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#111
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__________________
The Rushmore Doctrine
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#112
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Aside from the fact that teams will X-team from day one no matter how you choose to hard code the server, yes, it will probably be hard to balance them.
I think there's a bigger issue at hand regarding the idea of making teams: population. From a statistical standpoint, with 400 people playing at any given time, roughly 100 of those will be hard coded as people I can't kill? That sounds not very good, to put it lightly. What's more is that-- who will I be in a guild with? Will I necessarily stick to my team? Probably not. I will probably X-team. That makes even less people dead by my PvP loving hands. If R99 is even half the population of P99, the teams idea just doesn't pan out. I'm sure developers could make it WoW- like, where teams can't group with others, etc. etc. But I'm not big on that. Remember with TZ, VZ, SZ, and RZ we all saw 1000+ playing there in the beginning. Let's not pretend that is a luxury here. FFA seems like the most logical option. | ||
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#113
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A FFA environment doesn't stimulate growth, imo (even tho I personally prefer a hardcore FFA experience)...and I also think it wouldn't attract the population lost from P99 over the last couple of years. I don't think there are enough experienced red players to support any kind of sustained growth. The blues have to be drawn in, and that's going to require a secure PvE experience (or one that FEELS secure to some extent). I'd forgotten about the race-based concept; I didn't play any PvP server much except SZ, but race would probably be the way to go. I applaud Rogean and team for actually going with this...but there have to be more prizes in the box. [You must be logged in to view images. Log in or Register.]
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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Last edited by Humerox; 08-23-2011 at 11:25 PM..
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#114
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I think the mere fact that the P99 crew is doing this is enough to keep people playing. This candid discussion is more than we got on those makeshift classic boxes. They fix things and want feedback. Maybe most of it is awful, barely readable feedback, but at least they want to give people somewhat of a voice. You have a point in giving security with teams, but I honestly think it's a stretch to call it game-breaking for the bluebies coming here. What stopped them from coming to other PvP servers were things like AC, poisons, Strength, Disarm, skillups, and the majority of quests not working, clearly exaggerated imbalances (Warriors crit for 1500? Not crip, crit...in classic), backstab hitting for less than flying kick with top end piercers, 'Whirl Til You Hurl' acting as a T-staff stun, in game help basically absent, etc. Mechanics aren't really a problem here. | |||
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#115
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the low population or the inconsistency has been ONLY from the inconsistency. We've always been here in waiting.
__________________
The Rushmore Doctrine
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#116
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lots of ppl in this thread scared of their pve being ruined
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#118
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The problem with 6 level ranges is that you get alot of people grinding in the same zone that are OOR of PvP from each other (grammar, fuk?). Like Lguk, BR group is 35, Lord group 45+. Sol B, Royals group is 40, Efreeti group is 50. MM, Ent group is 20, Castle group is 30+ And a level range of 10 just gives people too much of a ganking advantage. | |||
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#120
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4 Level range is perfect. A level 16 has a reasonable chance against a level 20 and a level 20 definitely has a surviving chance against a level 24. A level 20 Melee could clear out a level 12 group easily and this is what those lowbies would be faced with with such a high level range.
Making OOR healers / buffers become PVPable would make absolute sense and be totally worth while IMO..but I think the range should be tightened under normal situations. | ||
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