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View Poll Results: Are you happy with an 8 level pvp range
Yes 75 41.44%
No (Post your suggested level difference) 106 58.56%
Voters: 181. You may not vote on this poll

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  #1  
Old 10-13-2011, 10:28 PM
Dontmez_Mebro Dontmez_Mebro is offline
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Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
You are like the little kid screaming to nerf druid wing death because you can't figure out how to adapt. You are selfish and do not care, and try to make your problem everyone else's problem.

Play Better Kid.
So you're good enough to beat a player when you're level 10 that has deleveled from 50? Wow you're my hero. That being said... Delevels are a part of EQ. They are complete trash, but they are part of the game.
  #2  
Old 10-14-2011, 01:45 PM
Crenshinabon Crenshinabon is offline
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Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
Sounds good to me. It might be better to have 5 until 30, 6 until 40, 7 until 50, 8 51+ though?
I like Sparkles range idea.
4 at 2-20
5 at 21-30
6 at 31-40
7 at 41-50
8 at 51-60
  #3  
Old 10-13-2011, 05:39 PM
Arillious Arillious is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'll talk the incremental natural range over with the others. I'm thinking something like this..

+/- 4 until 20
5 until 40
6 until 50
8 51+

two players able to attack eachother would be determined by the lowest level player's range. Still affected by the dynamic range system.
I'm not against lowering the range from levels 1-20. 8 levels is to much and there's no reason someone 8 levels higher or lower should rightfully be in the same area.

I'm very concerned with limiting it to 5 from 20-40. A level 33 could very easily be in the same area as a lvl 39 rightfully competing for something and not be able to fight eachother using that system. I want to avoid this situation.

Personally, I think after 30 you can really raise it. At that level, even if someone is 8 levels above you, you should have the tools to either avoid the fight, get away, or call for assistance. You should not get completely destroyed without any way to defend yourself, which is what this whole system is in place to prevent.
  #4  
Old 10-13-2011, 07:12 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'll talk the incremental natural range over with the others. I'm thinking something like this..

+/- 4 until 20
5 until 40
6 until 50
8 51+

two players able to attack eachother would be determined by the lowest level player's range. Still affected by the dynamic range system.
Sounds like a great compromise. Please do this.
  #5  
Old 10-13-2011, 07:45 PM
Palemoon Palemoon is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'll talk the incremental natural range over with the others. I'm thinking something like this..

+/- 4 until 20
5 until 40
6 until 50
8 51+

two players able to attack eachother would be determined by the lowest level player's range. Still affected by the dynamic range system.

Delete the 2nd line

5 until 40

And it will look perfect to these eyes.
  #6  
Old 10-13-2011, 09:32 PM
klant klant is offline
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How about +/- 8 lvls.

Red con/green con = nothing
Yellow/teal/ blue = coin/xp loss
white = 1 item loot/xp loss

retarded? something along those lines, maybe tweaked could be good.
  #7  
Old 10-14-2011, 01:21 AM
Yukahwa Yukahwa is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'll talk the incremental natural range over with the others. I'm thinking something like this..

+/- 4 until 20
5 until 40
6 until 50
8 51+

two players able to attack eachother would be determined by the lowest level player's range. Still affected by the dynamic range system.
Sounds beautiful to me as long as the dynamic range system isn't funky. I think dynamic range should be applied only to specific dungeons rather than making them FFA.

No serious PVP is going on in Gfay so dynamic range doesn't need to be there for people healing folks at the bank and things like that.

But this is a change for the better and I'm really happy to see it.
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  #8  
Old 10-14-2011, 01:47 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]
Sounds beautiful to me as long as the dynamic range system isn't funky. I think dynamic range should be applied only to specific dungeons rather than making them FFA.

No serious PVP is going on in Gfay so dynamic range doesn't need to be there for people healing folks at the bank and things like that.

But this is a change for the better and I'm really happy to see it.
No serious pvp goes on in gfay? I disagree, for lots of reasons.

1. Newbie/lowbie pvp is worthwhile and often serious.
2. It's the trading zone, and lots of people are trying to kill other people to get their money.
3. Most importantly, the Greater Faydark is under constant constant attack by the ugly and stupid dwarves! The elves defend their forests and their elfin honor; do not make light of their sacrifice and accomplishments.
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  #9  
Old 10-14-2011, 03:28 AM
Yukahwa Yukahwa is offline
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Serious PVP. PVP in Gfay is the best ever. Groups of level 50's don't come to a head there, so things in Gfay should be just normal which will allow priests to heal whoever they want without dealing with dynamic range mechanics.

Don't get me wrong. I think level 1-40 PVP is more important than max level PVP by a long shot. Level 1-40 is where people get dedicated to the game and where a lot of people spend 100 percent of their gaming experience. Gfay is the number 1 most important PVP in the game is but not Serious pvp.

I think we agree on this point, my apologies for failing to be more clear.

P.S. Me and my dwarf buddies were usually friends with elves.
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  #10  
Old 10-13-2011, 04:54 PM
Nirgon Nirgon is offline
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I just don't want the bottom to fall out of the population and I'd hate to ask more from The Emp coding-wise.




+/- 4 until 20 - good. 16 vs a 20 but not 12 vs a 20.
5 until 4 - good. 35 vs a 40.
6 until 50 - 44 vs a 50, fine also imo.
8 51+ - welcome to kunark, bitches. Server has also been established for a while and people should have at least minor magic resist/whatevs gear on their chars.
Last edited by Nirgon; 10-13-2011 at 04:58 PM..
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