-covered twig dropped for a period of time in classic, therefore we had the 3/10 moss-covered twig drop here for a while, too.

etc
etc
etc

If you make the case for one scenario of "fixed way before its time", then you make the case for everything else being fixed way before its time. Including class-based XP penalties. Alas, not part of the timeline yet.
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