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  #111  
Old Yesterday, 06:46 PM
OriginalContentGuy OriginalContentGuy is offline
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This is why Red server has no players frankly.
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  #112  
Old Yesterday, 06:59 PM
BradZax BradZax is offline
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That, and most of them are all in jail IRL.
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  #113  
Old Yesterday, 07:02 PM
BradZax BradZax is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Lol sounds good!

My biggest worry with a newbie creating a multiplayer game is the networking code. Multiplayer games often die due to rampant cheating. Even AAA games have had bad cheating issues due to code created by seasoned programmers. AAA games at least have the money and time to mass ban cheaters, but indie studios don't always have that luxury.

So under the assumption that they do get it done in 5 years, they could still shoot themselves in the foot. That is why the time range I gave was large. Ideally you would spend a lot of time testing and refining after the game is largely done. That would take a long time as a single dev without a full time QA team. You could try and do early access, but this assumes the players would actually tell you about the cheats. They may keep it to themselves so they have an advantage when the game comes out.
Yeah, I'm sure that security would be a lot for someone to really understand, good or bad security really depends on the knowledge of the person managing something I reckon.

I wonder how long until AI can actually act as cheat security in games as a totally different discussion.

Like i wonder how long until the first AI anti cheat feature is added to a major video game.

who knows, 3 years from now you might be able to purchase that for your AI everquest game right off the shelf! [You must be logged in to view images. Log in or Register.]
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  #114  
Old Yesterday, 07:02 PM
Danth Danth is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
My biggest worry with a newbie creating a multiplayer game is the networking code. Multiplayer games often die due to rampant cheating. Even AAA games have had bad cheating issues due to code created by seasoned programmers. AAA games at least have the money and time to mass ban cheaters, but indie studios don't always have that luxury.
EQ is case-in-point here because it trusts the client with *way* too much and has always been hugely vulnerable to various exploits and cheats. As you said, EQ had the financial backing behind it to hire a fairly large GM staff and work on bans/etc directly...and even then the effort was always imperfect. But then in order for your game to have rampant cheating issues, you must first have a game, which satisfies the basic requirement of the thread.

Some games are already trying AI-assisted anti-cheat or login verification. In the cases I'm personally aware of, it works only poorly and is almost universally loathed.
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  #115  
Old Yesterday, 07:08 PM
OriginalContentGuy OriginalContentGuy is offline
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Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
That, and most of them are all in jail IRL.
Yeah but with you that could mean they're crashing on your couch.

Prisons are for burning good night.
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  #116  
Old Yesterday, 07:09 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]

1. Generate AI code.
2. Get stuck debugging it since you do not understand it.
3. Ask other humans for help and hope they answer. Many programming forums are not keen to simply write your program for you.
4. Repeat until finished with the game.

I don't see this pipeline working too well.
Story time:

When I came back to EQ I revived my old live account and made a 3 box. I was annoyed at logging all 3 toons every time so asked a tech savvy friend if I could automate a couple mouse clicks and keystrokes. He told me to use autohotkey and asked chatgpt to make a template then sent it to me.

Nothing worked. After digging around I found out Chatgpt couldnt differentiate ahk1.0 from 2.0 which used a different syntax. I had to rewrite all the code using the documentation, googling forum posts and trial and error. I'm not a coder but I'm good at troubleshooting stuff so it wasn't overly hard but still took me a couple hours to automate STUPID KEYSTROKES.

It seems pretty clear to me that anyone who ever coded for 5 minutes knows this process would take several lifetimes for a non coder to get a working p99 which probably has several hundred thousand codelines?
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  #117  
Old Yesterday, 07:19 PM
BradZax BradZax is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Some games are already trying AI-assisted anti-cheat or login verification.
"Run in circles."

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  #118  
Old Yesterday, 07:26 PM
loramin loramin is offline
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Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
Here's what I am saying about what is possible right now:

A newbie can sit down infront of a FREE version of chat GPT and say:

"Ok here we go, I want to make everquest like the 1999 version, i need you to set me up with a walkthrough and teach me how to build this every step of the way, starting from scratch, with nothing but windows 11.

IM ready to go, i have no idea, what is the first step, lets get going!"

It will first tell you to subscribe to the pro version so you can, and from there on it will walk you through everyone of the next steps.

And if you did that... and you were a SMART and CAPABLE person.

And you were dedicated to building your own everquest in your free time from scratch.

That you would be able to accomplish that, right now.

Will you be essentially, "learning how to do it yourself?"

Yes.
Still not possible. It's mind-boggling that you just keep doubling down on the fantasies in your head ... instead of just engaging with reality and trying to do what you claim is possible.

Also, the idea that ChatGPT could do it is laughable. Claude and Gemini can't either, but they'll get you a whole lot closer than ChatGPT will.
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  #119  
Old Yesterday, 08:02 PM
BradZax BradZax is offline
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Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
"Run in circles."

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"You have 10 seconds to comply."
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  #120  
Old Yesterday, 10:37 PM
Belambic Belambic is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Story time:

Nothing worked. After digging around I found out Chatgpt couldnt differentiate ahk1.0 from 2.0 which used a different syntax. I had to rewrite all the code using the documentation, googling forum posts and trial and error.
Asking an AI to make something like EQ would end up with COBOL code, not C++, or any other high level language. It might eventually look and feel like EQ, but it would probably run slow as hell, have numerous glaring exploits exposed, not be able to align textures correctly, everyone would have 4 arms and 15 fingers.
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