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  #111  
Old 06-18-2026, 06:12 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Let me be sure I understand your strategy.
His "strategy" is even worse than he's tried to make it sound: needing to cancel cast an activation to time it properly, instead of just using an instant activation = an even higher rate of losing med ticks.
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  #112  
Old 06-18-2026, 06:33 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
His "strategy" is even worse than he's tried to make it sound: needing to cancel cast an activation to time it properly, instead of just using an instant activation = an even higher rate of losing med ticks.
I am sorry ducking a few spells is difficult for you.

https://youtu.be/eH_b-waHS5M?is=DsgOQ-J5D_APqejQ

We know that even Zuranthium doesn't sit every 6 seconds when he could have. And no, filming a youtube video is not a valid excuse, as your Cliff Golem video does show you sitting more often.

The reality is most players are not consistently strict with themselves about getting every server med tick. It is going to be difficult to prove that GGR is giving you a distict advantage in this regard.
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  #113  
Old 06-18-2026, 07:48 PM
DeathsSilkyMist DeathsSilkyMist is offline
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I think great progress has been made in this thread. Bcbrown now agrees that this claim is false:

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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
But when talking about xp per hour instant invis is gonna give you more reliable breaks without risk of wasting extra mana to kill your old pet or trying to time the casting delay and lose your pet.
Bcbrown agrees that both GGR and RoST can consistently charm break at the desired HP range for a cheaper nuke:

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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
In that case, neither will lose any mobs, and both will result in an average mob health of about 6.5%.
I still don't understand why he is confused about when to break though:

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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
The optimal strategy for GGR is to simply cast at 9%.
Here is the scenario for breaking at 9%:
1. You want the charmed pet to be at 6% HP or less before breaking charm.
2. The mob attacking your charmed pet reduces 8% HP on a max hit.

Here are the combat rounds for the RoST user and GGR user who wants to meditate as much as possible:

1. Combat round 1 (mob has 15% HP) - 0 seconds
2. Player is meditating
3. Combat round 2 (mob has 12% HP) - 2 seconds
4. Player is meditating
5. Combat round 3 (mob has 9% HP) - 4 seconds
6. Player stands and starts casting RoST - 5 seconds
7. Combat round 4 (mob has ?% HP) - 6 seconds
7a. If miss occured, duck RoST cast - 7 seconds
7b. If mob has 7% or 8% HP, duck RoST cast - 7 seconds
7c. If mob has 6% HP or less, finish RoST cast or cast GGR - 7 seconds
7d. If mob was double attacked, it is dead for both RoST user and GGR user.

It is not required for a RoST user to start RoST casts at a higher HP percentage than GGR users. Both GGR and RoST users should start getting ready for charm break when the mob's HP is around max damage * 2, so you avoid the small chance of a double attack with two max hits killing the mob.
Last edited by DeathsSilkyMist; 06-18-2026 at 08:17 PM..
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  #114  
Old 06-18-2026, 08:40 PM
Zuranthium Zuranthium is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I am sorry ducking a few spells is difficult for you.
It's not difficult at all. There's simply no benefit here, just detriment. You fail to comprehend the mechanic being explained, after years and years of people trying to help you not be a scrub.

Casting a spell INHERENTLY means you are sitting less. That means less chance of med ticks. It has nothing to do with timing a med tick here (which should still be done when possible if you want to play optimally). It's the simple fact of needing to be standing during combat, when you otherwise wouldn't have to. It results in having less mana. Seek a remedial math course if you still can't understand.
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  #115  
Old 06-18-2026, 08:51 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It's not difficult at all.
Correct. It is not difficult to duck a cast or two of RoST.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Casting a spell INHERENTLY means you are sitting less. That means less chance of med ticks. It has nothing to do with timing a med tick here (which should still be done when possible if you want to play optimally). It's the simple fact of needing to be standing during combat, when you otherwise wouldn't have to. It results in having less mana. Seek a remedial math course if you still can't understand.
https://youtu.be/eH_b-waHS5M?is=DsgOQ-J5D_APqejQ

Here is Zuranthium, standing the entire time during a fight, like a normal player. He mised multiple med ticks by not sitting when he could have.
Last edited by DeathsSilkyMist; 06-18-2026 at 08:57 PM..
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  #116  
Old 06-18-2026, 09:50 PM
Snaggles Snaggles is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I think it's really fun how there's four different charm classes and they all have such unique approaches. Bards can go non-stop indefinitely in the right zone but their charm only lasts 3-4 ticks. Druids can do some cool things with snare-parking to move mobs around, plus roots, heals, I think the best pet haste in the game at 70%, and as you mentioned so many awesome clickies. For necro I'm really enjoying FD for letting you easily recover a bad situation, which really helps out with the learning curve, and with Rest the Dead it makes resetting a pet into a breeze.

I've tried enchanter but never really got into it, and never got past level 20. It seems like the most powerful, with the fewest restrictions on what you can charm and wear, but also like a bit of a glass cannon who's gonna eat the most deaths of the four charm classes.
My favorite part of p99 is being able to spend time with classes I didn’t care for on Live and really dig into the nuance. I have some I don’t prefer but none I don’t respect. My nerves can’t handle an enchanter nor can my tolerance for just leaving a corpse to rez later.

I also find it strange how people have such a superiority complex over what they play. Most of us are getting older…who cares what people think anymore? Have fun with your class and if you can’t solve a puzzle, swap to another one and keep on going.
Last edited by Snaggles; 06-18-2026 at 09:53 PM..
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  #117  
Old 06-19-2026, 06:08 AM
Duik Duik is offline
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Quote:
Since starting a necro I've become curious about the details and nuances of giving a pet a weapon.

Delay isn't affected at all, right? Whether I give a rusty dagger or a weighted axe, it won't change the pet's delay. Is that correct?
So this was the initial question.
How does it decend into the complete cock waffling session we have now?
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  #118  
Old 06-19-2026, 08:29 AM
kjs86z2 kjs86z2 is offline
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still trying to say GGR isnt miles better

lol
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  #119  
Old 06-19-2026, 08:53 AM
Crede Crede is offline
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
So this was the initial question.
How does it decend into the complete cock waffling session we have now?
Pretty much this post with dsm shitting up another thread:

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You don't need an instant clicky for full XP breaks at a lower mana cost. As of yet, nobody has proven this actual helps, beyond the placebo effect. It isn't difficult to get a feel for combat and use a non-instant clicky. I have no trouble with non instant clickies.

Pre-nerf CoF's are great, and I suggest SK/Necros get them. But you don't need to wait for that. Post-nerf CoS works fine while you are saving up for pre-nerf.
Talks about “placebo effect” nonsense of an instant clicky yet has already admitted to using one on his enchanter. By his logic, you could just “time” everything and you might as well find a 30 second casting time clicky since it’s easy to predict how fights will go.
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  #120  
Old 06-19-2026, 10:32 AM
Snaggles Snaggles is offline
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if you are fancy this is the weapon for a necro to run amok in Lower Guk or HS. It’s just something you don’t want to lose (might as well duo with a healer). The 2h staff of undead legions doesn’t proc until 46 which narrows your pet selection but definitely cuts down the price.

https://wiki.project1999.com/DawnFir..._Star_of_Light
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