Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #111  
Old 08-23-2011, 10:16 PM
Rushmore Rushmore is offline
Planar Protector

Rushmore's Avatar

Join Date: Dec 2010
Posts: 1,262
Default

Quote:
Originally Posted by Haul [You must be logged in to view images. Log in or Register.]
hahahaha
must have missed Lethdar's post.
__________________
The Rushmore Doctrine

Quote:
Originally Posted by GOD
"I will honor those who honor Me, but those who despise Me will be disgraced." HCSB 1 Samuel 2:30
  #112  
Old 08-23-2011, 10:35 PM
Buhbuh Buhbuh is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,638
Default

Aside from the fact that teams will X-team from day one no matter how you choose to hard code the server, yes, it will probably be hard to balance them.

I think there's a bigger issue at hand regarding the idea of making teams: population. From a statistical standpoint, with 400 people playing at any given time, roughly 100 of those will be hard coded as people I can't kill? That sounds not very good, to put it lightly. What's more is that-- who will I be in a guild with? Will I necessarily stick to my team? Probably not. I will probably X-team. That makes even less people dead by my PvP loving hands.

If R99 is even half the population of P99, the teams idea just doesn't pan out. I'm sure developers could make it WoW- like, where teams can't group with others, etc. etc. But I'm not big on that.

Remember with TZ, VZ, SZ, and RZ we all saw 1000+ playing there in the beginning.

Let's not pretend that is a luxury here. FFA seems like the most logical option.
  #113  
Old 08-23-2011, 11:19 PM
Humerox Humerox is offline
Planar Protector

Humerox's Avatar

Join Date: Oct 2009
Posts: 1,665
Default

Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
...I think there's a bigger issue at hand regarding the idea of making teams: population...
That's going to be the problem...otherwise I'd tend to agree with you. No matter what any emu PvP server does - and I daresay that will include Red99 - population is going to be a problem. Sure, some may start up for the novelty, but keeping them in and actually increasing population will take some serious thought and creativity.

A FFA environment doesn't stimulate growth, imo (even tho I personally prefer a hardcore FFA experience)...and I also think it wouldn't attract the population lost from P99 over the last couple of years.

I don't think there are enough experienced red players to support any kind of sustained growth. The blues have to be drawn in, and that's going to require a secure PvE experience (or one that FEELS secure to some extent).

I'd forgotten about the race-based concept; I didn't play any PvP server much except SZ, but race would probably be the way to go.

I applaud Rogean and team for actually going with this...but there have to be more prizes in the box. [You must be logged in to view images. Log in or Register.]
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage
Klattu (GREEN) - Baby Cleric

Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
Last edited by Humerox; 08-23-2011 at 11:25 PM..
  #114  
Old 08-24-2011, 12:17 AM
Buhbuh Buhbuh is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,638
Default

Quote:
Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
That's going to be the problem...otherwise I'd tend to agree with you. No matter what any emu PvP server does - and I daresay that will include Red99 - population is going to be a problem. Sure, some may start up for the novelty, but keeping them in and actually increasing population will take some serious thought and creativity.

A FFA environment doesn't stimulate growth, imo (even tho I personally prefer a hardcore FFA experience)...and I also think it wouldn't attract the population lost from P99 over the last couple of years.

I don't think there are enough experienced red players to support any kind of sustained growth. The blues have to be drawn in, and that's going to require a secure PvE experience (or one that FEELS secure to some extent).

I'd forgotten about the race-based concept; I didn't play any PvP server much except SZ, but race would probably be the way to go.

I applaud Rogean and team for actually going with this...but there have to be more prizes in the box. [You must be logged in to view images. Log in or Register.]
To an extent. I agree that there was some security in teams/ race based (some players I would have preferred not to mess with), but it wouldn't destroy my good time if I had to get down with them. The flip side is that there were some people I really wish I could have attacked on my team back on live. For population growth and sustainability, though?

I think the mere fact that the P99 crew is doing this is enough to keep people playing. This candid discussion is more than we got on those makeshift classic boxes. They fix things and want feedback. Maybe most of it is awful, barely readable feedback, but at least they want to give people somewhat of a voice.

