![]() |
|
#111
|
||||
|
Quote:
| |||
|
#112
|
|||
|
custom content added lmao frog all the way.
| ||
|
#113
|
||||
|
Quote:
https://everquest.allakhazam.com/db/item.html?item=6255 | |||
|
#114
|
|||
|
Ruby Studded Stiletto is really wet though.
| ||
|
#115
|
|||
|
Im pretty hype. Im thinking im gonna just try Pal Mnk Brd
| ||
|
#116
|
|||
|
Now im thinking Mnk Enc Shm.. Or maybe war ench shm.. but i like the added dps from monk.
Enc with monk might be fun, charm break: FD - mob starts to walks away - lull/malo/tash/charm But with the added DPS from the enc, may as well go war I think for the tanking. Gonna be a fun server I'm thinking. | ||
|
#117
|
|||
|
Necro Shaman War would be pretty bad ass 💀
| ||
|
#118
|
||||
|
Quote:
Plus, you don't even play p99, and don't seem to ever have liked p99. | |||
|
#119
|
||||
|
Quote:
Thanks for applying. (app rejected). | |||
|
#120
|
|||
|
I've been following EQL pretty closely since it was announced and thought it sounded worth playing, but lately I'm not so sure. The devs have always been very open about designing a game to appeal to casuals - a game that does not punish players and which rewards shorter play sessions - but I really think they've gone too far with their vision. They seem to be catering to a sort of ultra-casual mindset that wants the game to feel literally effortless. These players don't just want an easier version of EQ, they basically want to play EQ with god-mode.
The game has five difficulty levels, which were intended to allow even newbies and unskilled players with bad builds to access all the game's content. But today devs announced their intention that the game be balanced such that all builds would be capable of soloing raids on the highest difficulty level. Anyone who understands EQ and its classes knows this is impossible without modifying the classes themselves beyond recognition and/or making the content trivial in difficulty. For example: you can't expect a build like Wizard/Mage/Rogue to solo anywhere nearly as effectively as something like Warrior/Cleric/Bard. The three classes that make up any EQL build either possess a high degree of synergy or they don't. Making a game where they are all guaranteed equal success is like designing an obstacle course that can be completed by quadruple amputees and professional athletes alike: you feel great about being inclusive, but you sure haven't provided much of a challenge to the non-amputees in the group. There is literally no reason to make such a change, but the devs seem bound and determined to cater to people who want nothing more than to play EverQuest on story mode and run around old zones on sightseeing trips. And this comes after they already have bent over backwards to cater to casual players by removing XP loss on death, removing corpse runs (respawn at zone line), allowing players to port themselves on any character class after having leveled a Druid/Wizard and acquired the necessary port spell, and providing a level of difficulty so low that even newbie players with no gear can face tank multiple enemies several levels above them with no worry of dying. I'm almost at the point where even the novelty of triple classing won't be enough for me to play this game. I mean, what's the point of being so powerful that you have Inny and CT on farm mode solo? On the so-called highest difficulty? Under their design there is already no value to loot, and no value to plat besides buying crafted jewelry. In EQL, an FBSS is literally worthless, because every melee can easily acquire a RBB or CoF. The same goes for pretty much all other droppable loot, because everything is so easily acquired. You don't even need any of it to gear out an alt, because all your characters share the same gear. You can acquire planes loot for classes you haven't even rolled yet and have them geared to the tits from level 1 in full planar/god loot. I never had any interest in THJ because the game was a retarded adolescent's power fantasy version of EQ, with players killing entire zones' worth of mobs at a time. I had hoped that EQL would steer well clear of that design, and initially it seemed like they were, but they're getting a bit too close for my taste. Hopefully they correct course. The game they're currently making will be too slow for THJ players and far too easy/boring for P99/Quarm veterans. And the casuals they're catering to will love it for a month or two and be gone after having indulged their nostalgia and scratched their EQ itch. This is shaping up to be a game without legs, a flash in the pan with no staying power. I still hope I'm wrong. And I still might play just to mess around with triple classing. But I've gone from being pretty excited about the game to having fairly low expectations at this point. | ||
![]() |
|
|