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#1
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I don't remember how it was on Rallos, was there a cap even?
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#2
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Unreal that Rogean is getting involved with a pvp server, this is such great news for so many. I'm game for anything he has for us. That said, anyone have any idea when this might happen beyond the "stfu and wait" attitude?
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Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#3
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Seeing all the discussion involved, I'd say it's probably getting pretty close.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#4
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4 on RZ ..at least before i quit
__________________
Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#5
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That's true Juiced, heh. Never will there be a group of only 1 level so if some of them are in PVP range that group can be damaged.
I still think if a broader range is deemed neccesary than there should be a different range for higher levels. Just an idea. | ||
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#6
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A twinked 20 melee. A 20 anything. It doesn't matter, the example was general and I typed it on my cell phone in class..kill me. An 8 level range means that players on a totally different plane..not even exping the same mobs can easily wipe a lower level group with no effort. With 4 levels, the pvp will be a lot tighter. In any group people will be within that level range of each other already..so they might be grouped with someone or more than one person who stands a chance against the players that just zoned in to kill them. With an 8 level range, the team of level 24's that comes into unrest will demolish the yard trash groups unopposed.
I think a 4 level limit through lower levels and an increased level limit to solve problems in Lguk may be the way to go. At the same time, guys in Lguk will eventually be in range to level 50's so I think a 4 level limit remains viable. A level 50 group can just take the camp that the level 45 group wants by killing what group members they can (weakening groups pve ability) and then KSing the mob. Problem solved. The OOR healer fix solves one problem and creates another. It means that at lower levels a lowbie caster who was simply grouped with a player and healing him in normal pve is now in range to the PKers who came to take out his group mates. At low levels this just means more durids using light healing will be killed by people way out of range. At level 41 it makes more sense because an OOR cleric could keep a player alive for a very long time and that sucker needs to be killed. So maybe the OOR healer fix should be progressive somehow too. | ||
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Last edited by Yukahwa; 08-25-2011 at 02:06 AM..
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#7
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A lot of the level limits will be nullified if people are grouping. Not everyone is going to be the same level, and dynamic level adjustments will throw a lot of range disparity out the window.
Since most are opposed to teams it seems...beta checking and adjusting this stuff would be key.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#8
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Quote:
plus i dont remember +/- 8 being to tough. a level 20 doesnt come thru and destroy like anyone thinks they can this scenerio everyones talkin about reminds me of one time.. lol here i go so me an my bro (both rangers) were xping in paladul.. my bro is 16 and im 15 a level 24 sk comes in and starts to whack on my bro.. and my brother starts losing / im helpless as im OOR (but only a few kills from 16) so i kill 3 mobs while bro kites and runs around mid health. DING! now i engage and we both kick his ass Theres other large gap fights i recall to in kunark/loy/pop and wht not, but this fits the level of discussion...it can be tough, but sometimes its awesome to win an engagment like that! +/- 4 creates a larger OOR healer situation imo
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Vinx : Vexx
<Vesica Dei> | |||
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#9
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you know. i just love that rogean opened this up to discussion. the server rules i mean. shows openmindedness. he hasent run pvp before and is really trying to do it right
the server WILL have a huge initial population, regardless of the rules. but opening it up shows he is interested in doing this shit right if the rules arent perfect at first, im sure they will change. but the fact that players are given input means a lot. population > all. rogean and and crew can do this. | ||
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Last edited by Pudge; 08-25-2011 at 03:29 AM..
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#10
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8 is perfect, I'm assuming everyone in range of player will con White? That's when times were good, I remember back in the day, I think, on Tallon everyone for a long time was white if anywhere within the 8 lvl range so you were certainly gambling at times. Then, at least for a short time, you'd get the green/yellow/red cons of people in range. Not as cool IMO... we need to have everyone gambling as they level up IMO. Just adds to the fun factor. Not that I was ever any good at pvp, I respected the other guy was gambling when he took a shot at the Woohoo.
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Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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