You have a point in giving security with teams, but I honestly think it's a stretch to call it game-breaking for the bluebies coming here.

What stopped them from coming to other PvP servers were things like AC, poisons, Strength, Disarm, skillups, and the majority of quests not working, clearly exaggerated imbalances (Warriors crit for 1500? Not crip, crit...in classic), backstab hitting for less than flying kick with top end piercers, 'Whirl Til You Hurl' acting as a T-staff stun, in game help basically absent, etc.

Mechanics aren't really a problem here.
  #115  
Old 08-24-2011, 12:23 AM
Rushmore Rushmore is offline
Planar Protector

Rushmore's Avatar

Join Date: Dec 2010
Posts: 1,262
Default

Quote:
Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
That's going to be the problem...otherwise I'd tend to agree with you. No matter what any emu PvP server does - and I daresay that will include Red99 - population is going to be a problem. Sure, some may start up for the novelty, but keeping them in and actually increasing population will take some serious thought and creativity.

A FFA environment doesn't stimulate growth, imo (even tho I personally prefer a hardcore FFA experience)...and I also think it wouldn't attract the population lost from P99 over the last couple of years.

I don't think there are enough experienced red players to support any kind of sustained growth. The blues have to be drawn in, and that's going to require a secure PvE experience (or one that FEELS secure to some extent).

I'd forgotten about the race-based concept; I didn't play any PvP server much except SZ, but race would probably be the way to go.

I applaud Rogean and team for actually going with this...but there have to be more prizes in the box. [You must be logged in to view images. Log in or Register.]
I have to respectfully disagree with you here. In an age where there are no true challenging mmo games anymore this is our only home. We only need a well coded sustainable server to call home. And once that happens we will all rapture to it. And all that is heavenly glory will be.

the low population or the inconsistency has been ONLY from the inconsistency. We've always been here in waiting.
__________________
The Rushmore Doctrine

Quote:
Originally Posted by GOD
"I will honor those who honor Me, but those who despise Me will be disgraced." HCSB 1 Samuel 2:30
  #116  
Old 08-24-2011, 02:46 AM
Scribbles Scribbles is offline
Sarnak

Scribbles's Avatar

Join Date: Aug 2011
Posts: 325
Default

lots of ppl in this thread scared of their pve being ruined
  #117  
Old 08-24-2011, 04:42 AM
Galacticus Galacticus is offline
Fire Giant

Galacticus's Avatar

Join Date: Aug 2011
Posts: 988
Default

Quote:
Originally Posted by Scribbles [You must be logged in to view images. Log in or Register.]
lots of ppl in this thread scared of their pve being ruined
Pve and pvp are both fun.
  #118  
Old 08-24-2011, 07:23 AM
Envious Envious is offline
Banned


Join Date: Mar 2011
Posts: 770
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Can't remove something that doesn't exist in the first place.

The basis for this server is P99, not VZTZ, so keep that in mind.
Gawd I love you.

The problem with 6 level ranges is that you get alot of people grinding in the same zone that are OOR of PvP from each other (grammar, fuk?).

Like Lguk, BR group is 35, Lord group 45+.

Sol B, Royals group is 40, Efreeti group is 50.

MM, Ent group is 20, Castle group is 30+

And a level range of 10 just gives people too much of a ganking advantage.
  #119  
Old 08-24-2011, 07:29 AM
Envious Envious is offline
Banned


Join Date: Mar 2011
Posts: 770
Default

Quote:
Originally Posted by Haul [You must be logged in to view images. Log in or Register.]
Wrong bro, rallos zek AND zek had +/- 4 get your shit correct plz :a
ZEK is like SZ, doesnt count.
  #120  
Old 08-24-2011, 11:25 AM
Yukahwa Yukahwa is offline
Sarnak

Yukahwa's Avatar

Join Date: Jul 2011
Posts: 389
Default

4 Level range is perfect. A level 16 has a reasonable chance against a level 20 and a level 20 definitely has a surviving chance against a level 24. A level 20 Melee could clear out a level 12 group easily and this is what those lowbies would be faced with with such a high level range.

Making OOR healers / buffers become PVPable would make absolute sense and be totally worth while IMO..but I think the range should be tightened under normal situations.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:02 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.